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Bang3
| Author | SHA1 | Date | |
|---|---|---|---|
| e52baf2555 | |||
| 45d6b1d9de | |||
| bb3ad834b2 | |||
| addd9d90f0 | |||
| 69b92b34d8 | |||
| 9935d70e31 | |||
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| 0706f99427 | |||
| 9bd2b21d44 | |||
| b15752e051 | |||
| 84d15b70c6 | |||
| 271fc52e82 | |||
| 1038fc85b9 | |||
| 76a3d52098 | |||
| d6a1b6bd41 |
164
app.py
164
app.py
@@ -105,6 +105,9 @@ db.users.create_index('username', unique=True)
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db.songs.create_index('id', unique=True)
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db.songs.create_index('song_type')
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db.scores.create_index('username')
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db.leaderboards.create_index([('song_id', 1), ('difficulty', 1), ('month', 1), ('score_value', -1)])
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db.leaderboards.create_index([('song_id', 1), ('difficulty', 1), ('username', 1), ('month', 1)], unique=True)
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db.leaderboards.create_index('month')
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class HashException(Exception):
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@@ -746,6 +749,167 @@ def route_api_scores_get():
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return jsonify({'status': 'ok', 'scores': scores, 'username': user['username'], 'display_name': user['display_name'], 'don': don})
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@app.route(basedir + 'api/leaderboard/submit', methods=['POST'])
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@login_required
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def route_api_leaderboard_submit():
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data = request.get_json()
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if not schema.validate(data, schema.leaderboard_submit):
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return abort(400)
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username = session.get('username')
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user = db.users.find_one({'username': username})
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if not user:
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return api_error('user_not_found')
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song_id = data.get('song_id')
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difficulty = data.get('difficulty')
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score_data = data.get('score')
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# Validate difficulty
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valid_difficulties = ['easy', 'normal', 'hard', 'oni', 'ura']
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if difficulty not in valid_difficulties:
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return api_error('invalid_difficulty')
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# Get current month (YYYY-MM format)
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current_month = time.strftime('%Y-%m', time.gmtime())
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# Check if user already has a record for this song/difficulty/month
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existing = db.leaderboards.find_one({
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'song_id': song_id,
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'difficulty': difficulty,
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'username': username,
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'month': current_month
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})
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# Parse score (assuming it's in the same format as the scores collection)
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try:
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if isinstance(score_data, str):
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import json as json_module
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score_obj = json_module.loads(score_data)
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else:
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score_obj = score_data
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# Check for 'score' first, then 'points'
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# Frontend usually sends 'points'
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score_val = score_obj.get('score')
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if score_val is None:
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score_val = score_obj.get('points')
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score_value = int(score_val or 0)
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except:
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return api_error('invalid_score_format')
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if existing:
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# Update only if new score is higher
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existing_score = existing.get('score_value', 0)
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if score_value > existing_score:
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db.leaderboards.update_one(
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{'_id': existing['_id']},
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{'$set': {
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'score': score_data,
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'score_value': score_value,
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'display_name': user['display_name'],
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'submitted_at': time.time()
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}}
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)
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return jsonify({'status': 'ok', 'message': 'score_updated'})
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else:
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return jsonify({'status': 'ok', 'message': 'score_not_higher'})
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else:
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# Check if this score would be in top 50
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count = db.leaderboards.count_documents({
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'song_id': song_id,
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'difficulty': difficulty,
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'month': current_month
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})
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if count >= 50:
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# Find the 50th score
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leaderboard = list(db.leaderboards.find({
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'song_id': song_id,
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'difficulty': difficulty,
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'month': current_month
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}).sort('score_value', -1).limit(50))
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if len(leaderboard) >= 50:
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last_score = leaderboard[49].get('score_value', 0)
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if score_value <= last_score:
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return jsonify({'status': 'ok', 'message': 'score_too_low'})
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# Insert new record
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db.leaderboards.insert_one({
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'song_id': song_id,
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'difficulty': difficulty,
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'username': username,
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'display_name': user['display_name'],
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'score': score_data,
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'score_value': score_value,
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'submitted_at': time.time(),
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'month': current_month
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})
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# Remove entries beyond 50th place
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if count >= 50:
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# Get all entries sorted by score
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all_entries = list(db.leaderboards.find({
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'song_id': song_id,
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'difficulty': difficulty,
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'month': current_month
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}).sort('score_value', -1))
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# Delete entries beyond 50
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if len(all_entries) > 50:
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for entry in all_entries[50:]:
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db.leaderboards.delete_one({'_id': entry['_id']})
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return jsonify({'status': 'ok', 'message': 'score_submitted'})
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@app.route(basedir + 'api/leaderboard/get')
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def route_api_leaderboard_get():
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song_id = request.args.get('song_id', None)
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difficulty = request.args.get('difficulty', None)
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if not song_id or not difficulty:
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return abort(400)
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# Accept both numeric IDs and hash strings
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# Try to convert to int if possible, otherwise use as string
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try:
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song_id = int(song_id)
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except (ValueError, TypeError):
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# Keep as string (hash ID)
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pass
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# Validate difficulty
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valid_difficulties = ['easy', 'normal', 'hard', 'oni', 'ura']
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if difficulty not in valid_difficulties:
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return abort(400)
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# Get current month
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current_month = time.strftime('%Y-%m', time.gmtime())
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# Get top 50 scores
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leaderboard = list(db.leaderboards.find({
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'song_id': song_id,
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'difficulty': difficulty,
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'month': current_month
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}, {
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'_id': False,
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'username': True,
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'display_name': True,
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'score': True,
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'score_value': True,
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'submitted_at': True
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}).sort('score_value', -1).limit(50))
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# Add rank to each entry
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for i, entry in enumerate(leaderboard):
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entry['rank'] = i + 1
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return jsonify({'status': 'ok', 'leaderboard': leaderboard, 'month': current_month})
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@app.route(basedir + 'privacy')
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def route_api_privacy():
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last_modified = time.strftime('%d %B %Y', time.gmtime(os.path.getmtime('templates/privacy.txt')))
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201
local_debug.py
Normal file
201
local_debug.py
Normal file
@@ -0,0 +1,201 @@
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import time
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import json
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import base64
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# Mock DB and objects
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class MockCollection:
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def __init__(self, name):
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self.name = name
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self.data = []
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def find_one(self, query):
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for item in self.data:
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match = True
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for k, v in query.items():
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if item.get(k) != v:
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match = False
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break
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if match:
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return item
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return None
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def find(self, query, projection=None):
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results = []
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for item in self.data:
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match = True
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for k, v in query.items():
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if item.get(k) != v:
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match = False
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break
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if match:
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if projection:
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filtered = {k: v for k, v in item.items() if projection.get(k, False)}
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if projection.get('_id') is None or projection.get('_id') is True:
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filtered['_id'] = item.get('_id')
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results.append(filtered)
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else:
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results.append(item)
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return MockCursor(results)
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def insert_one(self, doc):
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doc['_id'] = len(self.data) + 1
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print(f"[{self.name}] Inserted: {doc}")
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self.data.append(doc)
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def count_documents(self, query):
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return len(self.data)
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class MockCursor:
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def __init__(self, data):
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self.data = data
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def sort(self, key, direction):
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self.data.sort(key=lambda x: x.get(key, 0), reverse=(direction < 0))
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return self
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def limit(self, n):
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self.data = self.data[:n]
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return self.data
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class MockDB:
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def __init__(self):
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self.users = MockCollection('users')
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self.leaderboards = MockCollection('leaderboards')
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db = MockDB()
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db.users.insert_one({'username': 'testuser', 'display_name': 'Test User'})
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# --- Logic from app.py rewritten for standalone test ---
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def logic_submit(data, username):
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print(f"\n--- Submitting {data.get('song_id')} ---")
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user = db.users.find_one({'username': username})
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if not user:
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return {'error': 'user_not_found'}
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song_id = data.get('song_id')
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difficulty = data.get('difficulty')
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score_data = data.get('score')
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current_month = time.strftime('%Y-%m', time.gmtime())
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existing = db.leaderboards.find_one({
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'song_id': song_id,
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'difficulty': difficulty,
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'username': username,
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'month': current_month
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})
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# Patched Logic from app.py
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try:
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if isinstance(score_data, str):
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score_obj = json.loads(score_data)
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else:
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score_obj = score_data
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# Check for 'score' first, then 'points'
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score_val = score_obj.get('score')
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if score_val is None:
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score_val = score_obj.get('points')
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score_value = int(score_val or 0)
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print(f" Parsed Score Value: {score_value}")
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except Exception as e:
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print(f"Error parsing score: {e}")
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return {'error': 'invalid_score_format'}
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if existing:
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print(" Existing record found (simulated update).")
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else:
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print(" Inserting new record.")
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db.leaderboards.insert_one({
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'song_id': song_id,
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'difficulty': difficulty,
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'username': username,
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'display_name': user['display_name'],
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'score': score_data,
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'score_value': score_value,
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'submitted_at': time.time(),
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'month': current_month
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})
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return {'status': 'ok'}
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def logic_get(args):
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print(f"\n--- Getting {args.get('song_id')} ---")
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song_id = args.get('song_id', None)
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difficulty = args.get('difficulty', None)
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if not song_id or not difficulty:
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return {'error': 'missing args'}
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try:
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song_id = int(song_id)
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except (ValueError, TypeError):
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pass
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current_month = time.strftime('%Y-%m', time.gmtime())
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leaderboard = list(db.leaderboards.find({
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'song_id': song_id,
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'difficulty': difficulty,
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'month': current_month
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}, {
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'_id': False,
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'username': True,
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'score_value': True
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}).sort('score_value', -1).limit(50))
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return {'status': 'ok', 'leaderboard': leaderboard}
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# --- Test Cases ---
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# Case 1: Hash ID
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print("=== TEST CASE 1: Hash ID ===")
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logic_submit({
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'song_id': "hash123",
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'difficulty': 'oni',
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'score': {'score': 1000000}
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}, 'testuser')
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res1 = logic_get({'song_id': "hash123", 'difficulty': 'oni'})
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if len(res1['leaderboard']) > 0: print("✅ Success")
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else: print("❌ Failed")
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# Case 2: Numeric ID
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print("\n=== TEST CASE 2: Numeric ID ===")
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logic_submit({
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'song_id': 123,
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'difficulty': 'oni',
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'score': {'score': 2000000}
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}, 'testuser')
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res2 = logic_get({'song_id': "123", 'difficulty': 'oni'})
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if len(res2['leaderboard']) > 0: print("✅ Success")
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else: print("❌ Failed")
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# Case 3: Points Only (Frontend Payload Simulation)
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print("\n=== TEST CASE 3: Points Only (Frontend Payload) ===")
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# This simulates what the JS 'this.resultsObj' looks like (it has 'points', not 'score')
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logic_submit({
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'song_id': "points_song",
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'difficulty': 'hard',
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'score': {'points': 345678, 'bad': 0, 'good': 100} # No 'score' key
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}, 'testuser')
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res3 = logic_get({'song_id': "points_song", 'difficulty': 'hard'})
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passed = False
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if len(res3.get('leaderboard', [])) > 0:
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val = res3['leaderboard'][0].get('score_value')
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if val == 345678:
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print(f"✅ SUCCESS: Correctly parsed 'points' -> {val}")
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passed = True
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else:
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print(f"❌ FAILED: Score value mismatch. Expected 345678, got {val}")
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else:
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print("❌ FAILED: No record found")
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if passed:
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print("\n---------------------------------------------------")
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print("🎉 ALL LOCAL TESTS PASSED. BACKEND LOGIC VERIFIED.")
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print("---------------------------------------------------")
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else:
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print("\n!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!")
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print("🛑 TESTS FAILED. CHECK LOGS.")
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print("!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!")
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13
public/src/css/leaderboard.css
Normal file
13
public/src/css/leaderboard.css
Normal file
@@ -0,0 +1,13 @@
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#leaderboard {
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position: absolute;
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width: 100%;
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height: 100%;
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top: 0;
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left: 0;
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z-index: 1000;
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}
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#leaderboard-canvas {
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width: 100%;
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height: 100%;
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}
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@@ -7,6 +7,7 @@ var assets = {
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"titlescreen.js",
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"scoresheet.js",
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"songselect.js",
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"leaderboard.js",
|
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"keyboard.js",
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"gameinput.js",
|
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"game.js",
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@@ -140,6 +141,7 @@ var assets = {
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},
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"views": [
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"game.html",
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"leaderboard.html",
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"loadsong.html",
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"songselect.html",
|
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"titlescreen.html",
|
||||
|
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410
public/src/js/leaderboard.js
Normal file
410
public/src/js/leaderboard.js
Normal file
@@ -0,0 +1,410 @@
|
||||
class Leaderboard {
|
||||
constructor() {
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this.canvas = null
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this.ctx = null
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this.songId = null
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this.difficulty = null
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this.leaderboardData = []
|
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this.currentMonth = ""
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||||
this.visible = false
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this.draw = null
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this.keyboard = null
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}
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||||
|
||||
init() {
|
||||
this.canvas = document.getElementById("leaderboard-canvas")
|
||||
if (!this.canvas) {
|
||||
console.error("Leaderboard canvas not found!")
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||||
return false
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||||
}
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||||
this.ctx = this.canvas.getContext("2d")
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||||
|
||||
var resolution = settings.getItem("resolution")
|
||||
var noSmoothing = resolution === "low" || resolution === "lowest"
|
||||
if (noSmoothing) {
|
||||
this.ctx.imageSmoothingEnabled = false
|
||||
}
|
||||
|
||||
this.draw = new CanvasDraw(noSmoothing)
|
||||
|
||||
// Keyboard controls
|
||||
this.keyboard = new Keyboard({
|
||||
confirm: ["enter", "escape", "don_l", "don_r"],
|
||||
back: ["escape"],
|
||||
left: ["left", "ka_l"],
|
||||
right: ["right", "ka_r"]
|
||||
}, this.keyPress.bind(this))
|
||||
|
||||
pageEvents.add(this.canvas, ["mousedown", "touchstart"], this.onClose.bind(this))
|
||||
return true
|
||||
}
|
||||
|
||||
keyPress(pressed, name) {
|
||||
if (!pressed || !this.visible) {
|
||||
return
|
||||
}
|
||||
if (name === "confirm" || name === "back") {
|
||||
this.close()
|
||||
} else if (name === "left") {
|
||||
this.changeDifficulty(-1)
|
||||
} else if (name === "right") {
|
||||
this.changeDifficulty(1)
|
||||
}
|
||||
}
|
||||
|
||||
async display(songId, difficulty) {
|
||||
this.songId = songId
|
||||
this.difficulty = difficulty
|
||||
this.visible = true
|
||||
|
||||
loader.changePage("leaderboard", false)
|
||||
|
||||
// Initialize after page is loaded
|
||||
if (!this.init()) {
|
||||
console.error("Failed to initialize leaderboard")
|
||||
return
|
||||
}
|
||||
|
||||
// Fetch leaderboard data
|
||||
await this.fetchLeaderboard()
|
||||
|
||||
// Start rendering
|
||||
this.redrawRunning = true
|
||||
this.redrawBind = this.redraw.bind(this)
|
||||
this.redraw()
|
||||
|
||||
assets.sounds["se_don"].play()
|
||||
}
|
||||
|
||||
async fetchLeaderboard() {
|
||||
// Validate songId exists
|
||||
if (!this.songId) {
|
||||
console.error("Missing song ID for leaderboard")
|
||||
this.leaderboardData = []
|
||||
return
|
||||
}
|
||||
|
||||
try {
|
||||
var response = await loader.ajax(
|
||||
`${gameConfig.basedir || "/"}api/leaderboard/get?song_id=${encodeURIComponent(this.songId)}&difficulty=${this.difficulty}`
|
||||
)
|
||||
|
||||
var data = JSON.parse(response)
|
||||
if (data.status === "ok") {
|
||||
this.leaderboardData = data.leaderboard || []
|
||||
this.currentMonth = data.month || ""
|
||||
} else {
|
||||
this.leaderboardData = []
|
||||
}
|
||||
} catch (e) {
|
||||
console.error("Failed to fetch leaderboard:", e)
|
||||
this.leaderboardData = []
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
changeDifficulty(direction) {
|
||||
var difficulties = ["easy", "normal", "hard", "oni", "ura"]
|
||||
var currentIndex = difficulties.indexOf(this.difficulty)
|
||||
if (currentIndex === -1) {
|
||||
return
|
||||
}
|
||||
|
||||
var newIndex = (currentIndex + direction + difficulties.length) % difficulties.length
|
||||
this.difficulty = difficulties[newIndex]
|
||||
|
||||
this.fetchLeaderboard().then(() => {
|
||||
assets.sounds["se_ka"].play()
|
||||
})
|
||||
}
|
||||
|
||||
onClose(event) {
|
||||
if (!this.visible) {
|
||||
return
|
||||
}
|
||||
|
||||
var rect = this.canvas.getBoundingClientRect()
|
||||
var x = (event.offsetX || event.touches[0].pageX - rect.left)
|
||||
var y = (event.offsetY || event.touches[0].pageY - rect.top)
|
||||
|
||||
// Check if clicked outside modal - updated dimensions
|
||||
var centerX = this.canvas.width / 2
|
||||
var centerY = this.canvas.height / 2
|
||||
var modalWidth = 880 // Updated from 800
|
||||
var modalHeight = 640 // Updated from 600
|
||||
|
||||
if (x < centerX - modalWidth / 2 || x > centerX + modalWidth / 2 ||
|
||||
y < centerY - modalHeight / 2 || y > centerY + modalHeight / 2) {
|
||||
this.close()
|
||||
}
|
||||
}
|
||||
|
||||
close() {
|
||||
this.visible = false
|
||||
this.redrawRunning = false
|
||||
|
||||
if (this.keyboard) {
|
||||
this.keyboard.clean()
|
||||
}
|
||||
|
||||
assets.sounds["se_cancel"].play()
|
||||
|
||||
// Return to song select - get touchEnabled from global or default to false
|
||||
setTimeout(() => {
|
||||
var touchEnabled = typeof window.touchEnabled !== 'undefined' ? window.touchEnabled : false
|
||||
new SongSelect(false, false, touchEnabled)
|
||||
}, 100)
|
||||
}
|
||||
|
||||
redraw() {
|
||||
if (!this.redrawRunning) {
|
||||
return
|
||||
}
|
||||
|
||||
requestAnimationFrame(this.redrawBind)
|
||||
|
||||
var winW = innerWidth
|
||||
var winH = innerHeight
|
||||
var ratio = winH / 720
|
||||
|
||||
this.canvas.width = winW
|
||||
this.canvas.height = winH
|
||||
this.ctx.save()
|
||||
|
||||
// Draw semi-transparent background
|
||||
this.ctx.fillStyle = "rgba(0, 0, 0, 0.8)"
|
||||
this.ctx.fillRect(0, 0, winW, winH)
|
||||
|
||||
this.ctx.scale(ratio, ratio)
|
||||
|
||||
// Draw modal background with gradient
|
||||
var modalX = 200
|
||||
var modalY = 40
|
||||
var modalW = 880
|
||||
var modalH = 640
|
||||
|
||||
// Gradient background
|
||||
var bgGradient = this.ctx.createLinearGradient(modalX, modalY, modalX, modalY + modalH)
|
||||
bgGradient.addColorStop(0, "#ffffff")
|
||||
bgGradient.addColorStop(1, "#f0f4f8")
|
||||
this.ctx.fillStyle = bgGradient
|
||||
this.ctx.shadowColor = "rgba(0, 0, 0, 0.3)"
|
||||
this.ctx.shadowBlur = 30
|
||||
this.ctx.shadowOffsetX = 0
|
||||
this.ctx.shadowOffsetY = 10
|
||||
this.ctx.fillRect(modalX, modalY, modalW, modalH)
|
||||
this.ctx.shadowBlur = 0
|
||||
|
||||
// Modal border with gradient
|
||||
var borderGradient = this.ctx.createLinearGradient(modalX, modalY, modalX + modalW, modalY + modalH)
|
||||
borderGradient.addColorStop(0, "#4a90e2")
|
||||
borderGradient.addColorStop(0.5, "#7b68ee")
|
||||
borderGradient.addColorStop(1, "#ff6b9d")
|
||||
this.ctx.strokeStyle = borderGradient
|
||||
this.ctx.lineWidth = 6
|
||||
this.ctx.strokeRect(modalX, modalY, modalW, modalH)
|
||||
|
||||
// Draw title with gradient
|
||||
var titleGradient = this.ctx.createLinearGradient(0, 90, 0, 130)
|
||||
titleGradient.addColorStop(0, "#4a90e2")
|
||||
titleGradient.addColorStop(1, "#7b68ee")
|
||||
this.ctx.fillStyle = titleGradient
|
||||
this.ctx.font = "bold 48px " + (strings.font || "sans-serif")
|
||||
this.ctx.textAlign = "center"
|
||||
this.ctx.shadowColor = "rgba(0, 0, 0, 0.2)"
|
||||
this.ctx.shadowBlur = 5
|
||||
this.ctx.shadowOffsetX = 2
|
||||
this.ctx.shadowOffsetY = 2
|
||||
this.ctx.fillText("🏆 排行榜 Leaderboard", 640, 100)
|
||||
this.ctx.shadowBlur = 0
|
||||
|
||||
// Draw difficulty selector with improved styling
|
||||
var diffX = 640
|
||||
var diffY = 155
|
||||
var difficulties = [
|
||||
{ id: "easy", name: "簡単", color: "#00a0e9", glow: "#00d4ff" },
|
||||
{ id: "normal", name: "普通", color: "#00a040", glow: "#00ff66" },
|
||||
{ id: "hard", name: "難しい", color: "#ff8c00", glow: "#ffb347" },
|
||||
{ id: "oni", name: "鬼", color: "#dc143c", glow: "#ff6b9d" },
|
||||
{ id: "ura", name: "裏", color: "#9400d3", glow: "#da70d6" }
|
||||
]
|
||||
|
||||
this.ctx.font = "bold 22px " + (strings.font || "sans-serif")
|
||||
for (var i = 0; i < difficulties.length; i++) {
|
||||
var diff = difficulties[i]
|
||||
var x = diffX - 220 + i * 110
|
||||
|
||||
if (diff.id === this.difficulty) {
|
||||
// Selected difficulty with glow effect
|
||||
this.ctx.shadowColor = diff.glow
|
||||
this.ctx.shadowBlur = 15
|
||||
var gradient = this.ctx.createLinearGradient(x - 50, diffY - 30, x + 50, diffY + 20)
|
||||
gradient.addColorStop(0, diff.color)
|
||||
gradient.addColorStop(1, diff.glow)
|
||||
this.ctx.fillStyle = gradient
|
||||
this.ctx.fillRect(x - 50, diffY - 30, 100, 50)
|
||||
this.ctx.shadowBlur = 0
|
||||
this.ctx.fillStyle = "#ffffff"
|
||||
this.ctx.shadowColor = "rgba(0, 0, 0, 0.5)"
|
||||
this.ctx.shadowBlur = 3
|
||||
} else {
|
||||
// Unselected difficulty
|
||||
this.ctx.strokeStyle = diff.color
|
||||
this.ctx.lineWidth = 3
|
||||
this.ctx.strokeRect(x - 50, diffY - 30, 100, 50)
|
||||
this.ctx.fillStyle = diff.color
|
||||
}
|
||||
|
||||
this.ctx.textAlign = "center"
|
||||
this.ctx.fillText(diff.name, x, diffY)
|
||||
this.ctx.shadowBlur = 0
|
||||
}
|
||||
|
||||
// Draw month info with style
|
||||
this.ctx.fillStyle = "#666666"
|
||||
this.ctx.font = "20px " + (strings.font || "sans-serif")
|
||||
this.ctx.textAlign = "center"
|
||||
this.ctx.fillText("📅 当月排行 " + this.currentMonth, 640, 215)
|
||||
|
||||
// Header bar
|
||||
var headerY = 250
|
||||
var headerGradient = this.ctx.createLinearGradient(modalX, headerY, modalX, headerY + 35)
|
||||
headerGradient.addColorStop(0, "#e8eef5")
|
||||
headerGradient.addColorStop(1, "#d0dae8")
|
||||
this.ctx.fillStyle = headerGradient
|
||||
this.ctx.fillRect(modalX + 20, headerY, modalW - 40, 35)
|
||||
|
||||
this.ctx.fillStyle = "#333333"
|
||||
this.ctx.font = "bold 18px " + (strings.font || "sans-serif")
|
||||
this.ctx.textAlign = "center"
|
||||
this.ctx.fillText("排名", modalX + 80, headerY + 23)
|
||||
this.ctx.textAlign = "left"
|
||||
this.ctx.fillText("玩家", modalX + 140, headerY + 23)
|
||||
this.ctx.textAlign = "right"
|
||||
this.ctx.fillText("分数", modalX + modalW - 60, headerY + 23)
|
||||
|
||||
// Draw leaderboard entries
|
||||
var startY = 295
|
||||
var rowHeight = 38
|
||||
|
||||
this.ctx.font = "22px " + (strings.font || "sans-serif")
|
||||
this.ctx.textAlign = "left"
|
||||
|
||||
if (this.leaderboardData.length === 0) {
|
||||
this.ctx.fillStyle = "#999999"
|
||||
this.ctx.font = "24px " + (strings.font || "sans-serif")
|
||||
this.ctx.textAlign = "center"
|
||||
this.ctx.fillText("暂无排行数据", 640, startY + 120)
|
||||
} else {
|
||||
for (var i = 0; i < Math.min(this.leaderboardData.length, 15); i++) {
|
||||
var entry = this.leaderboardData[i]
|
||||
var y = startY + i * rowHeight
|
||||
var rank = entry.rank
|
||||
|
||||
// Rank background color with gradient
|
||||
var gradient
|
||||
if (rank === 1) {
|
||||
// Gold gradient for 1st place
|
||||
gradient = this.ctx.createLinearGradient(modalX + 20, y - 25, modalX + 20, y + 10)
|
||||
gradient.addColorStop(0, "#ffd700")
|
||||
gradient.addColorStop(1, "#ffed4e")
|
||||
this.ctx.fillStyle = gradient
|
||||
this.ctx.shadowColor = "#ffd700"
|
||||
this.ctx.shadowBlur = 20
|
||||
} else if (rank === 2) {
|
||||
// Silver gradient for 2nd place
|
||||
gradient = this.ctx.createLinearGradient(modalX + 20, y - 25, modalX + 20, y + 10)
|
||||
gradient.addColorStop(0, "#c0c0c0")
|
||||
gradient.addColorStop(1, "#e8e8e8")
|
||||
this.ctx.fillStyle = gradient
|
||||
this.ctx.shadowColor = "#c0c0c0"
|
||||
this.ctx.shadowBlur = 15
|
||||
} else if (rank === 3) {
|
||||
// Bronze gradient for 3rd place
|
||||
gradient = this.ctx.createLinearGradient(modalX + 20, y - 25, modalX + 20, y + 10)
|
||||
gradient.addColorStop(0, "#cd7f32")
|
||||
gradient.addColorStop(1, "#e9a86a")
|
||||
this.ctx.fillStyle = gradient
|
||||
this.ctx.shadowColor = "#cd7f32"
|
||||
this.ctx.shadowBlur = 12
|
||||
} else {
|
||||
// Regular entries with subtle gradient
|
||||
gradient = this.ctx.createLinearGradient(modalX + 20, y - 25, modalX + 20, y + 10)
|
||||
gradient.addColorStop(0, "#ffffff")
|
||||
gradient.addColorStop(1, "#f8f9fa")
|
||||
this.ctx.fillStyle = gradient
|
||||
}
|
||||
|
||||
// Rounded rectangle effect
|
||||
this.ctx.fillRect(modalX + 20, y - 25, modalW - 40, 35)
|
||||
this.ctx.shadowBlur = 0
|
||||
|
||||
// Border for entries
|
||||
if (rank <= 3) {
|
||||
this.ctx.strokeStyle = rank === 1 ? "#ffd700" : rank === 2 ? "#c0c0c0" : "#cd7f32"
|
||||
this.ctx.lineWidth = 2
|
||||
this.ctx.strokeRect(modalX + 20, y - 25, modalW - 40, 35)
|
||||
}
|
||||
|
||||
// Rank with medal emoji for top 3
|
||||
if (rank === 1) {
|
||||
this.ctx.fillStyle = "#8b6914"
|
||||
this.ctx.font = "bold 24px " + (strings.font || "sans-serif")
|
||||
this.ctx.textAlign = "center"
|
||||
this.ctx.fillText("🥇", modalX + 80, y + 2)
|
||||
} else if (rank === 2) {
|
||||
this.ctx.fillStyle = "#5c5c5c"
|
||||
this.ctx.font = "bold 24px " + (strings.font || "sans-serif")
|
||||
this.ctx.textAlign = "center"
|
||||
this.ctx.fillText("🥈", modalX + 80, y + 2)
|
||||
} else if (rank === 3) {
|
||||
this.ctx.fillStyle = "#6d4423"
|
||||
this.ctx.font = "bold 24px " + (strings.font || "sans-serif")
|
||||
this.ctx.textAlign = "center"
|
||||
this.ctx.fillText("🥉", modalX + 80, y + 2)
|
||||
} else {
|
||||
this.ctx.fillStyle = rank <= 3 ? "#ffffff" : "#555555"
|
||||
this.ctx.font = "bold 22px " + (strings.font || "sans-serif")
|
||||
this.ctx.textAlign = "center"
|
||||
this.ctx.fillText("#" + rank, modalX + 80, y + 2)
|
||||
}
|
||||
|
||||
// Display name
|
||||
this.ctx.fillStyle = rank <= 3 ? "#1a1a1a" : "#333333"
|
||||
this.ctx.font = (rank <= 3 ? "bold " : "") + "20px " + (strings.font || "sans-serif")
|
||||
this.ctx.textAlign = "left"
|
||||
var displayName = entry.display_name || entry.username
|
||||
if (displayName.length > 18) {
|
||||
displayName = displayName.substring(0, 18) + "..."
|
||||
}
|
||||
this.ctx.fillText(displayName, modalX + 140, y + 2)
|
||||
|
||||
// Score with formatting
|
||||
// Score with formatting
|
||||
var score = entry.score_value !== undefined ? entry.score_value : (entry.score && entry.score.score ? entry.score.score : 0)
|
||||
this.ctx.fillStyle = rank <= 3 ? "#1a1a1a" : "#555555"
|
||||
this.ctx.font = (rank <= 3 ? "bold " : "") + "20px " + (strings.font || "sans-serif")
|
||||
this.ctx.textAlign = "right"
|
||||
this.ctx.fillText(score.toLocaleString(), modalX + modalW - 60, y + 2)
|
||||
}
|
||||
}
|
||||
|
||||
// Draw close hint with icon
|
||||
this.ctx.fillStyle = "#888888"
|
||||
this.ctx.font = "18px " + (strings.font || "sans-serif")
|
||||
this.ctx.textAlign = "center"
|
||||
this.ctx.fillText("⌨️ 按ESC或点击外部关闭 Press ESC or click outside to close", 640, 665)
|
||||
|
||||
this.ctx.restore()
|
||||
}
|
||||
|
||||
clean() {
|
||||
if (this.keyboard) {
|
||||
this.keyboard.clean()
|
||||
}
|
||||
if (this.redrawRunning) {
|
||||
this.redrawRunning = false
|
||||
}
|
||||
pageEvents.remove(this.canvas, ["mousedown", "touchstart"])
|
||||
}
|
||||
}
|
||||
@@ -178,7 +178,93 @@ class Scoresheet{
|
||||
}
|
||||
this.game.appendChild(this.tetsuoHana)
|
||||
}
|
||||
|
||||
// Add leaderboard submit button if user is logged in
|
||||
if (account.loggedIn && !this.multiplayer) {
|
||||
this.leaderboardBtn = document.createElement("div")
|
||||
this.leaderboardBtn.id = "leaderboard-submit-btn"
|
||||
this.leaderboardBtn.innerHTML = "🏆 提交排行榜<br><small>Submit to Leaderboard</small>"
|
||||
this.leaderboardBtn.style.cssText = `
|
||||
position: fixed;
|
||||
bottom: 20px;
|
||||
right: 20px;
|
||||
padding: 15px 25px;
|
||||
background: linear-gradient(135deg, #ff6b9d, #c44db3);
|
||||
color: white;
|
||||
border-radius: 15px;
|
||||
font-size: 18px;
|
||||
font-family: ${strings.font || "sans-serif"};
|
||||
text-align: center;
|
||||
cursor: pointer;
|
||||
z-index: 1000;
|
||||
box-shadow: 0 4px 15px rgba(0,0,0,0.3);
|
||||
border: 3px solid #fff;
|
||||
transition: all 0.2s ease;
|
||||
user-select: none;
|
||||
`
|
||||
this.leaderboardBtn.onmouseover = () => {
|
||||
if (!this.leaderboardSubmitted) {
|
||||
this.leaderboardBtn.style.transform = "scale(1.05)"
|
||||
this.leaderboardBtn.style.boxShadow = "0 6px 20px rgba(0,0,0,0.4)"
|
||||
}
|
||||
}
|
||||
this.leaderboardBtn.onmouseout = () => {
|
||||
this.leaderboardBtn.style.transform = "scale(1)"
|
||||
this.leaderboardBtn.style.boxShadow = "0 4px 15px rgba(0,0,0,0.3)"
|
||||
}
|
||||
this.leaderboardBtn.onclick = () => this.onLeaderboardBtnClick()
|
||||
this.game.appendChild(this.leaderboardBtn)
|
||||
}
|
||||
}
|
||||
|
||||
onLeaderboardBtnClick() {
|
||||
if (this.leaderboardSubmitted) {
|
||||
return
|
||||
}
|
||||
|
||||
// Fallback: This is CRITICAL for cases where saveScore() failed or was skipped
|
||||
if (!this.leaderboardData) {
|
||||
console.warn("Leaderboard data missing, attempting to reconstruct...")
|
||||
var song = this.controller.selectedSong
|
||||
var results = this.resultsObj
|
||||
|
||||
if (song && results) {
|
||||
var songId = song.id || song.hash
|
||||
|
||||
if (songId) {
|
||||
this.leaderboardData = {
|
||||
songId: songId,
|
||||
difficulty: results.difficulty,
|
||||
scoreObj: Object.assign({ score: results.points }, results)
|
||||
}
|
||||
// Clean up scoreObj
|
||||
if (this.leaderboardData.scoreObj) {
|
||||
delete this.leaderboardData.scoreObj.title
|
||||
delete this.leaderboardData.scoreObj.difficulty
|
||||
delete this.leaderboardData.scoreObj.gauge
|
||||
}
|
||||
console.log("Leaderboard data reconstructed:", this.leaderboardData)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (!this.leaderboardData || !this.leaderboardData.songId) {
|
||||
this.showLeaderboardNotification("no_song_id")
|
||||
return
|
||||
}
|
||||
|
||||
// Disable button and show submitting state
|
||||
this.leaderboardBtn.innerHTML = "⏳ 提交中..."
|
||||
this.leaderboardBtn.style.background = "linear-gradient(135deg, #888, #666)"
|
||||
this.leaderboardBtn.style.cursor = "default"
|
||||
|
||||
this.submitToLeaderboard(
|
||||
this.leaderboardData.songId,
|
||||
this.leaderboardData.difficulty,
|
||||
this.leaderboardData.scoreObj
|
||||
)
|
||||
}
|
||||
|
||||
|
||||
redraw() {
|
||||
if (!this.redrawRunning) {
|
||||
@@ -926,12 +1012,24 @@ class Scoresheet{
|
||||
var title = this.controller.selectedSong.originalTitle
|
||||
var hash = this.controller.selectedSong.hash
|
||||
var difficulty = this.resultsObj.difficulty
|
||||
// Use id if available, otherwise use hash
|
||||
var songId = this.controller.selectedSong.id || hash
|
||||
var oldScore = scoreStorage.get(hash, difficulty, true)
|
||||
var clearReached = this.controller.game.rules.clearReached(this.resultsObj.gauge)
|
||||
var crown = ""
|
||||
if (clearReached) {
|
||||
crown = this.resultsObj.bad === 0 ? "gold" : "silver"
|
||||
}
|
||||
|
||||
// Store data for manual leaderboard submission
|
||||
this.leaderboardData = {
|
||||
songId: songId,
|
||||
difficulty: difficulty,
|
||||
scoreObj: Object.assign({ score: this.resultsObj.points }, this.resultsObj)
|
||||
}
|
||||
this.leaderboardSubmitted = false
|
||||
|
||||
|
||||
if (!oldScore || oldScore.points <= this.resultsObj.points) {
|
||||
if (oldScore && (oldScore.crown === "gold" || oldScore.crown === "silver" && !crown)) {
|
||||
crown = oldScore.crown
|
||||
@@ -953,6 +1051,130 @@ class Scoresheet{
|
||||
this.scoreSaved = true
|
||||
}
|
||||
|
||||
|
||||
submitToLeaderboard(songId, difficulty, scoreObj) {
|
||||
// Only submit if user is logged in and song has an ID
|
||||
if (!account.loggedIn || !songId) {
|
||||
return
|
||||
}
|
||||
|
||||
var self = this
|
||||
loader.getCsrfToken().then(token => {
|
||||
var request = new XMLHttpRequest()
|
||||
request.open("POST", "api/leaderboard/submit")
|
||||
request.setRequestHeader("Content-Type", "application/json;charset=UTF-8")
|
||||
request.setRequestHeader("X-CSRFToken", token)
|
||||
|
||||
request.onload = function () {
|
||||
if (request.status === 200) {
|
||||
try {
|
||||
var response = JSON.parse(request.responseText)
|
||||
if (response.status === "ok") {
|
||||
self.leaderboardSubmitted = true
|
||||
self.showLeaderboardNotification(response.message)
|
||||
// Update button to show success
|
||||
if (self.leaderboardBtn) {
|
||||
self.leaderboardBtn.innerHTML = "✅ 已提交<br><small>Submitted!</small>"
|
||||
self.leaderboardBtn.style.background = "linear-gradient(135deg, #4CAF50, #45a049)"
|
||||
}
|
||||
} else {
|
||||
// Show error
|
||||
self.showLeaderboardNotification("error")
|
||||
if (self.leaderboardBtn) {
|
||||
self.leaderboardBtn.innerHTML = "❌ 失败<br><small>Failed</small>"
|
||||
self.leaderboardBtn.style.background = "linear-gradient(135deg, #f44336, #d32f2f)"
|
||||
}
|
||||
}
|
||||
} catch (e) {
|
||||
console.error("Failed to parse leaderboard response:", e)
|
||||
self.showLeaderboardNotification("error")
|
||||
}
|
||||
} else {
|
||||
self.showLeaderboardNotification("error")
|
||||
if (self.leaderboardBtn) {
|
||||
self.leaderboardBtn.innerHTML = "❌ 失败<br><small>Failed</small>"
|
||||
self.leaderboardBtn.style.background = "linear-gradient(135deg, #f44336, #d32f2f)"
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
request.onerror = function () {
|
||||
self.showLeaderboardNotification("error")
|
||||
if (self.leaderboardBtn) {
|
||||
self.leaderboardBtn.innerHTML = "❌ 失败<br><small>Failed</small>"
|
||||
self.leaderboardBtn.style.background = "linear-gradient(135deg, #f44336, #d32f2f)"
|
||||
}
|
||||
}
|
||||
|
||||
request.send(JSON.stringify({
|
||||
song_id: songId,
|
||||
difficulty: difficulty,
|
||||
score: scoreObj
|
||||
}))
|
||||
}).catch(() => {
|
||||
console.log("Leaderboard submission failed")
|
||||
this.showLeaderboardNotification("error")
|
||||
if (this.leaderboardBtn) {
|
||||
this.leaderboardBtn.innerHTML = "❌ 失败<br><small>Failed</small>"
|
||||
this.leaderboardBtn.style.background = "linear-gradient(135deg, #f44336, #d32f2f)"
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
|
||||
showLeaderboardNotification(message) {
|
||||
var notification = document.createElement("div")
|
||||
notification.className = "leaderboard-notification"
|
||||
notification.style.cssText = `
|
||||
position: fixed;
|
||||
top: 20px;
|
||||
right: 20px;
|
||||
padding: 15px 25px;
|
||||
background: linear-gradient(135deg, #4a90e2, #7b68ee);
|
||||
color: white;
|
||||
border-radius: 10px;
|
||||
font-size: 16px;
|
||||
font-family: ${strings.font || "sans-serif"};
|
||||
z-index: 10000;
|
||||
box-shadow: 0 4px 15px rgba(0,0,0,0.3);
|
||||
opacity: 0;
|
||||
transform: translateX(100px);
|
||||
transition: all 0.3s ease-out;
|
||||
`
|
||||
|
||||
var text = ""
|
||||
switch (message) {
|
||||
case "score_submitted": text = "🏆 成绩已提交到排行榜!"; break
|
||||
case "score_updated": text = "🎉 排行榜成绩已更新!"; break
|
||||
case "score_not_higher": text = "📊 已有更高成绩"; break
|
||||
case "score_too_low": text = "未进入排行榜前50"; break
|
||||
case "error": text = "❌ 提交失败,请重试"; break
|
||||
case "no_song_id": text = "❌ 无法提交:歌曲ID缺失"; break
|
||||
default: text = "排行榜已更新"
|
||||
}
|
||||
notification.innerText = text
|
||||
|
||||
document.body.appendChild(notification)
|
||||
|
||||
// Trigger animation
|
||||
setTimeout(() => {
|
||||
notification.style.opacity = "1"
|
||||
notification.style.transform = "translateX(0)"
|
||||
}, 10)
|
||||
|
||||
// Remove after 3 seconds
|
||||
setTimeout(() => {
|
||||
notification.style.opacity = "0"
|
||||
notification.style.transform = "translateX(100px)"
|
||||
setTimeout(() => {
|
||||
if (notification.parentNode) {
|
||||
notification.parentNode.removeChild(notification)
|
||||
}
|
||||
}, 300)
|
||||
}, 3000)
|
||||
}
|
||||
|
||||
|
||||
clean() {
|
||||
this.keyboard.clean()
|
||||
this.gamepad.clean()
|
||||
@@ -971,10 +1193,17 @@ class Scoresheet{
|
||||
if (!this.multiplayer) {
|
||||
delete this.tetsuoHana
|
||||
}
|
||||
// Clean up leaderboard button
|
||||
if (this.leaderboardBtn && this.leaderboardBtn.parentNode) {
|
||||
this.leaderboardBtn.parentNode.removeChild(this.leaderboardBtn)
|
||||
}
|
||||
delete this.leaderboardBtn
|
||||
delete this.leaderboardData
|
||||
delete this.ctx
|
||||
delete this.canvas
|
||||
delete this.fadeScreen
|
||||
delete this.results
|
||||
delete this.rules
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -359,6 +359,7 @@ class Search{
|
||||
}
|
||||
|
||||
highlightResult(text, result) {
|
||||
if (text === null || text === undefined) return document.createDocumentFragment();
|
||||
var fragment = document.createDocumentFragment()
|
||||
var ranges = (result ? result.ranges : null) || []
|
||||
var lastIdx = 0
|
||||
|
||||
@@ -310,6 +310,12 @@ class SongSelect{
|
||||
iconName: "download",
|
||||
iconFill: "#e7cbe1",
|
||||
letterSpacing: 4
|
||||
}, {
|
||||
text: "排行榜",
|
||||
fill: "#ffd700",
|
||||
iconName: "ranking",
|
||||
iconFill: "#fff4b5",
|
||||
letterSpacing: 4
|
||||
}]
|
||||
this.optionsList = [strings.none, strings.auto, strings.netplay]
|
||||
|
||||
@@ -583,12 +589,16 @@ class SongSelect{
|
||||
} else if (name === "confirm") {
|
||||
if (this.selectedDiff === 0) {
|
||||
this.toSongSelect()
|
||||
} else if (this.selectedDiff === 1) {
|
||||
this.toOptions(1)
|
||||
} else if (this.selectedDiff === 2) {
|
||||
this.toDownload()
|
||||
} else if (this.selectedDiff === 3) {
|
||||
this.toLeaderboard()
|
||||
} else if (this.selectedDiff === 4) {
|
||||
this.toDelete()
|
||||
}else if(this.selectedDiff === 1){
|
||||
this.toOptions(1)
|
||||
} else if (false) {
|
||||
// Moved above
|
||||
} else {
|
||||
this.toLoadSong(this.selectedDiff - this.diffOptions.length, shift, ctrl)
|
||||
}
|
||||
@@ -688,12 +698,14 @@ class SongSelect{
|
||||
} else if (moveBy === 0) {
|
||||
this.selectedDiff = 0
|
||||
this.toSongSelect()
|
||||
} else if (moveBy === 1) {
|
||||
this.toOptions(1)
|
||||
} else if (moveBy === 2) {
|
||||
this.toDownload()
|
||||
} else if (moveBy === 3) {
|
||||
this.toLeaderboard()
|
||||
} else if (moveBy === 4) {
|
||||
this.toDelete()
|
||||
}else if(moveBy === 1){
|
||||
this.toOptions(1)
|
||||
} else if (moveBy === "maker") {
|
||||
window.open(this.songs[this.selectedSong].maker.url)
|
||||
} else if (moveBy === this.diffOptions.length + 4) {
|
||||
@@ -3322,4 +3334,25 @@ class SongSelect{
|
||||
alert(text);
|
||||
});
|
||||
}
|
||||
toLeaderboard() {
|
||||
var song = this.songs[this.selectedSong]
|
||||
var songId = song.id || song.hash
|
||||
|
||||
// Allow leaderboard for any song with an ID (numeric or hash)
|
||||
if (!songId) {
|
||||
return
|
||||
}
|
||||
|
||||
// Default to first available difficulty if not in a valid difficulty selection
|
||||
var selectedDiff = this.selectedDiff - this.diffOptions.length
|
||||
if (selectedDiff < 0) {
|
||||
selectedDiff = 3 // Default to oni
|
||||
}
|
||||
var diffId = this.difficultyId[selectedDiff]
|
||||
|
||||
this.clean()
|
||||
this.playSound("se_don")
|
||||
new Leaderboard().display(songId, diffId)
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
3
public/src/views/leaderboard.html
Normal file
3
public/src/views/leaderboard.html
Normal file
@@ -0,0 +1,3 @@
|
||||
<div id="leaderboard">
|
||||
<canvas id="leaderboard-canvas"></canvas>
|
||||
</div>
|
||||
133
reproduce_issue.py
Normal file
133
reproduce_issue.py
Normal file
@@ -0,0 +1,133 @@
|
||||
|
||||
import requests
|
||||
import json
|
||||
import base64
|
||||
|
||||
BASE_URL = "http://localhost:34801"
|
||||
|
||||
def register_user(username, password):
|
||||
url = f"{BASE_URL}/api/register"
|
||||
data = {"username": username, "password": password}
|
||||
try:
|
||||
response = requests.post(url, json=data)
|
||||
if response.status_code == 200:
|
||||
return response.json()
|
||||
print(f"Register failed: {response.text}")
|
||||
except Exception as e:
|
||||
print(f"Register error: {e}")
|
||||
return None
|
||||
|
||||
def login_user(username, password):
|
||||
url = f"{BASE_URL}/api/login"
|
||||
data = {"username": username, "password": password}
|
||||
session = requests.Session()
|
||||
try:
|
||||
response = session.post(url, json=data)
|
||||
if response.status_code == 200:
|
||||
return session
|
||||
print(f"Login failed: {response.text}")
|
||||
except Exception as e:
|
||||
print(f"Login error: {e}")
|
||||
return None
|
||||
|
||||
def get_csrf_token(session):
|
||||
url = f"{BASE_URL}/api/csrftoken"
|
||||
response = session.get(url)
|
||||
if response.status_code == 200:
|
||||
return response.json()['token']
|
||||
return None
|
||||
|
||||
def submit_score(session, song_id, difficulty, score_obj, csrf_token):
|
||||
url = f"{BASE_URL}/api/leaderboard/submit"
|
||||
headers = {"X-CSRFToken": csrf_token}
|
||||
data = {
|
||||
"song_id": song_id,
|
||||
"difficulty": difficulty,
|
||||
"score": score_obj
|
||||
}
|
||||
response = session.post(url, json=data, headers=headers)
|
||||
return response.json()
|
||||
|
||||
def get_leaderboard(session, song_id, difficulty):
|
||||
url = f"{BASE_URL}/api/leaderboard/get"
|
||||
params = {"song_id": song_id, "difficulty": difficulty}
|
||||
response = session.get(url, params=params)
|
||||
return response.json()
|
||||
|
||||
def main():
|
||||
username = "debug_user_1"
|
||||
password = "password123"
|
||||
|
||||
print("1. Registering/Logging in...")
|
||||
# Try login first
|
||||
session = login_user(username, password)
|
||||
if not session:
|
||||
# Register
|
||||
reg = register_user(username, password)
|
||||
if reg:
|
||||
session = login_user(username, password)
|
||||
else:
|
||||
print("Could not register or login")
|
||||
return
|
||||
|
||||
print("2. Getting CSRF token...")
|
||||
csrf_token = get_csrf_token(session)
|
||||
if not csrf_token:
|
||||
print("Could not get CSRF token")
|
||||
return
|
||||
|
||||
song_id = 1 # Assuming song 1 exists
|
||||
difficulty = "oni"
|
||||
|
||||
# Simulate scoresheet.js submission (points only)
|
||||
score_obj = {
|
||||
"points": 123456,
|
||||
"good": 100,
|
||||
"ok": 10,
|
||||
"bad": 0,
|
||||
"maxCombo": 110,
|
||||
"drumroll": 5,
|
||||
"crown": "gold"
|
||||
}
|
||||
|
||||
print(f"3. Submitting score: {score_obj['points']}")
|
||||
submit_res = submit_score(session, song_id, difficulty, score_obj, csrf_token)
|
||||
print(f"Submit response: {submit_res}")
|
||||
|
||||
print("4. Fetching leaderboard...")
|
||||
leaderboard_res = get_leaderboard(session, song_id, difficulty)
|
||||
|
||||
if leaderboard_res['status'] == 'ok':
|
||||
leaderboard = leaderboard_res['leaderboard']
|
||||
found = False
|
||||
for entry in leaderboard:
|
||||
if entry['username'] == username:
|
||||
found = True
|
||||
print(f"Found entry: {entry}")
|
||||
print(f"entry.score_value: {entry.get('score_value')}")
|
||||
print(f"entry.score: {entry.get('score')}")
|
||||
|
||||
score_value = entry.get('score_value')
|
||||
score_data = entry.get('score')
|
||||
|
||||
# Check what leaderboard.js would see
|
||||
if score_data and 'score' in score_data:
|
||||
print(f"JS would assume score: {score_data['score']}")
|
||||
else:
|
||||
print("JS would assume score: 0 (undefined)")
|
||||
|
||||
if score_value == 123456:
|
||||
print("SUCCESS: score_value is correct.")
|
||||
else:
|
||||
print(f"FAILURE: score_value is incorrect (expected 123456, got {score_value})")
|
||||
|
||||
if score_data and score_data.get('points') == 123456:
|
||||
print("SUCCESS: points preserved in score object.")
|
||||
|
||||
if not found:
|
||||
print("Entry not found in leaderboard (maybe not top 50?)")
|
||||
else:
|
||||
print(f"Failed to get leaderboard: {leaderboard_res}")
|
||||
|
||||
if __name__ == "__main__":
|
||||
main()
|
||||
12
schema.py
12
schema.py
@@ -80,3 +80,15 @@ scores_save = {
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
leaderboard_submit = {
|
||||
'$schema': 'http://json-schema.org/schema#',
|
||||
'type': 'object',
|
||||
'properties': {
|
||||
'song_id': {'type': ['number', 'string']},
|
||||
'difficulty': {'type': 'string'},
|
||||
'score': {'type': 'object'}
|
||||
},
|
||||
'required': ['song_id', 'difficulty', 'score']
|
||||
}
|
||||
|
||||
|
||||
2
setup.sh
2
setup.sh
@@ -8,7 +8,7 @@ CODENAME=${VERSION_CODENAME:-}
|
||||
VERSION=${VERSION_ID:-}
|
||||
|
||||
echo "更新系统软件源..."
|
||||
apt-get update -y
|
||||
apt-get update -y || true
|
||||
echo "安装基础依赖..."
|
||||
apt-get install -y python3 python3-venv python3-pip git ffmpeg rsync curl gnupg libcap2-bin
|
||||
|
||||
|
||||
@@ -1,12 +1,15 @@
|
||||
<!DOCTYPE html>
|
||||
<html>
|
||||
|
||||
<head>
|
||||
<meta charset="utf-8">
|
||||
<title>太鼓ウェブ - Taiko Web | (゚∀゚)</title>
|
||||
<link rel="icon" href="{{config.assets_baseurl}}img/favicon.png" type="image/png">
|
||||
<meta name="viewport" content="width=device-width, user-scalable=no">
|
||||
<meta name="description" content="2025年最新の無料オンラインゲームの パソコンとスマホのブラウザ向けの太鼓の達人シミュレータ 🥁 Taiko no Tatsujin rhythm game simulator for desktop and mobile browsers">
|
||||
<meta name="keywords" content="taiko no tatsujin, taiko, don chan, online, rhythm, browser, html5, game, for browsers, pc, arcade, emulator, free, download, website, 太鼓の達人, 太鼓ウェブ, 太鼓之達人, 太鼓達人, 太鼓网页, 网页版, 太鼓網頁, 網頁版, 태고의 달인, 태고 웹">
|
||||
<meta name="description"
|
||||
content="2026年最新の無料オンラインゲームの パソコンとスマホのブラウザ向けの太鼓の達人シミュレータ 🥁 Taiko no Tatsujin rhythm game simulator for desktop and mobile browsers">
|
||||
<meta name="keywords"
|
||||
content="taiko no tatsujin, taiko, don chan, online, rhythm, browser, html5, game, for browsers, pc, arcade, emulator, free, download, website, 太鼓の達人, 太鼓ウェブ, 太鼓之達人, 太鼓達人, 太鼓网页, 网页版, 太鼓網頁, 網頁版, 태고의 달인, 태고 웹">
|
||||
<meta name="robots" content="notranslate">
|
||||
<meta name="robots" content="noimageindex">
|
||||
<meta name="color-scheme" content="only light">
|
||||
@@ -24,14 +27,17 @@
|
||||
<script src="src/js/lib/jszip.js"></script>
|
||||
|
||||
</head>
|
||||
|
||||
<body>
|
||||
<div id="assets"></div>
|
||||
<div id="screen" class="pattern-bg"></div>
|
||||
<div data-nosnippet id="version">
|
||||
{% if version.version and version.commit_short and version.commit %}
|
||||
<a href="{{version.url}}commit/{{version.commit}}" target="_blank" rel="noopener" id="version-link" class="stroke-sub" alt="vLightNova 1.0.0">vLightNova 1.0.0</a>
|
||||
<a href="{{version.url}}commit/{{version.commit}}" target="_blank" rel="noopener" id="version-link"
|
||||
class="stroke-sub" alt="vLightNova 1.1.0">vLightNova 1.1.0</a>
|
||||
{% else %}
|
||||
<a target="_blank" rel="noopener" id="version-link" class="stroke-sub" alt="vLightNova 1.0.0">vLightNova 1.0.0</a>
|
||||
<a target="_blank" rel="noopener" id="version-link" class="stroke-sub" alt="vLightNova 1.1.0">vLightNova
|
||||
1.1.0</a>
|
||||
{% endif %}
|
||||
</div>
|
||||
<script src="src/js/browsersupport.js?{{version.commit_short}}"></script>
|
||||
@@ -43,4 +49,5 @@
|
||||
</div>
|
||||
</noscript>
|
||||
</body>
|
||||
|
||||
</html>
|
||||
32
test_frontend_logic.js
Normal file
32
test_frontend_logic.js
Normal file
@@ -0,0 +1,32 @@
|
||||
|
||||
// Simulation of song objects
|
||||
const songs = [
|
||||
{ name: "Server Song", id: 123, hash: "hash123" },
|
||||
{ name: "Custom Song (No ID)", id: undefined, hash: "hashCustom" },
|
||||
{ name: "Custom Song (Null ID)", id: null, hash: "hashNull" },
|
||||
{ name: "Edge Case (ID 0)", id: 0, hash: "hashZero" } // Checking if behavior is acceptable
|
||||
];
|
||||
|
||||
console.log("=== Frontend Logic Test: Song ID Fallback ===");
|
||||
|
||||
songs.forEach(song => {
|
||||
// Logic from scoresheet.js / songselect.js
|
||||
const songId = song.id || song.hash;
|
||||
|
||||
console.log(`Song: ${song.name}`);
|
||||
console.log(` Raw ID: ${song.id}, Hash: ${song.hash}`);
|
||||
console.log(` Resolved songId: ${songId}`);
|
||||
|
||||
if (song.id && songId === song.id) {
|
||||
console.log(" ✅ Correctly used ID");
|
||||
} else if (!song.id && songId === song.hash) {
|
||||
console.log(" ✅ Correctly fell back to Hash");
|
||||
} else if (song.id === 0 && songId === song.hash) {
|
||||
console.log(" ⚠️ ID was 0, used Hash. (Acceptable if ID > 0 always)");
|
||||
} else {
|
||||
console.log(" ❌ FAILED logic mismatch");
|
||||
}
|
||||
console.log("---");
|
||||
});
|
||||
|
||||
console.log("Tests Completed.");
|
||||
Reference in New Issue
Block a user