Compare commits
11 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| e52baf2555 | |||
| 45d6b1d9de | |||
| bb3ad834b2 | |||
| addd9d90f0 | |||
| 69b92b34d8 | |||
| 9935d70e31 | |||
| 3f7ff13ef7 | |||
| 0706f99427 | |||
| 9bd2b21d44 | |||
| b15752e051 | |||
| 84d15b70c6 |
17
app.py
17
app.py
@@ -789,7 +789,13 @@ def route_api_leaderboard_submit():
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else:
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score_obj = score_data
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score_value = int(score_obj.get('score', 0))
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# Check for 'score' first, then 'points'
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# Frontend usually sends 'points'
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score_val = score_obj.get('score')
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if score_val is None:
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score_val = score_obj.get('points')
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score_value = int(score_val or 0)
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except:
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return api_error('invalid_score_format')
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@@ -858,7 +864,6 @@ def route_api_leaderboard_submit():
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return jsonify({'status': 'ok', 'message': 'score_submitted'})
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@app.route(basedir + 'api/leaderboard/get')
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def route_api_leaderboard_get():
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song_id = request.args.get('song_id', None)
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@@ -867,10 +872,13 @@ def route_api_leaderboard_get():
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if not song_id or not difficulty:
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return abort(400)
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# Accept both numeric IDs and hash strings
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# Try to convert to int if possible, otherwise use as string
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try:
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song_id = int(song_id)
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except:
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return abort(400)
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except (ValueError, TypeError):
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# Keep as string (hash ID)
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pass
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# Validate difficulty
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valid_difficulties = ['easy', 'normal', 'hard', 'oni', 'ura']
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@@ -901,6 +909,7 @@ def route_api_leaderboard_get():
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return jsonify({'status': 'ok', 'leaderboard': leaderboard, 'month': current_month})
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@app.route(basedir + 'privacy')
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def route_api_privacy():
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last_modified = time.strftime('%d %B %Y', time.gmtime(os.path.getmtime('templates/privacy.txt')))
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201
local_debug.py
Normal file
201
local_debug.py
Normal file
@@ -0,0 +1,201 @@
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import time
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import json
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import base64
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# Mock DB and objects
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class MockCollection:
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def __init__(self, name):
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self.name = name
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self.data = []
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def find_one(self, query):
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for item in self.data:
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match = True
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for k, v in query.items():
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if item.get(k) != v:
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match = False
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break
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if match:
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return item
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return None
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def find(self, query, projection=None):
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results = []
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for item in self.data:
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match = True
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for k, v in query.items():
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if item.get(k) != v:
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match = False
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break
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if match:
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if projection:
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filtered = {k: v for k, v in item.items() if projection.get(k, False)}
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if projection.get('_id') is None or projection.get('_id') is True:
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filtered['_id'] = item.get('_id')
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results.append(filtered)
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else:
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results.append(item)
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return MockCursor(results)
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def insert_one(self, doc):
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doc['_id'] = len(self.data) + 1
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print(f"[{self.name}] Inserted: {doc}")
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self.data.append(doc)
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def count_documents(self, query):
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return len(self.data)
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class MockCursor:
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def __init__(self, data):
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self.data = data
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def sort(self, key, direction):
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self.data.sort(key=lambda x: x.get(key, 0), reverse=(direction < 0))
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return self
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def limit(self, n):
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self.data = self.data[:n]
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return self.data
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class MockDB:
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def __init__(self):
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self.users = MockCollection('users')
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self.leaderboards = MockCollection('leaderboards')
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db = MockDB()
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db.users.insert_one({'username': 'testuser', 'display_name': 'Test User'})
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# --- Logic from app.py rewritten for standalone test ---
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def logic_submit(data, username):
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print(f"\n--- Submitting {data.get('song_id')} ---")
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user = db.users.find_one({'username': username})
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if not user:
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return {'error': 'user_not_found'}
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song_id = data.get('song_id')
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difficulty = data.get('difficulty')
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score_data = data.get('score')
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current_month = time.strftime('%Y-%m', time.gmtime())
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existing = db.leaderboards.find_one({
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'song_id': song_id,
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'difficulty': difficulty,
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'username': username,
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'month': current_month
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})
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# Patched Logic from app.py
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try:
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if isinstance(score_data, str):
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score_obj = json.loads(score_data)
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else:
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score_obj = score_data
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# Check for 'score' first, then 'points'
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score_val = score_obj.get('score')
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if score_val is None:
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score_val = score_obj.get('points')
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score_value = int(score_val or 0)
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print(f" Parsed Score Value: {score_value}")
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except Exception as e:
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print(f"Error parsing score: {e}")
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return {'error': 'invalid_score_format'}
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if existing:
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print(" Existing record found (simulated update).")
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else:
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print(" Inserting new record.")
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db.leaderboards.insert_one({
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'song_id': song_id,
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'difficulty': difficulty,
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'username': username,
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'display_name': user['display_name'],
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'score': score_data,
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'score_value': score_value,
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'submitted_at': time.time(),
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'month': current_month
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})
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return {'status': 'ok'}
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def logic_get(args):
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print(f"\n--- Getting {args.get('song_id')} ---")
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song_id = args.get('song_id', None)
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difficulty = args.get('difficulty', None)
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if not song_id or not difficulty:
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return {'error': 'missing args'}
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try:
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song_id = int(song_id)
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except (ValueError, TypeError):
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pass
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current_month = time.strftime('%Y-%m', time.gmtime())
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leaderboard = list(db.leaderboards.find({
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'song_id': song_id,
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'difficulty': difficulty,
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'month': current_month
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}, {
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'_id': False,
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'username': True,
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'score_value': True
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}).sort('score_value', -1).limit(50))
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return {'status': 'ok', 'leaderboard': leaderboard}
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# --- Test Cases ---
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# Case 1: Hash ID
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print("=== TEST CASE 1: Hash ID ===")
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logic_submit({
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'song_id': "hash123",
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'difficulty': 'oni',
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'score': {'score': 1000000}
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}, 'testuser')
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res1 = logic_get({'song_id': "hash123", 'difficulty': 'oni'})
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if len(res1['leaderboard']) > 0: print("✅ Success")
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else: print("❌ Failed")
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# Case 2: Numeric ID
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print("\n=== TEST CASE 2: Numeric ID ===")
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logic_submit({
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'song_id': 123,
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'difficulty': 'oni',
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'score': {'score': 2000000}
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}, 'testuser')
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res2 = logic_get({'song_id': "123", 'difficulty': 'oni'})
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if len(res2['leaderboard']) > 0: print("✅ Success")
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else: print("❌ Failed")
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# Case 3: Points Only (Frontend Payload Simulation)
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print("\n=== TEST CASE 3: Points Only (Frontend Payload) ===")
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# This simulates what the JS 'this.resultsObj' looks like (it has 'points', not 'score')
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logic_submit({
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'song_id': "points_song",
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'difficulty': 'hard',
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'score': {'points': 345678, 'bad': 0, 'good': 100} # No 'score' key
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}, 'testuser')
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res3 = logic_get({'song_id': "points_song", 'difficulty': 'hard'})
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passed = False
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if len(res3.get('leaderboard', [])) > 0:
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val = res3['leaderboard'][0].get('score_value')
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if val == 345678:
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print(f"✅ SUCCESS: Correctly parsed 'points' -> {val}")
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passed = True
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else:
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print(f"❌ FAILED: Score value mismatch. Expected 345678, got {val}")
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else:
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print("❌ FAILED: No record found")
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if passed:
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print("\n---------------------------------------------------")
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print("🎉 ALL LOCAL TESTS PASSED. BACKEND LOGIC VERIFIED.")
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print("---------------------------------------------------")
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else:
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print("\n!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!")
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print("🛑 TESTS FAILED. CHECK LOGS.")
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print("!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!")
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@@ -7,6 +7,7 @@ var assets = {
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"titlescreen.js",
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"scoresheet.js",
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"songselect.js",
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"leaderboard.js",
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"keyboard.js",
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"gameinput.js",
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"game.js",
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@@ -140,6 +141,7 @@ var assets = {
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},
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"views": [
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"game.html",
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"leaderboard.html",
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"loadsong.html",
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"songselect.html",
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"titlescreen.html",
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@@ -1,12 +1,21 @@
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class Leaderboard {
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constructor() {
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this.init()
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this.canvas = null
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this.ctx = null
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this.songId = null
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this.difficulty = null
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this.leaderboardData = []
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this.currentMonth = ""
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this.visible = false
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this.draw = null
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this.keyboard = null
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}
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init() {
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this.canvas = document.getElementById("leaderboard-canvas")
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if (!this.canvas) {
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return
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console.error("Leaderboard canvas not found!")
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return false
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}
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this.ctx = this.canvas.getContext("2d")
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@@ -16,12 +25,6 @@ class Leaderboard {
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this.ctx.imageSmoothingEnabled = false
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}
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this.songId = null
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this.difficulty = null
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this.leaderboardData = []
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this.currentMonth = ""
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this.visible = false
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this.draw = new CanvasDraw(noSmoothing)
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// Keyboard controls
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@@ -33,6 +36,7 @@ class Leaderboard {
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}, this.keyPress.bind(this))
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pageEvents.add(this.canvas, ["mousedown", "touchstart"], this.onClose.bind(this))
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return true
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}
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keyPress(pressed, name) {
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@@ -55,6 +59,12 @@ class Leaderboard {
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loader.changePage("leaderboard", false)
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// Initialize after page is loaded
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if (!this.init()) {
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console.error("Failed to initialize leaderboard")
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return
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}
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// Fetch leaderboard data
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await this.fetchLeaderboard()
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@@ -67,10 +77,18 @@ class Leaderboard {
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}
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async fetchLeaderboard() {
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// Validate songId exists
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if (!this.songId) {
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console.error("Missing song ID for leaderboard")
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this.leaderboardData = []
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return
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}
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try {
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var response = await loader.ajax(
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`${gameConfig.basedir || "/"}api/leaderboard/get?song_id=${this.songId}&difficulty=${this.difficulty}`
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`${gameConfig.basedir || "/"}api/leaderboard/get?song_id=${encodeURIComponent(this.songId)}&difficulty=${this.difficulty}`
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)
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var data = JSON.parse(response)
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if (data.status === "ok") {
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this.leaderboardData = data.leaderboard || []
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@@ -84,6 +102,7 @@ class Leaderboard {
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}
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}
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changeDifficulty(direction) {
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var difficulties = ["easy", "normal", "hard", "oni", "ura"]
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var currentIndex = difficulties.indexOf(this.difficulty)
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@@ -361,7 +380,8 @@ class Leaderboard {
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this.ctx.fillText(displayName, modalX + 140, y + 2)
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||||
// Score with formatting
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||||
var score = entry.score && entry.score.score ? entry.score.score : 0
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// Score with formatting
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var score = entry.score_value !== undefined ? entry.score_value : (entry.score && entry.score.score ? entry.score.score : 0)
|
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this.ctx.fillStyle = rank <= 3 ? "#1a1a1a" : "#555555"
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||||
this.ctx.font = (rank <= 3 ? "bold " : "") + "20px " + (strings.font || "sans-serif")
|
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this.ctx.textAlign = "right"
|
||||
|
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@@ -178,7 +178,93 @@ class Scoresheet {
|
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}
|
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this.game.appendChild(this.tetsuoHana)
|
||||
}
|
||||
|
||||
// Add leaderboard submit button if user is logged in
|
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if (account.loggedIn && !this.multiplayer) {
|
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this.leaderboardBtn = document.createElement("div")
|
||||
this.leaderboardBtn.id = "leaderboard-submit-btn"
|
||||
this.leaderboardBtn.innerHTML = "🏆 提交排行榜<br><small>Submit to Leaderboard</small>"
|
||||
this.leaderboardBtn.style.cssText = `
|
||||
position: fixed;
|
||||
bottom: 20px;
|
||||
right: 20px;
|
||||
padding: 15px 25px;
|
||||
background: linear-gradient(135deg, #ff6b9d, #c44db3);
|
||||
color: white;
|
||||
border-radius: 15px;
|
||||
font-size: 18px;
|
||||
font-family: ${strings.font || "sans-serif"};
|
||||
text-align: center;
|
||||
cursor: pointer;
|
||||
z-index: 1000;
|
||||
box-shadow: 0 4px 15px rgba(0,0,0,0.3);
|
||||
border: 3px solid #fff;
|
||||
transition: all 0.2s ease;
|
||||
user-select: none;
|
||||
`
|
||||
this.leaderboardBtn.onmouseover = () => {
|
||||
if (!this.leaderboardSubmitted) {
|
||||
this.leaderboardBtn.style.transform = "scale(1.05)"
|
||||
this.leaderboardBtn.style.boxShadow = "0 6px 20px rgba(0,0,0,0.4)"
|
||||
}
|
||||
}
|
||||
this.leaderboardBtn.onmouseout = () => {
|
||||
this.leaderboardBtn.style.transform = "scale(1)"
|
||||
this.leaderboardBtn.style.boxShadow = "0 4px 15px rgba(0,0,0,0.3)"
|
||||
}
|
||||
this.leaderboardBtn.onclick = () => this.onLeaderboardBtnClick()
|
||||
this.game.appendChild(this.leaderboardBtn)
|
||||
}
|
||||
}
|
||||
|
||||
onLeaderboardBtnClick() {
|
||||
if (this.leaderboardSubmitted) {
|
||||
return
|
||||
}
|
||||
|
||||
// Fallback: This is CRITICAL for cases where saveScore() failed or was skipped
|
||||
if (!this.leaderboardData) {
|
||||
console.warn("Leaderboard data missing, attempting to reconstruct...")
|
||||
var song = this.controller.selectedSong
|
||||
var results = this.resultsObj
|
||||
|
||||
if (song && results) {
|
||||
var songId = song.id || song.hash
|
||||
|
||||
if (songId) {
|
||||
this.leaderboardData = {
|
||||
songId: songId,
|
||||
difficulty: results.difficulty,
|
||||
scoreObj: Object.assign({ score: results.points }, results)
|
||||
}
|
||||
// Clean up scoreObj
|
||||
if (this.leaderboardData.scoreObj) {
|
||||
delete this.leaderboardData.scoreObj.title
|
||||
delete this.leaderboardData.scoreObj.difficulty
|
||||
delete this.leaderboardData.scoreObj.gauge
|
||||
}
|
||||
console.log("Leaderboard data reconstructed:", this.leaderboardData)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (!this.leaderboardData || !this.leaderboardData.songId) {
|
||||
this.showLeaderboardNotification("no_song_id")
|
||||
return
|
||||
}
|
||||
|
||||
// Disable button and show submitting state
|
||||
this.leaderboardBtn.innerHTML = "⏳ 提交中..."
|
||||
this.leaderboardBtn.style.background = "linear-gradient(135deg, #888, #666)"
|
||||
this.leaderboardBtn.style.cursor = "default"
|
||||
|
||||
this.submitToLeaderboard(
|
||||
this.leaderboardData.songId,
|
||||
this.leaderboardData.difficulty,
|
||||
this.leaderboardData.scoreObj
|
||||
)
|
||||
}
|
||||
|
||||
|
||||
redraw() {
|
||||
if (!this.redrawRunning) {
|
||||
@@ -926,13 +1012,24 @@ class Scoresheet {
|
||||
var title = this.controller.selectedSong.originalTitle
|
||||
var hash = this.controller.selectedSong.hash
|
||||
var difficulty = this.resultsObj.difficulty
|
||||
var songId = this.controller.selectedSong.id
|
||||
// Use id if available, otherwise use hash
|
||||
var songId = this.controller.selectedSong.id || hash
|
||||
var oldScore = scoreStorage.get(hash, difficulty, true)
|
||||
var clearReached = this.controller.game.rules.clearReached(this.resultsObj.gauge)
|
||||
var crown = ""
|
||||
if (clearReached) {
|
||||
crown = this.resultsObj.bad === 0 ? "gold" : "silver"
|
||||
}
|
||||
|
||||
// Store data for manual leaderboard submission
|
||||
this.leaderboardData = {
|
||||
songId: songId,
|
||||
difficulty: difficulty,
|
||||
scoreObj: Object.assign({ score: this.resultsObj.points }, this.resultsObj)
|
||||
}
|
||||
this.leaderboardSubmitted = false
|
||||
|
||||
|
||||
if (!oldScore || oldScore.points <= this.resultsObj.points) {
|
||||
if (oldScore && (oldScore.crown === "gold" || oldScore.crown === "silver" && !crown)) {
|
||||
crown = oldScore.crown
|
||||
@@ -941,10 +1038,7 @@ class Scoresheet {
|
||||
delete this.resultsObj.title
|
||||
delete this.resultsObj.difficulty
|
||||
delete this.resultsObj.gauge
|
||||
scoreStorage.add(hash, difficulty, this.resultsObj, true, title).then(() => {
|
||||
// Auto-submit to leaderboard if logged in and has song ID
|
||||
this.submitToLeaderboard(songId, difficulty, this.resultsObj)
|
||||
}).catch(() => {
|
||||
scoreStorage.add(hash, difficulty, this.resultsObj, true, title).catch(() => {
|
||||
this.showWarning = { name: "scoreSaveFailed" }
|
||||
})
|
||||
} else if (oldScore && (crown === "gold" && oldScore.crown !== "gold" || crown && !oldScore.crown)) {
|
||||
@@ -957,28 +1051,130 @@ class Scoresheet {
|
||||
this.scoreSaved = true
|
||||
}
|
||||
|
||||
|
||||
submitToLeaderboard(songId, difficulty, scoreObj) {
|
||||
// Only submit if user is logged in and song has valid ID
|
||||
// Only submit if user is logged in and song has an ID
|
||||
if (!account.loggedIn || !songId) {
|
||||
return
|
||||
}
|
||||
|
||||
var self = this
|
||||
loader.getCsrfToken().then(token => {
|
||||
var request = new XMLHttpRequest()
|
||||
request.open("POST", "api/leaderboard/submit")
|
||||
request.setRequestHeader("Content-Type", "application/json;charset=UTF-8")
|
||||
request.setRequestHeader("X-CSRFToken", token)
|
||||
|
||||
request.onload = function () {
|
||||
if (request.status === 200) {
|
||||
try {
|
||||
var response = JSON.parse(request.responseText)
|
||||
if (response.status === "ok") {
|
||||
self.leaderboardSubmitted = true
|
||||
self.showLeaderboardNotification(response.message)
|
||||
// Update button to show success
|
||||
if (self.leaderboardBtn) {
|
||||
self.leaderboardBtn.innerHTML = "✅ 已提交<br><small>Submitted!</small>"
|
||||
self.leaderboardBtn.style.background = "linear-gradient(135deg, #4CAF50, #45a049)"
|
||||
}
|
||||
} else {
|
||||
// Show error
|
||||
self.showLeaderboardNotification("error")
|
||||
if (self.leaderboardBtn) {
|
||||
self.leaderboardBtn.innerHTML = "❌ 失败<br><small>Failed</small>"
|
||||
self.leaderboardBtn.style.background = "linear-gradient(135deg, #f44336, #d32f2f)"
|
||||
}
|
||||
}
|
||||
} catch (e) {
|
||||
console.error("Failed to parse leaderboard response:", e)
|
||||
self.showLeaderboardNotification("error")
|
||||
}
|
||||
} else {
|
||||
self.showLeaderboardNotification("error")
|
||||
if (self.leaderboardBtn) {
|
||||
self.leaderboardBtn.innerHTML = "❌ 失败<br><small>Failed</small>"
|
||||
self.leaderboardBtn.style.background = "linear-gradient(135deg, #f44336, #d32f2f)"
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
request.onerror = function () {
|
||||
self.showLeaderboardNotification("error")
|
||||
if (self.leaderboardBtn) {
|
||||
self.leaderboardBtn.innerHTML = "❌ 失败<br><small>Failed</small>"
|
||||
self.leaderboardBtn.style.background = "linear-gradient(135deg, #f44336, #d32f2f)"
|
||||
}
|
||||
}
|
||||
|
||||
request.send(JSON.stringify({
|
||||
song_id: songId,
|
||||
difficulty: difficulty,
|
||||
score: scoreObj
|
||||
}))
|
||||
}).catch(() => {
|
||||
// Silently fail - leaderboard submission is optional
|
||||
console.log("Leaderboard submission failed")
|
||||
this.showLeaderboardNotification("error")
|
||||
if (this.leaderboardBtn) {
|
||||
this.leaderboardBtn.innerHTML = "❌ 失败<br><small>Failed</small>"
|
||||
this.leaderboardBtn.style.background = "linear-gradient(135deg, #f44336, #d32f2f)"
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
|
||||
showLeaderboardNotification(message) {
|
||||
var notification = document.createElement("div")
|
||||
notification.className = "leaderboard-notification"
|
||||
notification.style.cssText = `
|
||||
position: fixed;
|
||||
top: 20px;
|
||||
right: 20px;
|
||||
padding: 15px 25px;
|
||||
background: linear-gradient(135deg, #4a90e2, #7b68ee);
|
||||
color: white;
|
||||
border-radius: 10px;
|
||||
font-size: 16px;
|
||||
font-family: ${strings.font || "sans-serif"};
|
||||
z-index: 10000;
|
||||
box-shadow: 0 4px 15px rgba(0,0,0,0.3);
|
||||
opacity: 0;
|
||||
transform: translateX(100px);
|
||||
transition: all 0.3s ease-out;
|
||||
`
|
||||
|
||||
var text = ""
|
||||
switch (message) {
|
||||
case "score_submitted": text = "🏆 成绩已提交到排行榜!"; break
|
||||
case "score_updated": text = "🎉 排行榜成绩已更新!"; break
|
||||
case "score_not_higher": text = "📊 已有更高成绩"; break
|
||||
case "score_too_low": text = "未进入排行榜前50"; break
|
||||
case "error": text = "❌ 提交失败,请重试"; break
|
||||
case "no_song_id": text = "❌ 无法提交:歌曲ID缺失"; break
|
||||
default: text = "排行榜已更新"
|
||||
}
|
||||
notification.innerText = text
|
||||
|
||||
document.body.appendChild(notification)
|
||||
|
||||
// Trigger animation
|
||||
setTimeout(() => {
|
||||
notification.style.opacity = "1"
|
||||
notification.style.transform = "translateX(0)"
|
||||
}, 10)
|
||||
|
||||
// Remove after 3 seconds
|
||||
setTimeout(() => {
|
||||
notification.style.opacity = "0"
|
||||
notification.style.transform = "translateX(100px)"
|
||||
setTimeout(() => {
|
||||
if (notification.parentNode) {
|
||||
notification.parentNode.removeChild(notification)
|
||||
}
|
||||
}, 300)
|
||||
}, 3000)
|
||||
}
|
||||
|
||||
|
||||
clean() {
|
||||
this.keyboard.clean()
|
||||
this.gamepad.clean()
|
||||
@@ -997,10 +1193,17 @@ class Scoresheet {
|
||||
if (!this.multiplayer) {
|
||||
delete this.tetsuoHana
|
||||
}
|
||||
// Clean up leaderboard button
|
||||
if (this.leaderboardBtn && this.leaderboardBtn.parentNode) {
|
||||
this.leaderboardBtn.parentNode.removeChild(this.leaderboardBtn)
|
||||
}
|
||||
delete this.leaderboardBtn
|
||||
delete this.leaderboardData
|
||||
delete this.ctx
|
||||
delete this.canvas
|
||||
delete this.fadeScreen
|
||||
delete this.results
|
||||
delete this.rules
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -359,6 +359,7 @@ class Search{
|
||||
}
|
||||
|
||||
highlightResult(text, result) {
|
||||
if (text === null || text === undefined) return document.createDocumentFragment();
|
||||
var fragment = document.createDocumentFragment()
|
||||
var ranges = (result ? result.ranges : null) || []
|
||||
var lastIdx = 0
|
||||
|
||||
@@ -3335,9 +3335,14 @@ class SongSelect {
|
||||
});
|
||||
}
|
||||
toLeaderboard() {
|
||||
if (!this.songs[this.selectedSong].id) {
|
||||
var song = this.songs[this.selectedSong]
|
||||
var songId = song.id || song.hash
|
||||
|
||||
// Allow leaderboard for any song with an ID (numeric or hash)
|
||||
if (!songId) {
|
||||
return
|
||||
}
|
||||
|
||||
// Default to first available difficulty if not in a valid difficulty selection
|
||||
var selectedDiff = this.selectedDiff - this.diffOptions.length
|
||||
if (selectedDiff < 0) {
|
||||
@@ -3347,6 +3352,7 @@ class SongSelect {
|
||||
|
||||
this.clean()
|
||||
this.playSound("se_don")
|
||||
new Leaderboard().display(this.songs[this.selectedSong].id, diffId)
|
||||
new Leaderboard().display(songId, diffId)
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
133
reproduce_issue.py
Normal file
133
reproduce_issue.py
Normal file
@@ -0,0 +1,133 @@
|
||||
|
||||
import requests
|
||||
import json
|
||||
import base64
|
||||
|
||||
BASE_URL = "http://localhost:34801"
|
||||
|
||||
def register_user(username, password):
|
||||
url = f"{BASE_URL}/api/register"
|
||||
data = {"username": username, "password": password}
|
||||
try:
|
||||
response = requests.post(url, json=data)
|
||||
if response.status_code == 200:
|
||||
return response.json()
|
||||
print(f"Register failed: {response.text}")
|
||||
except Exception as e:
|
||||
print(f"Register error: {e}")
|
||||
return None
|
||||
|
||||
def login_user(username, password):
|
||||
url = f"{BASE_URL}/api/login"
|
||||
data = {"username": username, "password": password}
|
||||
session = requests.Session()
|
||||
try:
|
||||
response = session.post(url, json=data)
|
||||
if response.status_code == 200:
|
||||
return session
|
||||
print(f"Login failed: {response.text}")
|
||||
except Exception as e:
|
||||
print(f"Login error: {e}")
|
||||
return None
|
||||
|
||||
def get_csrf_token(session):
|
||||
url = f"{BASE_URL}/api/csrftoken"
|
||||
response = session.get(url)
|
||||
if response.status_code == 200:
|
||||
return response.json()['token']
|
||||
return None
|
||||
|
||||
def submit_score(session, song_id, difficulty, score_obj, csrf_token):
|
||||
url = f"{BASE_URL}/api/leaderboard/submit"
|
||||
headers = {"X-CSRFToken": csrf_token}
|
||||
data = {
|
||||
"song_id": song_id,
|
||||
"difficulty": difficulty,
|
||||
"score": score_obj
|
||||
}
|
||||
response = session.post(url, json=data, headers=headers)
|
||||
return response.json()
|
||||
|
||||
def get_leaderboard(session, song_id, difficulty):
|
||||
url = f"{BASE_URL}/api/leaderboard/get"
|
||||
params = {"song_id": song_id, "difficulty": difficulty}
|
||||
response = session.get(url, params=params)
|
||||
return response.json()
|
||||
|
||||
def main():
|
||||
username = "debug_user_1"
|
||||
password = "password123"
|
||||
|
||||
print("1. Registering/Logging in...")
|
||||
# Try login first
|
||||
session = login_user(username, password)
|
||||
if not session:
|
||||
# Register
|
||||
reg = register_user(username, password)
|
||||
if reg:
|
||||
session = login_user(username, password)
|
||||
else:
|
||||
print("Could not register or login")
|
||||
return
|
||||
|
||||
print("2. Getting CSRF token...")
|
||||
csrf_token = get_csrf_token(session)
|
||||
if not csrf_token:
|
||||
print("Could not get CSRF token")
|
||||
return
|
||||
|
||||
song_id = 1 # Assuming song 1 exists
|
||||
difficulty = "oni"
|
||||
|
||||
# Simulate scoresheet.js submission (points only)
|
||||
score_obj = {
|
||||
"points": 123456,
|
||||
"good": 100,
|
||||
"ok": 10,
|
||||
"bad": 0,
|
||||
"maxCombo": 110,
|
||||
"drumroll": 5,
|
||||
"crown": "gold"
|
||||
}
|
||||
|
||||
print(f"3. Submitting score: {score_obj['points']}")
|
||||
submit_res = submit_score(session, song_id, difficulty, score_obj, csrf_token)
|
||||
print(f"Submit response: {submit_res}")
|
||||
|
||||
print("4. Fetching leaderboard...")
|
||||
leaderboard_res = get_leaderboard(session, song_id, difficulty)
|
||||
|
||||
if leaderboard_res['status'] == 'ok':
|
||||
leaderboard = leaderboard_res['leaderboard']
|
||||
found = False
|
||||
for entry in leaderboard:
|
||||
if entry['username'] == username:
|
||||
found = True
|
||||
print(f"Found entry: {entry}")
|
||||
print(f"entry.score_value: {entry.get('score_value')}")
|
||||
print(f"entry.score: {entry.get('score')}")
|
||||
|
||||
score_value = entry.get('score_value')
|
||||
score_data = entry.get('score')
|
||||
|
||||
# Check what leaderboard.js would see
|
||||
if score_data and 'score' in score_data:
|
||||
print(f"JS would assume score: {score_data['score']}")
|
||||
else:
|
||||
print("JS would assume score: 0 (undefined)")
|
||||
|
||||
if score_value == 123456:
|
||||
print("SUCCESS: score_value is correct.")
|
||||
else:
|
||||
print(f"FAILURE: score_value is incorrect (expected 123456, got {score_value})")
|
||||
|
||||
if score_data and score_data.get('points') == 123456:
|
||||
print("SUCCESS: points preserved in score object.")
|
||||
|
||||
if not found:
|
||||
print("Entry not found in leaderboard (maybe not top 50?)")
|
||||
else:
|
||||
print(f"Failed to get leaderboard: {leaderboard_res}")
|
||||
|
||||
if __name__ == "__main__":
|
||||
main()
|
||||
@@ -85,9 +85,10 @@ leaderboard_submit = {
|
||||
'$schema': 'http://json-schema.org/schema#',
|
||||
'type': 'object',
|
||||
'properties': {
|
||||
'song_id': {'type': 'number'},
|
||||
'song_id': {'type': ['number', 'string']},
|
||||
'difficulty': {'type': 'string'},
|
||||
'score': {'type': 'object'}
|
||||
},
|
||||
'required': ['song_id', 'difficulty', 'score']
|
||||
}
|
||||
|
||||
|
||||
2
setup.sh
2
setup.sh
@@ -8,7 +8,7 @@ CODENAME=${VERSION_CODENAME:-}
|
||||
VERSION=${VERSION_ID:-}
|
||||
|
||||
echo "更新系统软件源..."
|
||||
apt-get update -y
|
||||
apt-get update -y || true
|
||||
echo "安装基础依赖..."
|
||||
apt-get install -y python3 python3-venv python3-pip git ffmpeg rsync curl gnupg libcap2-bin
|
||||
|
||||
|
||||
32
test_frontend_logic.js
Normal file
32
test_frontend_logic.js
Normal file
@@ -0,0 +1,32 @@
|
||||
|
||||
// Simulation of song objects
|
||||
const songs = [
|
||||
{ name: "Server Song", id: 123, hash: "hash123" },
|
||||
{ name: "Custom Song (No ID)", id: undefined, hash: "hashCustom" },
|
||||
{ name: "Custom Song (Null ID)", id: null, hash: "hashNull" },
|
||||
{ name: "Edge Case (ID 0)", id: 0, hash: "hashZero" } // Checking if behavior is acceptable
|
||||
];
|
||||
|
||||
console.log("=== Frontend Logic Test: Song ID Fallback ===");
|
||||
|
||||
songs.forEach(song => {
|
||||
// Logic from scoresheet.js / songselect.js
|
||||
const songId = song.id || song.hash;
|
||||
|
||||
console.log(`Song: ${song.name}`);
|
||||
console.log(` Raw ID: ${song.id}, Hash: ${song.hash}`);
|
||||
console.log(` Resolved songId: ${songId}`);
|
||||
|
||||
if (song.id && songId === song.id) {
|
||||
console.log(" ✅ Correctly used ID");
|
||||
} else if (!song.id && songId === song.hash) {
|
||||
console.log(" ✅ Correctly fell back to Hash");
|
||||
} else if (song.id === 0 && songId === song.hash) {
|
||||
console.log(" ⚠️ ID was 0, used Hash. (Acceptable if ID > 0 always)");
|
||||
} else {
|
||||
console.log(" ❌ FAILED logic mismatch");
|
||||
}
|
||||
console.log("---");
|
||||
});
|
||||
|
||||
console.log("Tests Completed.");
|
||||
Reference in New Issue
Block a user