refactor: remove tjaf dependency; add local TJA parser
This commit is contained in:
980
public/src/js/scoresheet.js
Normal file
980
public/src/js/scoresheet.js
Normal file
@@ -0,0 +1,980 @@
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class Scoresheet{
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constructor(...args){
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this.init(...args)
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}
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init(controller, results, multiplayer, touchEnabled){
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this.controller = controller
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this.resultsObj = results
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this.player = [multiplayer ? (p2.player === 1 ? 0 : 1) : 0]
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var player0 = this.player[0]
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this.results = []
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this.results[player0] = {}
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this.rules = []
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this.rules[player0] = this.controller.game.rules
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if(multiplayer){
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this.player.push(p2.player === 2 ? 0 : 1)
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this.results[this.player[1]] = p2.results
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this.rules[this.player[1]] = this.controller.syncWith.game.rules
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}
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for(var i in results){
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this.results[player0][i] = results[i] === null ? null : results[i].toString()
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}
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this.multiplayer = multiplayer
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this.touchEnabled = touchEnabled
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this.canvas = document.getElementById("canvas")
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this.ctx = this.canvas.getContext("2d")
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var resolution = settings.getItem("resolution")
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var noSmoothing = resolution === "low" || resolution === "lowest"
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if(noSmoothing){
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this.ctx.imageSmoothingEnabled = false
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}
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if(resolution === "lowest"){
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this.canvas.style.imageRendering = "pixelated"
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}
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this.game = document.getElementById("game")
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this.fadeScreen = document.createElement("div")
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this.fadeScreen.id = "fade-screen"
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this.game.appendChild(this.fadeScreen)
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this.font = strings.font
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this.numbersFont = "TnT, Meiryo, sans-serif"
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this.state = {
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screen: "fadeIn",
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screenMS: this.getMS(),
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startDelay: 3300,
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hasPointer: 0,
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scoreNext: false
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}
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this.frame = 1000 / 60
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this.numbers = "001122334455667788900112233445".split("")
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this.draw = new CanvasDraw(noSmoothing)
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this.canvasCache = new CanvasCache(noSmoothing)
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this.nameplateCache = new CanvasCache(noSmoothing)
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this.keyboard = new Keyboard({
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confirm: ["enter", "space", "esc", "don_l", "don_r"]
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}, this.keyDown.bind(this))
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this.gamepad = new Gamepad({
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confirm: ["a", "b", "start", "ls", "rs"]
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}, this.keyDown.bind(this))
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this.difficulty = {
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"easy": 0,
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"normal": 1,
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"hard": 2,
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"oni": 3,
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"ura": 4
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}
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this.scoreSaved = false
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this.redrawRunning = true
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this.redrawBind = this.redraw.bind(this)
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this.redraw()
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assets.sounds["v_results"].play()
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assets.sounds["bgm_result"].playLoop(3, false, 0, 0.847, 17.689)
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this.session = p2.session
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if(this.session){
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if(p2.getMessage("songsel")){
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this.toSongsel(true)
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}
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pageEvents.add(p2, "message", response => {
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if(response.type === "songsel"){
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this.toSongsel(true)
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}
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})
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}
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pageEvents.send("scoresheet", {
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selectedSong: controller.selectedSong,
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autoPlayEnabled: controller.autoPlayEnabled,
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multiplayer: multiplayer,
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touchEnabled: touchEnabled,
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results: this.results,
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p2results: multiplayer ? p2.results : null,
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keyboardEvents: controller.keyboard.keyboardEvents,
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gamepadEvents: controller.keyboard.gamepad.gamepadEvents,
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touchEvents: controller.view.touchEvents
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})
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}
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keyDown(pressed){
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if(pressed && this.redrawing){
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this.toNext()
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}
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}
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mouseDown(event){
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if(event.type === "touchstart"){
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event.preventDefault()
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this.canvas.style.cursor = ""
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this.state.pointerLocked = true
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}else{
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this.state.pointerLocked = false
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if(event.which !== 1){
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return
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}
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}
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this.toNext()
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}
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toNext(){
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var elapsed = this.getMS() - this.state.screenMS
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if(this.state.screen === "fadeIn" && elapsed >= this.state.startDelay){
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this.toScoresShown()
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}else if(this.state.screen === "scoresShown" && elapsed >= 1000){
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this.toSongsel()
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}
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}
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toScoresShown(){
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if(!p2.session){
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this.state.screen = "scoresShown"
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this.state.screenMS = this.getMS()
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this.controller.playSound("neiro_1_don", 0, true)
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}
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}
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toSongsel(fromP2){
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if(!p2.session || fromP2){
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snd.musicGain.fadeOut(0.5)
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this.state.screen = "fadeOut"
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this.state.screenMS = this.getMS()
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if(!fromP2){
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this.controller.playSound("neiro_1_don", 0, true)
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}
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}
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}
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startRedraw(){
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this.redrawing = true
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requestAnimationFrame(this.redrawBind)
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this.winW = null
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this.winH = null
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pageEvents.add(this.canvas, ["mousedown", "touchstart"], this.mouseDown.bind(this))
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if(!this.multiplayer){
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this.tetsuoHana = document.createElement("div")
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this.tetsuoHana.id = "tetsuohana"
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var flowersBg = "url('" + assets.image["results_flowers"].src + "')"
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var mikoshiBg = "url('" + assets.image["results_mikoshi"].src + "')"
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var tetsuoHanaBg = "url('" + assets.image["results_tetsuohana" + (debugObj.state === "closed" ? "" : "2")].src + "')"
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var id = ["flowers1", "flowers2", "mikoshi", "tetsuo", "hana"]
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var bg = [flowersBg, flowersBg, mikoshiBg, tetsuoHanaBg, tetsuoHanaBg]
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for(var i = 0; i < id.length; i++){
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if(id[i] === "mikoshi"){
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var divOut = document.createElement("div")
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divOut.id = id[i] + "-out"
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this.tetsuoHana.appendChild(divOut)
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}else{
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var divOut = this.tetsuoHana
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}
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var div = document.createElement("div")
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div.id = id[i]
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var divIn = document.createElement("div")
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divIn.id = id[i] + "-in"
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divIn.style.backgroundImage = bg[i]
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div.appendChild(divIn)
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divOut.appendChild(div)
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}
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this.game.appendChild(this.tetsuoHana)
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}
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}
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redraw(){
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if(!this.redrawRunning){
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return
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}
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if(this.redrawing){
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requestAnimationFrame(this.redrawBind)
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}
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var ms = this.getMS()
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if(!this.redrawRunning){
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return
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}
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var ctx = this.ctx
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ctx.save()
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var winW = innerWidth
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var winH = lastHeight
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this.pixelRatio = window.devicePixelRatio || 1
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var resolution = settings.getItem("resolution")
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if(resolution === "medium"){
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this.pixelRatio *= 0.75
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}else if(resolution === "low"){
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this.pixelRatio *= 0.5
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}else if(resolution === "lowest"){
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this.pixelRatio *= 0.25
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}
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winW *= this.pixelRatio
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winH *= this.pixelRatio
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var ratioX = winW / 1280
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var ratioY = winH / 720
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var ratio = (ratioX < ratioY ? ratioX : ratioY)
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if(this.redrawing){
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if(this.winW !== winW || this.winH !== winH){
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this.canvas.width = Math.max(1, winW)
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this.canvas.height = Math.max(1, winH)
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ctx.scale(ratio, ratio)
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this.canvas.style.width = (winW / this.pixelRatio) + "px"
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this.canvas.style.height = (winH / this.pixelRatio) + "px"
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this.canvasCache.resize(winW / ratio, 80 + 1, ratio)
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this.nameplateCache.resize(274, 134, ratio + 0.2)
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if(!this.multiplayer){
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this.tetsuoHana.style.setProperty("--scale", ratio / this.pixelRatio)
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if(this.tetsuoHanaClass === "dance"){
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this.tetsuoHana.classList.remove("dance", "dance2")
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setTimeout(()=>{
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this.tetsuoHana.classList.add("dance2")
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},50)
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}else if(this.tetsuoHanaClass === "failed"){
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this.tetsuoHana.classList.remove("failed")
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setTimeout(()=>{
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this.tetsuoHana.classList.add("failed")
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},50)
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}
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}
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}else if(!document.hasFocus() && this.state.screen === "scoresShown"){
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if(this.state["countup0"]){
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this.stopSound("se_results_countup", 0)
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}
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if(this.state["countup1"]){
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this.stopSound("se_results_countup", 1)
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}
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return
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}else{
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ctx.clearRect(0, 0, winW / ratio, winH / ratio)
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}
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}else{
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ctx.scale(ratio, ratio)
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if(!this.canvasCache.canvas){
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this.canvasCache.resize(winW / ratio, 80 + 1, ratio)
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}
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if(!this.nameplateCache.canvas){
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this.nameplateCache.resize(274, 67, ratio + 0.2)
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}
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}
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this.winW = winW
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this.winH = winH
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this.ratio = ratio
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winW /= ratio
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winH /= ratio
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var frameTop = winH / 2 - 720 / 2
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var frameLeft = winW / 2 - 1280 / 2
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var players = this.multiplayer ? 2 : 1
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var p2Offset = 298
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var bgOffset = 0
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var elapsed = ms - this.state.screenMS
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if(this.state.screen === "fadeIn" && elapsed < 1000){
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bgOffset = Math.min(1, this.draw.easeIn(1 - elapsed / 1000)) * (winH / 2)
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}
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if((this.state.screen !== "fadeIn" || elapsed >= 1000) && !this.scoreSaved){
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this.saveScore()
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}
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if(bgOffset){
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ctx.save()
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ctx.translate(0, -bgOffset)
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}
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this.draw.pattern({
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ctx: ctx,
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img: assets.image["bg_score_p1"],
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x: 0,
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y: 0,
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w: winW,
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h: winH / 2,
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dx: frameLeft - 35,
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dy: frameTop + 17
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})
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ctx.fillStyle = "rgba(127, 28, 12, 0.5)"
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ctx.fillRect(0, winH / 2 - 12, winW, 12)
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ctx.fillStyle = "rgba(0, 0, 0, 0.25)"
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ctx.fillRect(0, winH / 2, winW, 20)
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if(bgOffset !== 0){
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ctx.fillStyle = "#000"
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ctx.fillRect(0, winH / 2 - 2, winW, 2)
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}
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ctx.fillStyle = "#fa4529"
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ctx.fillRect(0, 0, winW, frameTop + 64)
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ctx.fillStyle = "#bf2900"
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ctx.fillRect(0, frameTop + 64, winW, 8)
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if(bgOffset){
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ctx.restore()
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ctx.save()
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ctx.translate(0, bgOffset)
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}
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this.draw.pattern({
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ctx: ctx,
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img: assets.image[this.multiplayer ? "bg_score_p2" : "bg_score_p1"],
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x: 0,
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y: winH / 2,
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w: winW,
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h: winH / 2,
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dx: frameLeft - 35,
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dy: frameTop - 17
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})
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ctx.fillStyle = this.multiplayer ? "rgba(138, 245, 247, 0.5)" : "rgba(249, 163, 149, 0.5)"
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ctx.fillRect(0, winH / 2, winW, 12)
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ctx.fillStyle = "#000"
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if(bgOffset === 0){
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ctx.fillRect(0, winH / 2 - 2, winW, 4)
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}else{
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ctx.fillRect(0, winH / 2, winW, 2)
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}
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ctx.fillStyle = this.multiplayer ? "#6bbec0" : "#fa4529"
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ctx.fillRect(0, winH - frameTop - 64, winW, frameTop + 64)
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ctx.fillStyle = this.multiplayer ? "rgba(160, 228, 229, 0.8)" : "rgba(255, 144, 116, 0.8)"
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ctx.fillRect(0, winH - frameTop - 72, winW, 7)
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ctx.fillStyle = this.multiplayer ? "#a8e0e0" : "#ff9b7a"
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ctx.fillRect(0, winH - frameTop - 66, winW, 2)
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if(bgOffset){
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ctx.restore()
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}
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if(this.state.screen === "scoresShown" || this.state.screen === "fadeOut"){
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var elapsed = Infinity
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}else if(this.redrawing){
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var elapsed = ms - this.state.screenMS - this.state.startDelay
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}else{
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var elapsed = 0
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}
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var rules = this.controller.game.rules
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var failedOffset = rules.clearReached(this.results[this.player[0]].gauge) ? 0 : -2000
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if(players === 2 && failedOffset !== 0){
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var p2results = this.results[this.player[1]]
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if(p2results && this.controller.syncWith.game.rules.clearReached(p2results.gauge)){
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failedOffset = 0
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}
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}
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if(elapsed >= 3100 + failedOffset){
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for(var p = 0; p < players; p++){
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ctx.save()
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var results = this.results[p]
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if(!results){
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continue
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}
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var clear = this.rules[p].clearReached(results.gauge)
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if(p === 1 || !this.multiplayer && clear){
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ctx.translate(0, 290)
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}
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if(clear){
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ctx.globalCompositeOperation = "lighter"
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}
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ctx.globalAlpha = Math.min(1, Math.max(0, (elapsed - (3100 + failedOffset)) / 500)) * 0.5
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var grd = ctx.createLinearGradient(0, frameTop + 72, 0, frameTop + 368)
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grd.addColorStop(0, "#000")
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if(clear){
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grd.addColorStop(1, "#ffffba")
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}else{
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grd.addColorStop(1, "transparent")
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}
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ctx.fillStyle = grd
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ctx.fillRect(0, frameTop + 72, winW, 286)
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ctx.restore()
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}
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}
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if(elapsed >= 0){
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if(this.state.hasPointer === 0){
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this.state.hasPointer = 1
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if(!this.state.pointerLocked){
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this.canvas.style.cursor = this.session ? "" : "pointer"
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}
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}
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ctx.save()
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ctx.setTransform(1, 0, 0, 1, 0, 0)
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this.draw.alpha(Math.min(1, elapsed / 400), ctx, ctx => {
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ctx.scale(ratio, ratio)
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ctx.translate(frameLeft, frameTop)
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this.canvasCache.get({
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ctx: ctx,
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x: 0,
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y: 0,
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w: winW,
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h: 80,
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id: "results"
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}, ctx => {
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this.draw.layeredText({
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ctx: ctx,
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text: strings.results,
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fontSize: 48,
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fontFamily: this.font,
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x: 23,
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y: 15,
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letterSpacing: strings.id === "en" ? 0 : 3,
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forceShadow: true
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}, [
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{x: -2, y: -2, outline: "#000", letterBorder: 22},
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{},
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{x: 2, y: 2, shadow: [2, 2, 7]},
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{x: 2, y: 2, outline: "#ad1516", letterBorder: 10},
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{x: -2, y: -2, outline: "#ff797b"},
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{outline: "#f70808"},
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{fill: "#fff", shadow: [-1, 1, 3, 1.5]}
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])
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this.draw.layeredText({
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ctx: ctx,
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text: this.results[this.player[0]].title,
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fontSize: 40,
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fontFamily: this.font,
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x: 1257,
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y: 20,
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width: 600,
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align: "right",
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forceShadow: true
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}, [
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{outline: "#000", letterBorder: 10, shadow: [1, 1, 3]},
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{fill: "#fff"}
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])
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})
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ctx.save()
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for(var p = 0; p < players; p++){
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var results = this.results[p]
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if(!results){
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continue
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}
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if(p === 1){
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ctx.translate(0, p2Offset)
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}
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ctx.drawImage(assets.image["difficulty"],
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0, 144 * this.difficulty[results.difficulty],
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168, 143,
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300, 150, 189, 162
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)
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var diff = results.difficulty
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var text = strings[diff === "ura" ? "oni" : diff]
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||||
ctx.font = this.draw.bold(this.font) + "28px " + this.font
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||||
ctx.textAlign = "center"
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||||
ctx.textBaseline = "bottom"
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||||
ctx.strokeStyle = "#000"
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||||
ctx.fillStyle = "#fff"
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||||
ctx.lineWidth = 9
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||||
ctx.miterLimit = 1
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||||
ctx.strokeText(text, 395, 308)
|
||||
ctx.fillText(text, 395, 308)
|
||||
ctx.miterLimit = 10
|
||||
|
||||
var defaultName = p === 0 ? strings.defaultName : strings.default2PName
|
||||
if(p === this.player[0]){
|
||||
var name = account.loggedIn ? account.displayName : defaultName
|
||||
}else{
|
||||
var name = results.name || defaultName
|
||||
}
|
||||
this.nameplateCache.get({
|
||||
ctx: ctx,
|
||||
x: 259,
|
||||
y: 92,
|
||||
w: 273,
|
||||
h: 66,
|
||||
id: p.toString() + "p" + name,
|
||||
}, ctx => {
|
||||
this.draw.nameplate({
|
||||
ctx: ctx,
|
||||
x: 3,
|
||||
y: 3,
|
||||
name: name,
|
||||
font: this.font,
|
||||
blue: p === 1
|
||||
})
|
||||
})
|
||||
|
||||
if(this.controller.autoPlayEnabled){
|
||||
ctx.drawImage(assets.image["badge_auto"],
|
||||
431, 311, 34, 34
|
||||
)
|
||||
}
|
||||
|
||||
this.draw.roundedRect({
|
||||
ctx: ctx,
|
||||
x: 532,
|
||||
y: 98,
|
||||
w: 728,
|
||||
h: 232,
|
||||
radius: 30,
|
||||
})
|
||||
ctx.fillStyle = p === 1 ? "rgba(195, 228, 229, 0.8)" : "rgba(255, 224, 216, 0.8)"
|
||||
ctx.fill()
|
||||
this.draw.roundedRect({
|
||||
ctx: ctx,
|
||||
x: 556,
|
||||
y: 237,
|
||||
w: 254,
|
||||
h: 70,
|
||||
radius: 15,
|
||||
})
|
||||
ctx.fillStyle = "#000"
|
||||
ctx.fill()
|
||||
this.draw.roundedRect({
|
||||
ctx: ctx,
|
||||
x: 559,
|
||||
y: 240,
|
||||
w: 248,
|
||||
h: 64,
|
||||
radius: 14,
|
||||
})
|
||||
ctx.fillStyle = "#eec954"
|
||||
ctx.fill()
|
||||
this.draw.roundedRect({
|
||||
ctx: ctx,
|
||||
x: 567,
|
||||
y: 248,
|
||||
w: 232,
|
||||
h: 48,
|
||||
radius: 6,
|
||||
})
|
||||
ctx.fillStyle = "#000"
|
||||
ctx.fill()
|
||||
this.draw.layeredText({
|
||||
ctx: ctx,
|
||||
text: strings.points,
|
||||
x: 792,
|
||||
y: strings.id === "ko" ? 260 : 253,
|
||||
fontSize: 36,
|
||||
fontFamily: this.font,
|
||||
align: "right",
|
||||
width: 36
|
||||
}, [
|
||||
{fill: "#fff"},
|
||||
{outline: "#000", letterBorder: 0.5}
|
||||
])
|
||||
|
||||
this.draw.score({
|
||||
ctx: ctx,
|
||||
score: "good",
|
||||
x: 823,
|
||||
y: 192,
|
||||
results: true
|
||||
})
|
||||
this.draw.score({
|
||||
ctx: ctx,
|
||||
score: "ok",
|
||||
x: 823,
|
||||
y: 233,
|
||||
results: true
|
||||
})
|
||||
this.draw.score({
|
||||
ctx: ctx,
|
||||
score: "bad",
|
||||
x: 823,
|
||||
y: 273,
|
||||
results: true
|
||||
})
|
||||
|
||||
ctx.textAlign = "right"
|
||||
var grd = ctx.createLinearGradient(0, 0, 0, 30)
|
||||
grd.addColorStop(0.2, "#ff4900")
|
||||
grd.addColorStop(0.9, "#f7fb00")
|
||||
this.draw.layeredText({
|
||||
ctx: ctx,
|
||||
text: strings.maxCombo,
|
||||
x: 1149,
|
||||
y: 193,
|
||||
fontSize: 29,
|
||||
fontFamily: this.font,
|
||||
align: "right",
|
||||
width: 154,
|
||||
letterSpacing: strings.id === "ja" ? 1 : 0
|
||||
}, [
|
||||
{outline: "#000", letterBorder: 8},
|
||||
{fill: grd}
|
||||
])
|
||||
this.draw.layeredText({
|
||||
ctx: ctx,
|
||||
text: strings.drumroll,
|
||||
x: 1150,
|
||||
y: 233,
|
||||
fontSize: 29,
|
||||
fontFamily: this.font,
|
||||
align: "right",
|
||||
width: 154,
|
||||
letterSpacing: strings.id === "ja" ? 4 : 0
|
||||
}, [
|
||||
{outline: "#000", letterBorder: 8},
|
||||
{fill: "#ffc700"}
|
||||
])
|
||||
}
|
||||
ctx.restore()
|
||||
})
|
||||
ctx.restore()
|
||||
}
|
||||
|
||||
if(!this.multiplayer){
|
||||
if(elapsed >= 400 && elapsed < 3100 + failedOffset){
|
||||
if(this.tetsuoHanaClass !== "fadein"){
|
||||
this.tetsuoHana.classList.add("fadein")
|
||||
this.tetsuoHanaClass = "fadein"
|
||||
}
|
||||
}else if(elapsed >= 3100 + failedOffset){
|
||||
if(this.tetsuoHanaClass !== "dance" && this.tetsuoHanaClass !== "failed"){
|
||||
if(this.tetsuoHanaClass){
|
||||
this.tetsuoHana.classList.remove(this.tetsuoHanaClass)
|
||||
}
|
||||
this.tetsuoHanaClass = this.rules[this.player[0]].clearReached(this.results[this.player[0]].gauge) ? "dance" : "failed"
|
||||
this.tetsuoHana.classList.add(this.tetsuoHanaClass)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if(elapsed >= 800){
|
||||
ctx.save()
|
||||
ctx.setTransform(1, 0, 0, 1, 0, 0)
|
||||
this.draw.alpha(Math.min(1, (elapsed - 800) / 500), ctx, ctx => {
|
||||
ctx.scale(ratio, ratio)
|
||||
ctx.translate(frameLeft, frameTop)
|
||||
|
||||
for(var p = 0; p < players; p++){
|
||||
var results = this.results[p]
|
||||
if(!results){
|
||||
continue
|
||||
}
|
||||
if(p === 1){
|
||||
ctx.translate(0, p2Offset)
|
||||
}
|
||||
var w = 712
|
||||
this.draw.gauge({
|
||||
ctx: ctx,
|
||||
x: 558 + w,
|
||||
y: p === 1 ? 124 : 116,
|
||||
clear: this.rules[p].gaugeClear,
|
||||
percentage: this.rules[p].gaugePercent(results.gauge),
|
||||
font: this.font,
|
||||
scale: w / 788,
|
||||
scoresheet: true,
|
||||
blue: p === 1,
|
||||
multiplayer: p === 1
|
||||
})
|
||||
this.draw.soul({
|
||||
ctx: ctx,
|
||||
x: 1215,
|
||||
y: 144,
|
||||
scale: 36 / 42,
|
||||
cleared: this.rules[p].clearReached(results.gauge)
|
||||
})
|
||||
}
|
||||
})
|
||||
ctx.restore()
|
||||
}
|
||||
|
||||
if(elapsed >= 1200){
|
||||
ctx.save()
|
||||
ctx.setTransform(1, 0, 0, 1, 0, 0)
|
||||
var noCrownResultWait = -2000;
|
||||
|
||||
for(var p = 0; p < players; p++){
|
||||
var results = this.results[p]
|
||||
if(!results){
|
||||
continue
|
||||
}
|
||||
var crownType = null
|
||||
if(this.rules[p].clearReached(results.gauge)){
|
||||
crownType = results.bad === "0" ? "gold" : "silver"
|
||||
}
|
||||
if(crownType !== null){
|
||||
noCrownResultWait = 0;
|
||||
var amount = Math.min(1, (elapsed - 1200) / 450)
|
||||
this.draw.alpha(this.draw.easeIn(amount), ctx, ctx => {
|
||||
ctx.save()
|
||||
ctx.scale(ratio, ratio)
|
||||
ctx.translate(frameLeft, frameTop)
|
||||
if(p === 1){
|
||||
ctx.translate(0, p2Offset)
|
||||
}
|
||||
|
||||
var crownScale = 1
|
||||
var shine = 0
|
||||
if(amount < 1){
|
||||
crownScale = 2.8 * (1 - amount) + 0.9
|
||||
}else if(elapsed < 1850){
|
||||
crownScale = 0.9 + (elapsed - 1650) / 2000
|
||||
}else if(elapsed < 2200){
|
||||
shine = (elapsed - 1850) / 175
|
||||
if(shine > 1){
|
||||
shine = 2 - shine
|
||||
}
|
||||
}
|
||||
if(this.state.screen === "fadeIn" && elapsed >= 1200 && !this.state["fullcomboPlayed" + p]){
|
||||
this.state["fullcomboPlayed" + p] = true
|
||||
if(crownType === "gold"){
|
||||
this.playSound("v_results_fullcombo" + (p === 1 ? "2" : ""), p)
|
||||
}
|
||||
}
|
||||
if(this.state.screen === "fadeIn" && elapsed >= 1650 && !this.state["crownPlayed" + p]){
|
||||
this.state["crownPlayed" + p] = true
|
||||
this.playSound("se_results_crown", p)
|
||||
}
|
||||
this.draw.crown({
|
||||
ctx: ctx,
|
||||
type: crownType,
|
||||
x: 395,
|
||||
y: 218,
|
||||
scale: crownScale,
|
||||
shine: shine,
|
||||
whiteOutline: true,
|
||||
ratio: ratio
|
||||
})
|
||||
|
||||
ctx.restore()
|
||||
})
|
||||
}
|
||||
}
|
||||
ctx.restore()
|
||||
}
|
||||
|
||||
if(elapsed >= 2400 + noCrownResultWait){
|
||||
ctx.save()
|
||||
ctx.translate(frameLeft, frameTop)
|
||||
|
||||
var printNumbers = ["good", "ok", "bad", "maxCombo", "drumroll"]
|
||||
if(!this.state["countupTime0"]){
|
||||
var times = {}
|
||||
var lastTime = 0
|
||||
for(var p = 0; p < players; p++){
|
||||
var results = this.results[p]
|
||||
if(!results){
|
||||
continue
|
||||
}
|
||||
var currentTime = 3100 + noCrownResultWait + results.points.length * 30 * this.frame
|
||||
if(currentTime > lastTime){
|
||||
lastTime = currentTime
|
||||
}
|
||||
}
|
||||
for(var i in printNumbers){
|
||||
var largestTime = 0
|
||||
for(var p = 0; p < players; p++){
|
||||
var results = this.results[p]
|
||||
if(!results){
|
||||
continue
|
||||
}
|
||||
times[printNumbers[i]] = lastTime + 500
|
||||
var currentTime = lastTime + 500 + results[printNumbers[i]].length * 30 * this.frame
|
||||
if(currentTime > largestTime){
|
||||
largestTime = currentTime
|
||||
}
|
||||
}
|
||||
lastTime = largestTime
|
||||
}
|
||||
this.state.fadeInEnd = lastTime
|
||||
for(var p = 0; p < players; p++){
|
||||
this.state["countupTime" + p] = times
|
||||
}
|
||||
}
|
||||
|
||||
for(var p = 0; p < players; p++){
|
||||
var results = this.results[p]
|
||||
if(!results){
|
||||
continue
|
||||
}
|
||||
if(p === 1){
|
||||
ctx.translate(0, p2Offset)
|
||||
}
|
||||
ctx.save()
|
||||
|
||||
this.state.countupShown = false
|
||||
|
||||
var points = this.getNumber(results.points, 3100 + noCrownResultWait, elapsed)
|
||||
var scale = 1.3
|
||||
ctx.font = "35px " + this.numbersFont
|
||||
ctx.translate(760, 286)
|
||||
ctx.scale(1 / scale, 1 * 1.1)
|
||||
ctx.textAlign = "center"
|
||||
ctx.fillStyle = "#fff"
|
||||
ctx.strokeStyle = "#fff"
|
||||
ctx.lineWidth = 0.5
|
||||
for(var i = 0; i < points.length; i++){
|
||||
ctx.translate(-23.3 * scale, 0)
|
||||
ctx.fillText(points[points.length - i - 1], 0, 0)
|
||||
ctx.strokeText(points[points.length - i - 1], 0, 0)
|
||||
}
|
||||
ctx.restore()
|
||||
|
||||
if(!this.state["countupTime" + p]){
|
||||
var times = {}
|
||||
var lastTime = 3100 + noCrownResultWait + results.points.length * 30 * this.frame + 1000
|
||||
for(var i in printNumbers){
|
||||
times[printNumbers[i]] = lastTime + 500
|
||||
lastTime = lastTime + 500 + results[printNumbers[i]].length * 30 * this.frame
|
||||
}
|
||||
this.state["countupTime" + p] = times
|
||||
}
|
||||
|
||||
for(var i in printNumbers){
|
||||
var start = this.state["countupTime" + p][printNumbers[i]]
|
||||
this.draw.layeredText({
|
||||
ctx: ctx,
|
||||
text: this.getNumber(results[printNumbers[i]], start, elapsed),
|
||||
x: 971 + 270 * Math.floor(i / 3),
|
||||
y: 196 + (40 * (i % 3)),
|
||||
fontSize: 26,
|
||||
fontFamily: this.numbersFont,
|
||||
letterSpacing: 1,
|
||||
align: "right"
|
||||
}, [
|
||||
{outline: "#000", letterBorder: 9},
|
||||
{fill: "#fff"}
|
||||
])
|
||||
}
|
||||
|
||||
if(this.state.countupShown){
|
||||
if(!this.state["countup" + p]){
|
||||
this.state["countup" + p] = true
|
||||
this.loopSound("se_results_countup", p, [0.1, false, 0, 0, 0.07])
|
||||
}
|
||||
}else if(this.state["countup" + p]){
|
||||
this.state["countup" + p] = false
|
||||
this.stopSound("se_results_countup", p)
|
||||
if(this.state.screen === "fadeIn"){
|
||||
this.playSound("neiro_1_don", p)
|
||||
}
|
||||
}
|
||||
|
||||
if(this.state.screen === "fadeIn" && elapsed >= this.state.fadeInEnd){
|
||||
this.state.screen = "scoresShown"
|
||||
this.state.screenMS = this.getMS()
|
||||
}
|
||||
}
|
||||
ctx.restore()
|
||||
}
|
||||
|
||||
if(this.session && !this.state.scoreNext && this.state.screen === "scoresShown" && ms - this.state.screenMS >= 10000){
|
||||
this.state.scoreNext = true
|
||||
if(p2.session){
|
||||
p2.send("songsel")
|
||||
}else{
|
||||
this.toSongsel(true)
|
||||
}
|
||||
}
|
||||
|
||||
if(this.state.screen === "fadeOut"){
|
||||
if(this.state.hasPointer === 1){
|
||||
this.state.hasPointer = 2
|
||||
this.canvas.style.cursor = ""
|
||||
}
|
||||
|
||||
if(!this.fadeScreenBlack){
|
||||
this.fadeScreenBlack = true
|
||||
this.fadeScreen.style.backgroundColor = "#000"
|
||||
}
|
||||
var elapsed = ms - this.state.screenMS
|
||||
|
||||
if(elapsed >= 1000){
|
||||
this.clean()
|
||||
this.controller.songSelection(true, this.showWarning)
|
||||
}
|
||||
}
|
||||
|
||||
ctx.restore()
|
||||
}
|
||||
|
||||
getNumber(score, start, elapsed){
|
||||
var numberPos = Math.floor((elapsed - start) / this.frame)
|
||||
if(numberPos < 0){
|
||||
return ""
|
||||
}
|
||||
var output = ""
|
||||
for(var i = 0; i < score.length; i++){
|
||||
if(numberPos < 30 * (i + 1)){
|
||||
this.state.countupShown = true
|
||||
return this.numbers[numberPos % 30] + output
|
||||
}else{
|
||||
output = score[score.length - i - 1] + output
|
||||
}
|
||||
}
|
||||
return output
|
||||
}
|
||||
|
||||
getSound(id, p){
|
||||
return assets.sounds[id + (this.multiplayer ? "_p" + (p + 1) : "")]
|
||||
}
|
||||
playSound(id, p){
|
||||
this.getSound(id, p).play()
|
||||
}
|
||||
loopSound(id, p, args){
|
||||
this.getSound(id, p).playLoop(...args)
|
||||
}
|
||||
stopSound(id, p){
|
||||
this.getSound(id, p).stop()
|
||||
}
|
||||
|
||||
mod(length, index){
|
||||
return ((index % length) + length) % length
|
||||
}
|
||||
|
||||
getMS(){
|
||||
return Date.now()
|
||||
}
|
||||
|
||||
saveScore(){
|
||||
if(this.controller.saveScore){
|
||||
if(this.resultsObj.points < 0){
|
||||
this.resultsObj.points = 0
|
||||
}
|
||||
var title = this.controller.selectedSong.originalTitle
|
||||
var hash = this.controller.selectedSong.hash
|
||||
var difficulty = this.resultsObj.difficulty
|
||||
var oldScore = scoreStorage.get(hash, difficulty, true)
|
||||
var clearReached = this.controller.game.rules.clearReached(this.resultsObj.gauge)
|
||||
var crown = ""
|
||||
if(clearReached){
|
||||
crown = this.resultsObj.bad === 0 ? "gold" : "silver"
|
||||
}
|
||||
if(!oldScore || oldScore.points <= this.resultsObj.points){
|
||||
if(oldScore && (oldScore.crown === "gold" || oldScore.crown === "silver" && !crown)){
|
||||
crown = oldScore.crown
|
||||
}
|
||||
this.resultsObj.crown = crown
|
||||
delete this.resultsObj.title
|
||||
delete this.resultsObj.difficulty
|
||||
delete this.resultsObj.gauge
|
||||
scoreStorage.add(hash, difficulty, this.resultsObj, true, title).catch(() => {
|
||||
this.showWarning = {name: "scoreSaveFailed"}
|
||||
})
|
||||
}else if(oldScore && (crown === "gold" && oldScore.crown !== "gold" || crown && !oldScore.crown)){
|
||||
oldScore.crown = crown
|
||||
scoreStorage.add(hash, difficulty, oldScore, true, title).catch(() => {
|
||||
this.showWarning = {name: "scoreSaveFailed"}
|
||||
})
|
||||
}
|
||||
}
|
||||
this.scoreSaved = true
|
||||
}
|
||||
|
||||
clean(){
|
||||
this.keyboard.clean()
|
||||
this.gamepad.clean()
|
||||
this.draw.clean()
|
||||
this.canvasCache.clean()
|
||||
assets.sounds["bgm_result"].stop()
|
||||
snd.buffer.loadSettings()
|
||||
this.redrawRunning = false
|
||||
pageEvents.remove(this.canvas, ["mousedown", "touchstart"])
|
||||
if(this.touchEnabled){
|
||||
pageEvents.remove(document.getElementById("touch-full-btn"), "touchend")
|
||||
}
|
||||
if(this.session){
|
||||
pageEvents.remove(p2, "message")
|
||||
}
|
||||
if(!this.multiplayer){
|
||||
delete this.tetsuoHana
|
||||
}
|
||||
delete this.ctx
|
||||
delete this.canvas
|
||||
delete this.fadeScreen
|
||||
delete this.results
|
||||
delete this.rules
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user