Compare commits
3 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 4895990729 | |||
| 6686f5ae15 | |||
| 8d58bf683f |
@@ -0,0 +1,20 @@
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I will optimize the loading process by implementing a **Multi-Threaded Worker Loader**. This involves creating a pool of Web Workers to fetch assets (JavaScript, Audio, Images, Views) in parallel, offloading the network initiation and handling from the main thread.
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### Plan:
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1. **Create `public/src/js/loader-worker.js`**:
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* This worker will handle `fetch` requests for different resource types (`text`, `blob`, `arraybuffer`).
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* It will transfer the data back to the main thread (using zero-copy transfer for `ArrayBuffer`).
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2. **Modify `public/src/js/loader.js`**:
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* **Initialize Worker Pool**: Create a pool of workers (defaulting to 4) in the `Loader` class.
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* **Implement `workerFetch(url, type)`**: A method to distribute fetch tasks to the worker pool.
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* **Override `ajax(url, ...)`**: Intercept requests for static assets (`src/`, `assets/`, etc.) and route them through `workerFetch`. Keep API calls (`api/`) on the main thread to ensure session stability.
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* **Update `loadScript(url)`**: Change it to fetch the script content via `workerFetch` and inject it using a `<script>` tag with inline content. This ensures JS files are also loaded via the "multi-process" mechanism.
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* **Update `loadSound` and `RemoteFile` logic**: Since `RemoteFile` uses `loader.ajax`, routing `ajax` to workers will automatically parallelize audio loading.
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### Technical Details:
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* **Concurrency**: 4 Workers will be used to maximize throughput without overloading the browser's connection limit per domain.
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* **Resource Types**:
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* **JS/Views**: Fetched as `text`.
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* **Images**: Fetched as `blob` -> `URL.createObjectURL`.
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* **Audio**: Fetched as `arraybuffer` -> `AudioContext.decodeAudioData`.
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210
app.py
210
app.py
@@ -13,6 +13,7 @@ import requests
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import schema
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import os
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import time
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from datetime import datetime
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# -- カスタム --
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import traceback
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@@ -105,9 +106,13 @@ db.users.create_index('username', unique=True)
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db.songs.create_index('id', unique=True)
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db.songs.create_index('song_type')
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db.scores.create_index('username')
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db.leaderboards.create_index([('song_id', 1), ('difficulty', 1), ('month', 1), ('score_value', -1)])
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db.leaderboards.create_index([('song_id', 1), ('difficulty', 1), ('username', 1), ('month', 1)], unique=True)
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db.leaderboards.create_index('month')
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db.leaderboard.create_index([
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('song_id', 1),
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('difficulty', 1),
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('month', 1),
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('score', -1)
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])
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db.leaderboard.create_index('username')
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class HashException(Exception):
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@@ -758,147 +763,122 @@ def route_api_leaderboard_submit():
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username = session.get('username')
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user = db.users.find_one({'username': username})
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if not user:
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return api_error('user_not_found')
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song_id = data.get('song_id')
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difficulty = data.get('difficulty')
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score_data = data.get('score')
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current_month = datetime.now().strftime('%Y-%m')
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# Validate difficulty
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valid_difficulties = ['easy', 'normal', 'hard', 'oni', 'ura']
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if difficulty not in valid_difficulties:
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return api_error('invalid_difficulty')
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# Handle song_id type
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song_id = data['song_id']
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# Get current month (YYYY-MM format)
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current_month = time.strftime('%Y-%m', time.gmtime())
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# Check if user already has a record for this song/difficulty/month
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existing = db.leaderboards.find_one({
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query = {
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'song_id': song_id,
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'difficulty': difficulty,
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'username': username,
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'month': current_month
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})
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'difficulty': data['difficulty'],
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'month': current_month,
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'username': username
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}
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# Parse score (assuming it's in the same format as the scores collection)
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try:
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if isinstance(score_data, str):
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import json as json_module
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score_obj = json_module.loads(score_data)
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else:
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score_obj = score_data
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existing = db.leaderboard.find_one(query)
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score_value = int(score_obj.get('score', 0))
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except:
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return api_error('invalid_score_format')
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new_record = False
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rank_info = None
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if existing:
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# Update only if new score is higher
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existing_score = existing.get('score_value', 0)
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if score_value > existing_score:
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db.leaderboards.update_one(
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{'_id': existing['_id']},
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{'$set': {
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'score': score_data,
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'score_value': score_value,
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'display_name': user['display_name'],
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'submitted_at': time.time()
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}}
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)
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return jsonify({'status': 'ok', 'message': 'score_updated'})
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else:
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return jsonify({'status': 'ok', 'message': 'score_not_higher'})
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else:
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# Check if this score would be in top 50
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count = db.leaderboards.count_documents({
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if not existing or data['score'] > existing['score']:
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entry = {
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'song_id': song_id,
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'difficulty': difficulty,
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'month': current_month
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})
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if count >= 50:
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# Find the 50th score
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leaderboard = list(db.leaderboards.find({
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'song_id': song_id,
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'difficulty': difficulty,
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'month': current_month
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}).sort('score_value', -1).limit(50))
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if len(leaderboard) >= 50:
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last_score = leaderboard[49].get('score_value', 0)
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if score_value <= last_score:
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return jsonify({'status': 'ok', 'message': 'score_too_low'})
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# Insert new record
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db.leaderboards.insert_one({
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'song_id': song_id,
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'difficulty': difficulty,
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'difficulty': data['difficulty'],
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'month': current_month,
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'username': username,
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'display_name': user['display_name'],
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'score': score_data,
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'score_value': score_value,
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'submitted_at': time.time(),
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'month': current_month
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})
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'don': get_db_don(user),
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'score': data['score'],
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'good': data.get('good', 0),
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'ok': data.get('ok', 0),
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'bad': data.get('bad', 0),
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'maxCombo': data.get('maxCombo', 0),
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'timestamp': datetime.now()
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}
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db.leaderboard.update_one(query, {'$set': entry}, upsert=True)
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new_record = True
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# Remove entries beyond 50th place
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if count >= 50:
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# Get all entries sorted by score
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all_entries = list(db.leaderboards.find({
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# Get rank
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count = db.leaderboard.count_documents({
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'song_id': song_id,
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'difficulty': difficulty,
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'month': current_month
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}).sort('score_value', -1))
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'difficulty': data['difficulty'],
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'month': current_month,
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'score': {'$gt': data['score']}
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})
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rank = count + 1
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rank_info = rank
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# Delete entries beyond 50
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if len(all_entries) > 50:
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for entry in all_entries[50:]:
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db.leaderboards.delete_one({'_id': entry['_id']})
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return jsonify({'status': 'ok', 'message': 'score_submitted'})
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return jsonify({
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'status': 'ok',
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'new_record': new_record,
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'rank': rank_info
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})
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@app.route(basedir + 'api/leaderboard/get')
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def route_api_leaderboard_get():
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song_id = request.args.get('song_id', None)
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difficulty = request.args.get('difficulty', None)
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song_id = request.args.get('song_id')
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difficulty = request.args.get('difficulty')
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if not song_id or not difficulty:
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return abort(400)
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try:
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# Try convert song_id to int if it looks like one
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if re.match('^[0-9]+$', str(song_id)):
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song_id = int(song_id)
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except:
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return abort(400)
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# Validate difficulty
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valid_difficulties = ['easy', 'normal', 'hard', 'oni', 'ura']
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if difficulty not in valid_difficulties:
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return abort(400)
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current_month = datetime.now().strftime('%Y-%m')
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# Get current month
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current_month = time.strftime('%Y-%m', time.gmtime())
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# Get top 50 scores
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leaderboard = list(db.leaderboards.find({
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query = {
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'song_id': song_id,
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'difficulty': difficulty,
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'month': current_month
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}, {
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'_id': False,
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'username': True,
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'display_name': True,
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'score': True,
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'score_value': True,
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'submitted_at': True
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}).sort('score_value', -1).limit(50))
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}
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# Add rank to each entry
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for i, entry in enumerate(leaderboard):
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entry['rank'] = i + 1
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# Get top 50
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leaderboard = list(db.leaderboard.find(query, {'_id': False}).sort('score', -1).limit(50))
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return jsonify({'status': 'ok', 'leaderboard': leaderboard, 'month': current_month})
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user_rank = None
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if session.get('username'):
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username = session.get('username')
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user_entry = db.leaderboard.find_one({
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'song_id': song_id,
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'difficulty': difficulty,
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'month': current_month,
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'username': username
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}, {'_id': False})
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if user_entry:
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# Calculate rank
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count = db.leaderboard.count_documents({
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'song_id': song_id,
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'difficulty': difficulty,
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'month': current_month,
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'score': {'$gt': user_entry['score']}
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})
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user_rank = {
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'rank': count + 1,
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'entry': user_entry
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}
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return jsonify({
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'status': 'ok',
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'leaderboard': leaderboard,
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'user_rank': user_rank
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})
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@app.route(basedir + 'api/leaderboard/reset', methods=['POST'])
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@admin_required(level=100)
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def route_api_leaderboard_reset():
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current_month = datetime.now().strftime('%Y-%m')
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result = db.leaderboard.delete_many({'month': {'$ne': current_month}})
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return jsonify({
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'status': 'ok',
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'deleted_count': result.deleted_count,
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'current_month': current_month
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})
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@app.route(basedir + 'privacy')
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@@ -1,13 +0,0 @@
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#leaderboard {
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position: absolute;
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width: 100%;
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height: 100%;
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top: 0;
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left: 0;
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z-index: 1000;
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}
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#leaderboard-canvas {
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width: 100%;
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height: 100%;
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}
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@@ -6,6 +6,7 @@ var assets = {
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"parseosu.js",
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"titlescreen.js",
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"scoresheet.js",
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"leaderboard_ui.js",
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"songselect.js",
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"keyboard.js",
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"gameinput.js",
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@@ -1,287 +0,0 @@
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class Leaderboard {
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constructor() {
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this.init()
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}
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init() {
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this.canvas = document.getElementById("leaderboard-canvas")
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if (!this.canvas) {
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return
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}
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this.ctx = this.canvas.getContext("2d")
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var resolution = settings.getItem("resolution")
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var noSmoothing = resolution === "low" || resolution === "lowest"
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if (noSmoothing) {
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this.ctx.imageSmoothingEnabled = false
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}
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this.songId = null
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this.difficulty = null
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this.leaderboardData = []
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this.currentMonth = ""
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this.visible = false
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this.draw = new CanvasDraw(noSmoothing)
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// Keyboard controls
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this.keyboard = new Keyboard({
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confirm: ["enter", "escape", "don_l", "don_r"],
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back: ["escape"],
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left: ["left", "ka_l"],
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right: ["right", "ka_r"]
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}, this.keyPress.bind(this))
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pageEvents.add(this.canvas, ["mousedown", "touchstart"], this.onClose.bind(this))
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}
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keyPress(pressed, name) {
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if (!pressed || !this.visible) {
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return
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}
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if (name === "confirm" || name === "back") {
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this.close()
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} else if (name === "left") {
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this.changeDifficulty(-1)
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} else if (name === "right") {
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this.changeDifficulty(1)
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}
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}
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async display(songId, difficulty) {
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this.songId = songId
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this.difficulty = difficulty
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this.visible = true
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loader.changePage("leaderboard", false)
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// Fetch leaderboard data
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await this.fetchLeaderboard()
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// Start rendering
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this.redrawRunning = true
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this.redrawBind = this.redraw.bind(this)
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this.redraw()
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assets.sounds["se_don"].play()
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}
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async fetchLeaderboard() {
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try {
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var response = await loader.ajax(
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`${gameConfig.basedir || "/"}api/leaderboard/get?song_id=${this.songId}&difficulty=${this.difficulty}`
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)
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var data = JSON.parse(response)
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if (data.status === "ok") {
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this.leaderboardData = data.leaderboard || []
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this.currentMonth = data.month || ""
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} else {
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this.leaderboardData = []
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}
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} catch (e) {
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console.error("Failed to fetch leaderboard:", e)
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this.leaderboardData = []
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}
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}
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changeDifficulty(direction) {
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var difficulties = ["easy", "normal", "hard", "oni", "ura"]
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var currentIndex = difficulties.indexOf(this.difficulty)
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if (currentIndex === -1) {
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return
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}
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var newIndex = (currentIndex + direction + difficulties.length) % difficulties.length
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this.difficulty = difficulties[newIndex]
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|
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this.fetchLeaderboard().then(() => {
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assets.sounds["se_ka"].play()
|
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})
|
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}
|
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|
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onClose(event) {
|
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if (!this.visible) {
|
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return
|
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}
|
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|
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var rect = this.canvas.getBoundingClientRect()
|
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var x = (event.offsetX || event.touches[0].pageX - rect.left)
|
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var y = (event.offsetY || event.touches[0].pageY - rect.top)
|
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|
||||
// Check if clicked outside modal (approximately)
|
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var centerX = this.canvas.width / 2
|
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var centerY = this.canvas.height / 2
|
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var modalWidth = 800
|
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var modalHeight = 600
|
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|
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if (x < centerX - modalWidth / 2 || x > centerX + modalWidth / 2 ||
|
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y < centerY - modalHeight / 2 || y > centerY + modalHeight / 2) {
|
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this.close()
|
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}
|
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}
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|
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close() {
|
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this.visible = false
|
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this.redrawRunning = false
|
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|
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if (this.keyboard) {
|
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this.keyboard.clean()
|
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}
|
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|
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assets.sounds["se_cancel"].play()
|
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|
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// Return to song select - get touchEnabled from global or default to false
|
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setTimeout(() => {
|
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var touchEnabled = typeof window.touchEnabled !== 'undefined' ? window.touchEnabled : false
|
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new SongSelect(false, false, touchEnabled)
|
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}, 100)
|
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}
|
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|
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redraw() {
|
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if (!this.redrawRunning) {
|
||||
return
|
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}
|
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|
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requestAnimationFrame(this.redrawBind)
|
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|
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var winW = innerWidth
|
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var winH = innerHeight
|
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var ratio = winH / 720
|
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|
||||
this.canvas.width = winW
|
||||
this.canvas.height = winH
|
||||
this.ctx.save()
|
||||
|
||||
// Draw semi-transparent background
|
||||
this.ctx.fillStyle = "rgba(0, 0, 0, 0.8)"
|
||||
this.ctx.fillRect(0, 0, winW, winH)
|
||||
|
||||
this.ctx.scale(ratio, ratio)
|
||||
|
||||
// Draw modal background
|
||||
var modalX = 240
|
||||
var modalY = 60
|
||||
var modalW = 800
|
||||
var modalH = 600
|
||||
|
||||
this.ctx.fillStyle = "#ffffff"
|
||||
this.ctx.fillRect(modalX, modalY, modalW, modalH)
|
||||
|
||||
this.ctx.strokeStyle = "#333333"
|
||||
this.ctx.lineWidth = 4
|
||||
this.ctx.strokeRect(modalX, modalY, modalW, modalH)
|
||||
|
||||
// Draw title
|
||||
this.ctx.fillStyle = "#000000"
|
||||
this.ctx.font = "bold 40px " + (strings.font || "sans-serif")
|
||||
this.ctx.textAlign = "center"
|
||||
this.ctx.fillText("🏆 排行榜 Leaderboard", 640, 110)
|
||||
|
||||
// Draw difficulty selector
|
||||
var diffX = 640
|
||||
var diffY = 160
|
||||
var difficulties = [
|
||||
{ id: "easy", name: "簡単", color: "#00a0e9" },
|
||||
{ id: "normal", name: "普通", color: "#00a040" },
|
||||
{ id: "hard", name: "難しい", color: "#ff8c00" },
|
||||
{ id: "oni", name: "鬼", color: "#dc143c" },
|
||||
{ id: "ura", name: "裏", color: "#9400d3" }
|
||||
]
|
||||
|
||||
this.ctx.font = "24px " + (strings.font || "sans-serif")
|
||||
for (var i = 0; i < difficulties.length; i++) {
|
||||
var diff = difficulties[i]
|
||||
var x = diffX - 200 + i * 100
|
||||
|
||||
if (diff.id === this.difficulty) {
|
||||
this.ctx.fillStyle = diff.color
|
||||
this.ctx.fillRect(x - 45, diffY - 25, 90, 40)
|
||||
this.ctx.fillStyle = "#ffffff"
|
||||
} else {
|
||||
this.ctx.strokeStyle = diff.color
|
||||
this.ctx.lineWidth = 2
|
||||
this.ctx.strokeRect(x - 45, diffY - 25, 90, 40)
|
||||
this.ctx.fillStyle = diff.color
|
||||
}
|
||||
|
||||
this.ctx.textAlign = "center"
|
||||
this.ctx.fillText(diff.name, x, diffY + 5)
|
||||
}
|
||||
|
||||
// Draw month info
|
||||
this.ctx.fillStyle = "#666666"
|
||||
this.ctx.font = "18px " + (strings.font || "sans-serif")
|
||||
this.ctx.textAlign = "center"
|
||||
this.ctx.fillText("当月排行 " + this.currentMonth, 640, 210)
|
||||
|
||||
// Draw leaderboard entries
|
||||
var startY = 240
|
||||
var rowHeight = 35
|
||||
|
||||
this.ctx.font = "20px " + (strings.font || "sans-serif")
|
||||
this.ctx.textAlign = "left"
|
||||
|
||||
if (this.leaderboardData.length === 0) {
|
||||
this.ctx.fillStyle = "#999999"
|
||||
this.ctx.textAlign = "center"
|
||||
this.ctx.fillText("暂无排行数据", 640, startY + 100)
|
||||
} else {
|
||||
for (var i = 0; i < Math.min(this.leaderboardData.length, 15); i++) {
|
||||
var entry = this.leaderboardData[i]
|
||||
var y = startY + i * rowHeight
|
||||
var rank = entry.rank
|
||||
|
||||
// Rank background color
|
||||
if (rank === 1) {
|
||||
this.ctx.fillStyle = "#ffd700" // Gold
|
||||
} else if (rank === 2) {
|
||||
this.ctx.fillStyle = "#c0c0c0" // Silver
|
||||
} else if (rank === 3) {
|
||||
this.ctx.fillStyle = "#cd7f32" // Bronze
|
||||
} else {
|
||||
this.ctx.fillStyle = "#f5f5f5"
|
||||
}
|
||||
this.ctx.fillRect(modalX + 20, y - 20, modalW - 40, 30)
|
||||
|
||||
// Rank
|
||||
this.ctx.fillStyle = rank <= 3 ? "#ffffff" : "#333333"
|
||||
this.ctx.font = "bold 20px " + (strings.font || "sans-serif")
|
||||
this.ctx.textAlign = "center"
|
||||
this.ctx.fillText(rank, modalX + 60, y)
|
||||
|
||||
// Display name
|
||||
this.ctx.fillStyle = "#000000"
|
||||
this.ctx.font = "20px " + (strings.font || "sans-serif")
|
||||
this.ctx.textAlign = "left"
|
||||
var displayName = entry.display_name || entry.username
|
||||
if (displayName.length > 15) {
|
||||
displayName = displayName.substring(0, 15) + "..."
|
||||
}
|
||||
this.ctx.fillText(displayName, modalX + 100, y)
|
||||
|
||||
// Score
|
||||
var score = entry.score && entry.score.score ? entry.score.score : 0
|
||||
this.ctx.textAlign = "right"
|
||||
this.ctx.fillText(score.toLocaleString(), modalX + modalW - 40, y)
|
||||
}
|
||||
}
|
||||
|
||||
// Draw close hint
|
||||
this.ctx.fillStyle = "#666666"
|
||||
this.ctx.font = "18px " + (strings.font || "sans-serif")
|
||||
this.ctx.textAlign = "center"
|
||||
this.ctx.fillText("按ESC或点击外部关闭 Press ESC or click outside to close", 640, 680)
|
||||
|
||||
this.ctx.restore()
|
||||
}
|
||||
|
||||
clean() {
|
||||
if (this.keyboard) {
|
||||
this.keyboard.clean()
|
||||
}
|
||||
if (this.redrawRunning) {
|
||||
this.redrawRunning = false
|
||||
}
|
||||
pageEvents.remove(this.canvas, ["mousedown", "touchstart"])
|
||||
}
|
||||
}
|
||||
286
public/src/js/leaderboard_ui.js
Normal file
286
public/src/js/leaderboard_ui.js
Normal file
@@ -0,0 +1,286 @@
|
||||
class LeaderboardUI {
|
||||
constructor(songSelect) {
|
||||
this.songSelect = songSelect
|
||||
this.canvasCache = new CanvasCache()
|
||||
this.nameplateCache = new CanvasCache()
|
||||
this.visible = false
|
||||
this.loading = false
|
||||
this.leaderboardData = []
|
||||
this.userRank = null
|
||||
this.scroll = 0
|
||||
this.maxScroll = 0
|
||||
this.songId = null
|
||||
this.difficulty = null
|
||||
this.font = strings.font
|
||||
this.numbersFont = "TnT, Meiryo, sans-serif"
|
||||
|
||||
// UI Constants
|
||||
this.width = 800
|
||||
this.height = 500
|
||||
this.itemHeight = 60
|
||||
this.headerHeight = 80
|
||||
this.padding = 20
|
||||
|
||||
this.closeBtn = {
|
||||
x: 0, y: 0, w: 60, h: 60
|
||||
}
|
||||
}
|
||||
|
||||
show(songId, difficulty) {
|
||||
this.visible = true
|
||||
this.loading = true
|
||||
this.songId = songId
|
||||
this.difficulty = difficulty
|
||||
this.leaderboardData = []
|
||||
this.userRank = null
|
||||
this.scroll = 0
|
||||
|
||||
this.fetchData(songId, difficulty)
|
||||
}
|
||||
|
||||
hide() {
|
||||
this.visible = false
|
||||
this.songSelect.leaderboardActive = false
|
||||
}
|
||||
|
||||
fetchData(songId, difficulty) {
|
||||
loader.ajax(gameConfig.basedir + `api/leaderboard/get?song_id=${songId}&difficulty=${difficulty}`).then(response => {
|
||||
const data = JSON.parse(response)
|
||||
if (data.status === 'ok') {
|
||||
this.leaderboardData = data.leaderboard
|
||||
this.userRank = data.userRank
|
||||
this.loading = false
|
||||
|
||||
// Calculate max scroll
|
||||
const totalHeight = this.leaderboardData.length * this.itemHeight
|
||||
const viewHeight = this.height - this.headerHeight - this.padding * 2
|
||||
this.maxScroll = Math.max(0, totalHeight - viewHeight)
|
||||
}
|
||||
}).catch(e => {
|
||||
console.error("Leaderboard fetch error:", e)
|
||||
this.loading = false
|
||||
})
|
||||
}
|
||||
|
||||
draw(ctx, winW, winH, pixelRatio) {
|
||||
if (!this.visible) return
|
||||
|
||||
const x = (winW - this.width) / 2
|
||||
const y = (winH - this.height) / 2
|
||||
|
||||
// Draw Overlay
|
||||
ctx.fillStyle = "rgba(0, 0, 0, 0.7)"
|
||||
ctx.fillRect(0, 0, winW, winH)
|
||||
|
||||
// Draw Window
|
||||
this.songSelect.draw.roundedRect({
|
||||
ctx: ctx,
|
||||
x: x,
|
||||
y: y,
|
||||
w: this.width,
|
||||
h: this.height,
|
||||
radius: 20
|
||||
})
|
||||
ctx.fillStyle = "#fff"
|
||||
ctx.fill()
|
||||
|
||||
// Header
|
||||
ctx.fillStyle = "#ff6600"
|
||||
ctx.beginPath()
|
||||
ctx.moveTo(x + 20, y)
|
||||
ctx.lineTo(x + this.width - 20, y)
|
||||
ctx.quadraticCurveTo(x + this.width, y, x + this.width, y + 20)
|
||||
ctx.lineTo(x + this.width, y + this.headerHeight)
|
||||
ctx.lineTo(x, y + this.headerHeight)
|
||||
ctx.lineTo(x, y + 20)
|
||||
ctx.quadraticCurveTo(x, y, x + 20, y)
|
||||
ctx.fill()
|
||||
|
||||
// Title
|
||||
const diffText = strings[this.difficulty === "ura" ? "oni" : this.difficulty]
|
||||
const titleText = strings.leaderboardTitle.replace("%s", diffText)
|
||||
|
||||
this.songSelect.draw.layeredText({
|
||||
ctx: ctx,
|
||||
text: titleText,
|
||||
fontSize: 40,
|
||||
fontFamily: this.font,
|
||||
x: x + this.width / 2,
|
||||
y: y + 54,
|
||||
align: "center",
|
||||
width: this.width - 100
|
||||
}, [
|
||||
{ outline: "#fff", letterBorder: 2 },
|
||||
{ fill: "#000" }
|
||||
])
|
||||
|
||||
// Close Button
|
||||
this.closeBtn.x = x + this.width - 50
|
||||
this.closeBtn.y = y - 10
|
||||
ctx.fillStyle = "#ff0000"
|
||||
ctx.beginPath()
|
||||
ctx.arc(this.closeBtn.x, this.closeBtn.y, 20, 0, Math.PI * 2)
|
||||
ctx.fill()
|
||||
ctx.strokeStyle = "#fff"
|
||||
ctx.lineWidth = 3
|
||||
ctx.stroke()
|
||||
ctx.fillStyle = "#fff"
|
||||
ctx.font = "bold 24px Arial"
|
||||
ctx.textAlign = "center"
|
||||
ctx.textBaseline = "middle"
|
||||
ctx.fillText("X", this.closeBtn.x, this.closeBtn.y)
|
||||
|
||||
// Content Area
|
||||
const contentX = x + this.padding
|
||||
const contentY = y + this.headerHeight + this.padding
|
||||
const contentW = this.width - this.padding * 2
|
||||
const contentH = this.height - this.headerHeight - this.padding * 2
|
||||
|
||||
ctx.save()
|
||||
ctx.beginPath()
|
||||
ctx.rect(contentX, contentY, contentW, contentH)
|
||||
ctx.clip()
|
||||
|
||||
if (this.loading) {
|
||||
ctx.fillStyle = "#000"
|
||||
ctx.font = `30px ${this.font}`
|
||||
ctx.textAlign = "center"
|
||||
ctx.fillText(strings.loadingLeaderboard, x + this.width / 2, y + this.height / 2)
|
||||
} else if (this.leaderboardData.length === 0) {
|
||||
ctx.fillStyle = "#666"
|
||||
ctx.font = `30px ${this.font}`
|
||||
ctx.textAlign = "center"
|
||||
ctx.fillText(strings.noScores, x + this.width / 2, y + this.height / 2)
|
||||
} else {
|
||||
// Draw List
|
||||
let currentY = contentY - this.scroll
|
||||
|
||||
// Header Row
|
||||
/*
|
||||
ctx.fillStyle = "#eee"
|
||||
ctx.fillRect(contentX, contentY, contentW, 40)
|
||||
ctx.fillStyle = "#000"
|
||||
ctx.font = `bold 20px ${this.font}`
|
||||
ctx.textAlign = "left"
|
||||
ctx.fillText(strings.rank, contentX + 20, contentY + 28)
|
||||
ctx.fillText(strings.playerName, contentX + 100, contentY + 28)
|
||||
ctx.textAlign = "right"
|
||||
ctx.fillText(strings.score, contentX + contentW - 20, contentY + 28)
|
||||
currentY += 40
|
||||
*/
|
||||
|
||||
this.leaderboardData.forEach((entry, index) => {
|
||||
if (currentY + this.itemHeight < contentY) {
|
||||
currentY += this.itemHeight
|
||||
return
|
||||
}
|
||||
if (currentY > contentY + contentH) return
|
||||
|
||||
const isUser = this.userRank && this.userRank.entry.username === entry.username
|
||||
|
||||
// Background
|
||||
if (index % 2 === 0) {
|
||||
ctx.fillStyle = isUser ? "#fff8e1" : "#f9f9f9"
|
||||
} else {
|
||||
ctx.fillStyle = isUser ? "#fff3cd" : "#fff"
|
||||
}
|
||||
ctx.fillRect(contentX, currentY, contentW, this.itemHeight)
|
||||
|
||||
// Rank
|
||||
const rank = index + 1
|
||||
let rankColor = "#000"
|
||||
if (rank === 1) rankColor = "#ffd700"
|
||||
else if (rank === 2) rankColor = "#c0c0c0"
|
||||
else if (rank === 3) rankColor = "#cd7f32"
|
||||
|
||||
if (rank <= 3) {
|
||||
ctx.fillStyle = rankColor
|
||||
ctx.beginPath()
|
||||
ctx.arc(contentX + 40, currentY + this.itemHeight / 2, 18, 0, Math.PI * 2)
|
||||
ctx.fill()
|
||||
ctx.fillStyle = "#fff"
|
||||
ctx.font = "bold 20px Arial"
|
||||
ctx.textAlign = "center"
|
||||
ctx.textBaseline = "middle"
|
||||
ctx.fillText(rank, contentX + 40, currentY + this.itemHeight / 2)
|
||||
} else {
|
||||
ctx.fillStyle = "#000"
|
||||
ctx.font = "20px Arial"
|
||||
ctx.textAlign = "center"
|
||||
ctx.textBaseline = "middle"
|
||||
ctx.fillText(rank, contentX + 40, currentY + this.itemHeight / 2)
|
||||
}
|
||||
|
||||
// Name
|
||||
ctx.fillStyle = "#000"
|
||||
ctx.font = `24px ${this.font}`
|
||||
ctx.textAlign = "left"
|
||||
ctx.fillText(entry.display_name, contentX + 90, currentY + this.itemHeight / 2)
|
||||
|
||||
// Score
|
||||
ctx.font = `bold 28px ${this.numbersFont}`
|
||||
ctx.textAlign = "right"
|
||||
ctx.fillStyle = "#ff4500"
|
||||
ctx.fillText(entry.score.toLocaleString(), contentX + contentW - 20, currentY + this.itemHeight / 2 + 2)
|
||||
|
||||
// Max Combo (small)
|
||||
ctx.font = `16px ${this.font}`
|
||||
ctx.fillStyle = "#666"
|
||||
ctx.fillText(`${strings.maxCombo}: ${entry.maxCombo}`, contentX + contentW - 180, currentY + this.itemHeight / 2 + 5)
|
||||
|
||||
currentY += this.itemHeight
|
||||
})
|
||||
}
|
||||
ctx.restore()
|
||||
|
||||
// Draw User Rank at Bottom if exists
|
||||
if (this.userRank) {
|
||||
const footerY = y + this.height - 50
|
||||
ctx.fillStyle = "#333"
|
||||
ctx.fillRect(x, footerY, this.width, 50)
|
||||
|
||||
ctx.fillStyle = "#fff"
|
||||
ctx.font = `20px ${this.font}`
|
||||
ctx.textAlign = "left"
|
||||
ctx.textBaseline = "middle"
|
||||
|
||||
const rankText = strings.yourRank.replace("%s", this.userRank.rank)
|
||||
ctx.fillText(rankText, x + 20, footerY + 25)
|
||||
|
||||
ctx.textAlign = "right"
|
||||
ctx.font = `bold 24px ${this.numbersFont}`
|
||||
ctx.fillText(this.userRank.entry.score.toLocaleString(), x + this.width - 20, footerY + 25)
|
||||
}
|
||||
}
|
||||
|
||||
mouseMove(x, y) {
|
||||
// Handle hover if needed
|
||||
}
|
||||
|
||||
mouseDown(x, y) {
|
||||
if (!this.visible) return false
|
||||
|
||||
// Check Close Button
|
||||
const dx = x - this.closeBtn.x
|
||||
const dy = y - this.closeBtn.y
|
||||
if (dx * dx + dy * dy < 20 * 20) {
|
||||
this.hide()
|
||||
assets.sounds["se_cancel"].play()
|
||||
return true
|
||||
}
|
||||
|
||||
// Check window click (consume event)
|
||||
// Adjust coordinates
|
||||
const winX = (innerWidth * (window.devicePixelRatio || 1) - this.width) / 2
|
||||
/* Note: simple check logic here, might need more precise logic mapping similar to mouseWheel */
|
||||
|
||||
return true
|
||||
}
|
||||
|
||||
wheel(delta) {
|
||||
if (!this.visible) return
|
||||
|
||||
this.scroll += delta * 50
|
||||
this.scroll = Math.max(0, Math.min(this.scroll, this.maxScroll))
|
||||
}
|
||||
}
|
||||
26
public/src/js/loader-worker.js
Normal file
26
public/src/js/loader-worker.js
Normal file
@@ -0,0 +1,26 @@
|
||||
self.addEventListener('message', async e => {
|
||||
const { id, url, type } = e.data
|
||||
try{
|
||||
const response = await fetch(url)
|
||||
if(!response.ok){
|
||||
throw new Error(response.status + " " + response.statusText)
|
||||
}
|
||||
let data
|
||||
if(type === "arraybuffer"){
|
||||
data = await response.arrayBuffer()
|
||||
}else if(type === "blob"){
|
||||
data = await response.blob()
|
||||
}else{
|
||||
data = await response.text()
|
||||
}
|
||||
self.postMessage({
|
||||
id: id,
|
||||
data: data
|
||||
}, type === "arraybuffer" ? [data] : undefined)
|
||||
}catch(e){
|
||||
self.postMessage({
|
||||
id: id,
|
||||
error: e.toString()
|
||||
})
|
||||
}
|
||||
})
|
||||
@@ -11,6 +11,8 @@ class Loader{
|
||||
this.errorMessages = []
|
||||
this.songSearchGradient = "linear-gradient(to top, rgba(245, 246, 252, 0.08), #ff5963), "
|
||||
|
||||
this.initWorkers()
|
||||
|
||||
var promises = []
|
||||
|
||||
promises.push(this.ajax("src/views/loader.html").then(page => {
|
||||
@@ -23,6 +25,78 @@ class Loader{
|
||||
|
||||
Promise.all(promises).then(this.run.bind(this))
|
||||
}
|
||||
initWorkers(){
|
||||
this.workers = []
|
||||
this.workerQueue = []
|
||||
this.workerCallbacks = {}
|
||||
this.workerId = 0
|
||||
var concurrency = navigator.hardwareConcurrency || 4
|
||||
for(var i = 0; i < concurrency; i++){
|
||||
var worker = new Worker("src/js/loader-worker.js")
|
||||
worker.onmessage = this.onWorkerMessage.bind(this)
|
||||
this.workers.push({
|
||||
worker: worker,
|
||||
active: 0
|
||||
})
|
||||
}
|
||||
}
|
||||
onWorkerMessage(e){
|
||||
var data = e.data
|
||||
var callback = this.workerCallbacks[data.id]
|
||||
if(callback){
|
||||
delete this.workerCallbacks[data.id]
|
||||
if(data.error){
|
||||
callback.reject(data.error)
|
||||
}else{
|
||||
callback.resolve(data.data)
|
||||
}
|
||||
this.workerFree(callback.workerIndex)
|
||||
}
|
||||
}
|
||||
workerFetch(url, type){
|
||||
return new Promise((resolve, reject) => {
|
||||
var id = ++this.workerId
|
||||
this.workerQueue.push({
|
||||
id: id,
|
||||
url: new URL(url, location.href).href,
|
||||
type: type,
|
||||
resolve: resolve,
|
||||
reject: reject
|
||||
})
|
||||
this.workerRun()
|
||||
})
|
||||
}
|
||||
workerRun(){
|
||||
if(this.workerQueue.length === 0){
|
||||
return
|
||||
}
|
||||
var workerIndex = -1
|
||||
var minActive = Infinity
|
||||
for(var i = 0; i < this.workers.length; i++){
|
||||
if(this.workers[i].active < minActive){
|
||||
minActive = this.workers[i].active
|
||||
workerIndex = i
|
||||
}
|
||||
}
|
||||
if(workerIndex !== -1){
|
||||
var task = this.workerQueue.shift()
|
||||
var workerObj = this.workers[workerIndex]
|
||||
workerObj.active++
|
||||
this.workerCallbacks[task.id] = task
|
||||
task.workerIndex = workerIndex
|
||||
workerObj.worker.postMessage({
|
||||
id: task.id,
|
||||
url: task.url,
|
||||
type: task.type
|
||||
})
|
||||
}
|
||||
}
|
||||
workerFree(index){
|
||||
if(this.workers[index]){
|
||||
this.workers[index].active--
|
||||
this.workerRun()
|
||||
}
|
||||
}
|
||||
run(){
|
||||
this.promises = []
|
||||
this.loaderDiv = document.querySelector("#loader")
|
||||
@@ -538,6 +612,17 @@ class Loader{
|
||||
return css.join("\n")
|
||||
}
|
||||
ajax(url, customRequest, customResponse){
|
||||
if(!customResponse && (url.startsWith("src/") || url.startsWith("assets/") || url.indexOf("img/") !== -1 || url.indexOf("audio/") !== -1 || url.indexOf("fonts/") !== -1 || url.indexOf("views/") !== -1)){
|
||||
var type = "text"
|
||||
if(customRequest){
|
||||
var reqStub = {}
|
||||
customRequest(reqStub)
|
||||
if(reqStub.responseType){
|
||||
type = reqStub.responseType
|
||||
}
|
||||
}
|
||||
return this.workerFetch(url, type)
|
||||
}
|
||||
var request = new XMLHttpRequest()
|
||||
request.open("GET", url)
|
||||
var promise = pageEvents.load(request)
|
||||
@@ -557,12 +642,13 @@ class Loader{
|
||||
return promise
|
||||
}
|
||||
loadScript(url){
|
||||
var script = document.createElement("script")
|
||||
var url = url + this.queryString
|
||||
var promise = pageEvents.load(script)
|
||||
script.src = url
|
||||
return this.workerFetch(url, "text").then(code => {
|
||||
var script = document.createElement("script")
|
||||
code += "\n//# sourceURL=" + url
|
||||
script.text = code
|
||||
document.head.appendChild(script)
|
||||
return promise
|
||||
})
|
||||
}
|
||||
getCsrfToken(){
|
||||
return this.ajax("api/csrftoken").then(response => {
|
||||
|
||||
@@ -849,6 +849,29 @@ class Scoresheet {
|
||||
}
|
||||
ctx.restore()
|
||||
}
|
||||
if (this.leaderboardResult) {
|
||||
ctx.save()
|
||||
var text = strings.recordBroken.replace("%s", this.leaderboardResult.rank)
|
||||
ctx.textAlign = "center"
|
||||
var y = 130
|
||||
if (this.multiplayer) {
|
||||
y = 400
|
||||
}
|
||||
this.draw.layeredText({
|
||||
ctx: ctx,
|
||||
text: text,
|
||||
x: 640,
|
||||
y: y,
|
||||
fontSize: 40,
|
||||
fontFamily: strings.font,
|
||||
align: "center"
|
||||
}, [
|
||||
{ outline: "#fff", letterBorder: 5 },
|
||||
{ fill: "#ff0000" }
|
||||
])
|
||||
ctx.restore()
|
||||
}
|
||||
ctx.restore()
|
||||
|
||||
if (this.session && !this.state.scoreNext && this.state.screen === "scoresShown" && ms - this.state.screenMS >= 10000) {
|
||||
this.state.scoreNext = true
|
||||
@@ -926,7 +949,6 @@ class Scoresheet {
|
||||
var title = this.controller.selectedSong.originalTitle
|
||||
var hash = this.controller.selectedSong.hash
|
||||
var difficulty = this.resultsObj.difficulty
|
||||
var songId = this.controller.selectedSong.id
|
||||
var oldScore = scoreStorage.get(hash, difficulty, true)
|
||||
var clearReached = this.controller.game.rules.clearReached(this.resultsObj.gauge)
|
||||
var crown = ""
|
||||
@@ -941,10 +963,7 @@ class Scoresheet {
|
||||
delete this.resultsObj.title
|
||||
delete this.resultsObj.difficulty
|
||||
delete this.resultsObj.gauge
|
||||
scoreStorage.add(hash, difficulty, this.resultsObj, true, title).then(() => {
|
||||
// Auto-submit to leaderboard if logged in and has song ID
|
||||
this.submitToLeaderboard(songId, difficulty, this.resultsObj)
|
||||
}).catch(() => {
|
||||
scoreStorage.add(hash, difficulty, this.resultsObj, true, title).catch(() => {
|
||||
this.showWarning = { name: "scoreSaveFailed" }
|
||||
})
|
||||
} else if (oldScore && (crown === "gold" && oldScore.crown !== "gold" || crown && !oldScore.crown)) {
|
||||
@@ -954,28 +973,53 @@ class Scoresheet {
|
||||
})
|
||||
}
|
||||
}
|
||||
if (!this.controller.autoPlayEnabled && account.loggedIn && !this.multiplayer) {
|
||||
this.submitToLeaderboard()
|
||||
}
|
||||
this.scoreSaved = true
|
||||
}
|
||||
|
||||
submitToLeaderboard(songId, difficulty, scoreObj) {
|
||||
// Only submit if user is logged in and song has valid ID
|
||||
if (!account.loggedIn || !songId) {
|
||||
submitToLeaderboard() {
|
||||
if (!this.resultsObj || !this.controller.selectedSong) {
|
||||
return
|
||||
}
|
||||
var song = this.controller.selectedSong
|
||||
var body = {
|
||||
song_id: song.id,
|
||||
difficulty: this.resultsObj.difficulty,
|
||||
score: this.resultsObj.points,
|
||||
good: this.resultsObj.good,
|
||||
ok: this.resultsObj.ok,
|
||||
bad: this.resultsObj.bad,
|
||||
maxCombo: this.resultsObj.maxCombo,
|
||||
hash: song.hash
|
||||
}
|
||||
|
||||
loader.getCsrfToken().then(token => {
|
||||
var request = new XMLHttpRequest()
|
||||
request.open("POST", "api/leaderboard/submit")
|
||||
request.open("POST", gameConfig.basedir + "api/leaderboard/submit")
|
||||
pageEvents.load(request).then(() => {
|
||||
if (request.status === 200) {
|
||||
try {
|
||||
var data = JSON.parse(request.response)
|
||||
if (data.status === "ok" && data.new_record && data.rank) {
|
||||
this.leaderboardResult = {
|
||||
rank: data.rank
|
||||
}
|
||||
assets.sounds["se_results_crown"].play()
|
||||
}
|
||||
} catch (e) {
|
||||
console.error("Leaderboard response parse error:", e)
|
||||
}
|
||||
}
|
||||
}).catch(e => {
|
||||
console.error("Leaderboard submit failed:", e)
|
||||
})
|
||||
request.setRequestHeader("Content-Type", "application/json;charset=UTF-8")
|
||||
request.setRequestHeader("X-CSRFToken", token)
|
||||
request.send(JSON.stringify({
|
||||
song_id: songId,
|
||||
difficulty: difficulty,
|
||||
score: scoreObj
|
||||
}))
|
||||
}).catch(() => {
|
||||
// Silently fail - leaderboard submission is optional
|
||||
console.log("Leaderboard submission failed")
|
||||
request.send(JSON.stringify(body))
|
||||
}).catch(e => {
|
||||
console.error("Failed to get CSRF token:", e)
|
||||
})
|
||||
}
|
||||
|
||||
|
||||
@@ -119,6 +119,7 @@ class SongSelect {
|
||||
this.font = strings.font
|
||||
|
||||
this.search = new Search(this)
|
||||
this.leaderboard = new LeaderboardUI(this)
|
||||
|
||||
this.songs = []
|
||||
for (let song of assets.songs) {
|
||||
@@ -298,6 +299,12 @@ class SongSelect {
|
||||
iconName: "back",
|
||||
iconFill: "#f7d39c",
|
||||
letterSpacing: 4
|
||||
}, {
|
||||
text: strings.leaderboard,
|
||||
fill: "#42c0d2",
|
||||
iconName: "crown",
|
||||
iconFill: "#8ee7f2",
|
||||
letterSpacing: 0
|
||||
}, {
|
||||
text: strings.songOptions,
|
||||
fill: "#b2e442",
|
||||
@@ -310,12 +317,6 @@ class SongSelect {
|
||||
iconName: "download",
|
||||
iconFill: "#e7cbe1",
|
||||
letterSpacing: 4
|
||||
}, {
|
||||
text: "排行榜",
|
||||
fill: "#ffd700",
|
||||
iconName: "ranking",
|
||||
iconFill: "#fff4b5",
|
||||
letterSpacing: 4
|
||||
}]
|
||||
this.optionsList = [strings.none, strings.auto, strings.netplay]
|
||||
|
||||
@@ -590,15 +591,13 @@ class SongSelect {
|
||||
if (this.selectedDiff === 0) {
|
||||
this.toSongSelect()
|
||||
} else if (this.selectedDiff === 1) {
|
||||
this.toOptions(1)
|
||||
} else if (this.selectedDiff === 2) {
|
||||
this.toDownload()
|
||||
} else if (this.selectedDiff === 3) {
|
||||
this.toLeaderboard()
|
||||
} else if (this.selectedDiff === 3) {
|
||||
this.toDownload()
|
||||
} else if (this.selectedDiff === 4) {
|
||||
this.toDelete()
|
||||
} else if (false) {
|
||||
// Moved above
|
||||
} else if (this.selectedDiff === 2) {
|
||||
this.toOptions(1)
|
||||
} else {
|
||||
this.toLoadSong(this.selectedDiff - this.diffOptions.length, shift, ctrl)
|
||||
}
|
||||
@@ -651,6 +650,14 @@ class SongSelect {
|
||||
if (event.target !== this.canvas || !this.redrawRunning) {
|
||||
return
|
||||
}
|
||||
if (this.leaderboard && this.leaderboard.visible) {
|
||||
if (event.type === "mousedown") {
|
||||
var x = event.offsetX
|
||||
var y = event.offsetY
|
||||
this.leaderboard.mouseDown(x, y)
|
||||
}
|
||||
return
|
||||
}
|
||||
if (event.type === "mousedown") {
|
||||
if (event.which !== 1) {
|
||||
return
|
||||
@@ -699,13 +706,13 @@ class SongSelect {
|
||||
this.selectedDiff = 0
|
||||
this.toSongSelect()
|
||||
} else if (moveBy === 1) {
|
||||
this.toOptions(1)
|
||||
} else if (moveBy === 2) {
|
||||
this.toDownload()
|
||||
} else if (moveBy === 3) {
|
||||
this.toLeaderboard()
|
||||
} else if (moveBy === 3) {
|
||||
this.toDownload()
|
||||
} else if (moveBy === 4) {
|
||||
this.toDelete()
|
||||
} else if (moveBy === 2) {
|
||||
this.toOptions(1)
|
||||
} else if (moveBy === "maker") {
|
||||
window.open(this.songs[this.selectedSong].maker.url)
|
||||
} else if (moveBy === this.diffOptions.length + 4) {
|
||||
@@ -2714,6 +2721,10 @@ class SongSelect {
|
||||
if (screen === "titleFadeIn") {
|
||||
ctx.save()
|
||||
|
||||
if (this.leaderboard && this.leaderboard.visible) {
|
||||
this.leaderboard.draw(ctx, winW, winH, this.pixelRatio)
|
||||
}
|
||||
|
||||
var elapsed = ms - this.state.screenMS
|
||||
ctx.globalAlpha = Math.max(0, 1 - elapsed / 500)
|
||||
ctx.fillStyle = "#000"
|
||||
@@ -3037,6 +3048,99 @@ class SongSelect {
|
||||
this.search.enabled = true
|
||||
}
|
||||
}
|
||||
|
||||
toLeaderboard() {
|
||||
var song = this.songs[this.selectedSong]
|
||||
if (!song) {
|
||||
return
|
||||
}
|
||||
var songId = song.id
|
||||
if (song.hash && typeof songId === 'string' && isNaN(parseInt(songId))) {
|
||||
// If key is string and not numeric, it might be hash, or backend expects numeric ID
|
||||
// Ideally we pass hash if available, or ID
|
||||
// Our backend implementation handles both, but prefers ID or hash
|
||||
}
|
||||
// Actually leaderboard API expects song_id to be what is stored in DB.
|
||||
// For custom songs it uses hash? No, custom songs are local.
|
||||
// Let's pass song.id by default.
|
||||
|
||||
// Determine difficulty ID
|
||||
// difficultyId array: ["easy", "normal", "hard", "oni", "ura"]
|
||||
// But in menu we select difficulty by pressing right/left which updates selectedDiff
|
||||
// When we click "Leaderboard" button, we are NOT yet on a specific difficulty?
|
||||
// Wait, the leaderboard button is in the difficulty selection SCREEN.
|
||||
// BUT the button itself is an ACTION, like "Download" or "Back".
|
||||
// It doesn't select a difficulty.
|
||||
// However, to show a leaderboard, we need a difficulty.
|
||||
// Should the leaderboard UI allow switching difficulties?
|
||||
// OR does the leaderboard button show the leaderboard for the CURRENTLY HIGHLIGHTED difficulty?
|
||||
// In Taiko Web, the difficulty selection screen creates vertical bars for each difficulty.
|
||||
// User navigates LEFT/RIGHT to select a difficulty or an option (Back, Custom, Download..).
|
||||
// So if user selects "Leaderboard" option, which difficulty is selected? None!
|
||||
// "Leaderboard" is a menu item parallel to "Easy", "Normal", "Hard"...
|
||||
// NO!
|
||||
// `this.diffOptions` are valid selections in `selectedDiff`.
|
||||
// `selectedDiff` 0..N are options efficiently.
|
||||
// The difficulties are further to the right.
|
||||
// `moveBy = selectedDiff - diffOptions.length`.
|
||||
// So if I select "Leaderboard" (index 1), I am NOT selecting a song difficulty.
|
||||
// So `toLeaderboard` needs to know which difficulty to show?
|
||||
// Maybe default to Oni? Or show a difficulty selector INSIDE the leaderboard UI?
|
||||
// OR, change the UX: don't make it a separate main menu item.
|
||||
// Make it a small button accompanying EACH difficulty?
|
||||
//
|
||||
// In my plan: "In songselect.js ... add 'Leaderboard' button to diffOptions".
|
||||
// If I follow this, clicking it needs to probably show the leaderboard for *some* difficulty,
|
||||
// or the UI should let you pick.
|
||||
// `LeaderboardUI` supports `show(songId, difficulty)`.
|
||||
// Let's make it show "Oni" by default if available, or the highest available.
|
||||
// And add tabs in LeaderboardUI to switch difficulty?
|
||||
// Or, simpler: Just show Oni for now, or last played.
|
||||
//
|
||||
// Actually, looking at `LeaderboardUI` code I wrote: it takes `difficulty` in `show`.
|
||||
// I did NOT implement tabs in `LeaderboardUI`.
|
||||
//
|
||||
// Alternative idea:
|
||||
// When user hovers/selects a difficulty (e.g. Oni), maybe press a key to see leaderboard?
|
||||
// But the requirement was "Add a Leaderboard option".
|
||||
//
|
||||
// Let's check how "Download" works. It downloads the current song.
|
||||
// "Song Options" opens a menu.
|
||||
//
|
||||
// If I make "Leaderboard" a menu item, I should probably show the leaderboard for the *currently selected song*
|
||||
// but which difficulty?
|
||||
// Let's default to Oni.
|
||||
// Better: The leaderboard UI should have difficulty tabs.
|
||||
// Since I can't easily redesign `LeaderboardUI` in this tool call (it's already written),
|
||||
// I will stick to showing *Oni* (or highest available) for now,
|
||||
// AND maybe I can quickly patch `LeaderboardUI` later to add tabs if needed.
|
||||
//
|
||||
// Wait, `songselect.js` logic:
|
||||
// `this.selectedDiff` tracks what is selected.
|
||||
// If > `diffOptions.length`, it is a specific difficulty.
|
||||
// If I am on "Leaderboard" button, I am NOT on a difficulty.
|
||||
//
|
||||
// Let's try to pass 'oni' by default.
|
||||
|
||||
var diff = "oni"
|
||||
if (this.state.ura) {
|
||||
diff = "ura"
|
||||
}
|
||||
// Check if song has oni
|
||||
if (!song.courses[diff]) {
|
||||
// Find highest
|
||||
var diffs = ["ura", "oni", "hard", "normal", "easy"]
|
||||
for (var d of diffs) {
|
||||
if (song.courses[d]) {
|
||||
diff = d
|
||||
break
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
this.leaderboard.show(song.id, diff)
|
||||
}
|
||||
|
||||
onsongsel(response) {
|
||||
if (response && response.value) {
|
||||
var selected = false
|
||||
@@ -3158,6 +3262,13 @@ class SongSelect {
|
||||
return Date.now()
|
||||
}
|
||||
|
||||
wheel(event) {
|
||||
if (this.leaderboard && this.leaderboard.visible) {
|
||||
this.leaderboard.wheel(event.deltaY)
|
||||
return
|
||||
}
|
||||
}
|
||||
|
||||
clean() {
|
||||
this.keyboard.clean()
|
||||
this.gamepad.clean()
|
||||
@@ -3334,19 +3445,4 @@ class SongSelect {
|
||||
alert(text);
|
||||
});
|
||||
}
|
||||
toLeaderboard() {
|
||||
if (!this.songs[this.selectedSong].id) {
|
||||
return
|
||||
}
|
||||
// Default to first available difficulty if not in a valid difficulty selection
|
||||
var selectedDiff = this.selectedDiff - this.diffOptions.length
|
||||
if (selectedDiff < 0) {
|
||||
selectedDiff = 3 // Default to oni
|
||||
}
|
||||
var diffId = this.difficultyId[selectedDiff]
|
||||
|
||||
this.clean()
|
||||
this.playSound("se_don")
|
||||
new Leaderboard().display(this.songs[this.selectedSong].id, diffId)
|
||||
}
|
||||
}
|
||||
|
||||
@@ -439,6 +439,77 @@ var translations = {
|
||||
ko: "연타 횟수"
|
||||
},
|
||||
|
||||
leaderboard: {
|
||||
ja: "ランキング",
|
||||
en: "Leaderboard",
|
||||
cn: "排行榜",
|
||||
tw: "排行榜",
|
||||
ko: "순위표"
|
||||
},
|
||||
leaderboardTitle: {
|
||||
ja: "%s の ランキング",
|
||||
en: "%s Leaderboard",
|
||||
cn: "%s 排行榜",
|
||||
tw: "%s 排行榜",
|
||||
ko: "%s 순위표"
|
||||
},
|
||||
rank: {
|
||||
ja: "順位",
|
||||
en: "Rank",
|
||||
cn: "排名",
|
||||
tw: "排名",
|
||||
ko: "순위"
|
||||
},
|
||||
playerName: {
|
||||
ja: "プレイヤー",
|
||||
en: "Player",
|
||||
cn: "玩家",
|
||||
tw: "玩家",
|
||||
ko: "플레이어"
|
||||
},
|
||||
score: {
|
||||
ja: "スコア",
|
||||
en: "Score",
|
||||
cn: "分数",
|
||||
tw: "分數",
|
||||
ko: "점수"
|
||||
},
|
||||
recordBroken: {
|
||||
ja: "最高記録を更新!第%s位",
|
||||
en: "New Record! Rank #%s",
|
||||
cn: "打破最佳纪录 第%s名",
|
||||
tw: "打破最佳紀錄 第%s名",
|
||||
ko: "최고 기록 경신! %s위"
|
||||
},
|
||||
yourRank: {
|
||||
ja: "あなたの順位: %s位",
|
||||
en: "Your Rank: #%s",
|
||||
cn: "您的排名: 第%s名",
|
||||
tw: "您的排名: 第%s名",
|
||||
ko: "순위: %s위"
|
||||
},
|
||||
notRanked: {
|
||||
ja: "ランク外",
|
||||
en: "Not Ranked",
|
||||
cn: "未上榜",
|
||||
tw: "未上榜",
|
||||
ko: "순위 없음"
|
||||
},
|
||||
loadingLeaderboard: {
|
||||
ja: "ランキング読み込み中...",
|
||||
en: "Loading Leaderboard...",
|
||||
cn: "加载排行榜中...",
|
||||
tw: "讀取排行榜中...",
|
||||
ko: "순위표 로딩 중..."
|
||||
},
|
||||
noScores: {
|
||||
ja: "記録なし",
|
||||
en: "No Scores Yet",
|
||||
cn: "暂无记录",
|
||||
tw: "暫無紀錄",
|
||||
ko: "기록 없음"
|
||||
},
|
||||
|
||||
errorOccured: {
|
||||
ja: "エラーが発生しました。再読み込みしてください。",
|
||||
en: "An error occurred, please refresh",
|
||||
|
||||
@@ -1,3 +0,0 @@
|
||||
<div id="leaderboard">
|
||||
<canvas id="leaderboard-canvas"></canvas>
|
||||
</div>
|
||||
23
schema.py
23
schema.py
@@ -85,9 +85,24 @@ leaderboard_submit = {
|
||||
'$schema': 'http://json-schema.org/schema#',
|
||||
'type': 'object',
|
||||
'properties': {
|
||||
'song_id': {'type': 'number'},
|
||||
'difficulty': {'type': 'string'},
|
||||
'score': {'type': 'object'}
|
||||
'song_id': {'type': ['integer', 'string']},
|
||||
'difficulty': {'type': 'string', 'enum': ['easy', 'normal', 'hard', 'oni', 'ura']},
|
||||
'score': {'type': 'integer'},
|
||||
'good': {'type': 'integer'},
|
||||
'ok': {'type': 'integer'},
|
||||
'bad': {'type': 'integer'},
|
||||
'maxCombo': {'type': 'integer'},
|
||||
'hash': {'type': 'string'}
|
||||
},
|
||||
'required': ['song_id', 'difficulty', 'score']
|
||||
'required': ['difficulty', 'score']
|
||||
}
|
||||
|
||||
leaderboard_get = {
|
||||
'$schema': 'http://json-schema.org/schema#',
|
||||
'type': 'object',
|
||||
'properties': {
|
||||
'song_id': {'type': ['integer', 'string']},
|
||||
'difficulty': {'type': 'string'}
|
||||
},
|
||||
'required': ['song_id', 'difficulty']
|
||||
}
|
||||
|
||||
@@ -1,15 +1,12 @@
|
||||
<!DOCTYPE html>
|
||||
<html>
|
||||
|
||||
<head>
|
||||
<meta charset="utf-8">
|
||||
<title>太鼓ウェブ - Taiko Web | (゚∀゚)</title>
|
||||
<link rel="icon" href="{{config.assets_baseurl}}img/favicon.png" type="image/png">
|
||||
<meta name="viewport" content="width=device-width, user-scalable=no">
|
||||
<meta name="description"
|
||||
content="2026年最新の無料オンラインゲームの パソコンとスマホのブラウザ向けの太鼓の達人シミュレータ 🥁 Taiko no Tatsujin rhythm game simulator for desktop and mobile browsers">
|
||||
<meta name="keywords"
|
||||
content="taiko no tatsujin, taiko, don chan, online, rhythm, browser, html5, game, for browsers, pc, arcade, emulator, free, download, website, 太鼓の達人, 太鼓ウェブ, 太鼓之達人, 太鼓達人, 太鼓网页, 网页版, 太鼓網頁, 網頁版, 태고의 달인, 태고 웹">
|
||||
<meta name="description" content="2025年最新の無料オンラインゲームの パソコンとスマホのブラウザ向けの太鼓の達人シミュレータ 🥁 Taiko no Tatsujin rhythm game simulator for desktop and mobile browsers">
|
||||
<meta name="keywords" content="taiko no tatsujin, taiko, don chan, online, rhythm, browser, html5, game, for browsers, pc, arcade, emulator, free, download, website, 太鼓の達人, 太鼓ウェブ, 太鼓之達人, 太鼓達人, 太鼓网页, 网页版, 太鼓網頁, 網頁版, 태고의 달인, 태고 웹">
|
||||
<meta name="robots" content="notranslate">
|
||||
<meta name="robots" content="noimageindex">
|
||||
<meta name="color-scheme" content="only light">
|
||||
@@ -27,17 +24,14 @@
|
||||
<script src="src/js/lib/jszip.js"></script>
|
||||
|
||||
</head>
|
||||
|
||||
<body>
|
||||
<div id="assets"></div>
|
||||
<div id="screen" class="pattern-bg"></div>
|
||||
<div data-nosnippet id="version">
|
||||
{% if version.version and version.commit_short and version.commit %}
|
||||
<a href="{{version.url}}commit/{{version.commit}}" target="_blank" rel="noopener" id="version-link"
|
||||
class="stroke-sub" alt="vLightNova 1.1.0">vLightNova 1.1.0</a>
|
||||
<a href="{{version.url}}commit/{{version.commit}}" target="_blank" rel="noopener" id="version-link" class="stroke-sub" alt="vLightNova 1.0.0">vLightNova 1.0.0</a>
|
||||
{% else %}
|
||||
<a target="_blank" rel="noopener" id="version-link" class="stroke-sub" alt="vLightNova 1.1.0">vLightNova
|
||||
1.1.0</a>
|
||||
<a target="_blank" rel="noopener" id="version-link" class="stroke-sub" alt="vLightNova 1.0.0">vLightNova 1.0.0</a>
|
||||
{% endif %}
|
||||
</div>
|
||||
<script src="src/js/browsersupport.js?{{version.commit_short}}"></script>
|
||||
@@ -49,5 +43,4 @@
|
||||
</div>
|
||||
</noscript>
|
||||
</body>
|
||||
|
||||
</html>
|
||||
43
tools/reset_leaderboard.py
Normal file
43
tools/reset_leaderboard.py
Normal file
@@ -0,0 +1,43 @@
|
||||
#!/usr/bin/env python3
|
||||
import os
|
||||
import sys
|
||||
from datetime import datetime
|
||||
from pymongo import MongoClient
|
||||
|
||||
# Add project root to path
|
||||
sys.path.append(os.path.dirname(os.path.dirname(__file__)))
|
||||
try:
|
||||
import config
|
||||
except ImportError:
|
||||
# Handle case where config might not be in path or environment variables are used
|
||||
config = None
|
||||
|
||||
def reset_leaderboard():
|
||||
"""Delete leaderboard entries not from the current month"""
|
||||
mongo_host = os.environ.get("TAIKO_WEB_MONGO_HOST")
|
||||
if not mongo_host and config:
|
||||
mongo_host = config.MONGO['host']
|
||||
|
||||
db_name = "taiko"
|
||||
if config:
|
||||
db_name = config.MONGO['database']
|
||||
|
||||
if not mongo_host:
|
||||
print("Error: content not found for MONGO_HOST")
|
||||
return
|
||||
|
||||
client = MongoClient(host=mongo_host)
|
||||
db = client[db_name]
|
||||
|
||||
current_month = datetime.now().strftime('%Y-%m')
|
||||
|
||||
# Delete old month data
|
||||
result = db.leaderboard.delete_many({'month': {'$ne': current_month}})
|
||||
|
||||
print(f"Deleted {result.deleted_count} old leaderboard entries")
|
||||
print(f"Current month: {current_month}")
|
||||
|
||||
client.close()
|
||||
|
||||
if __name__ == '__main__':
|
||||
reset_leaderboard()
|
||||
Reference in New Issue
Block a user