Add auto-submit to leaderboard and argparse support for app.py
This commit is contained in:
@@ -1,8 +1,8 @@
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class Scoresheet{
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class Scoresheet {
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constructor(...args){
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constructor(...args) {
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this.init(...args)
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this.init(...args)
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}
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}
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init(controller, results, multiplayer, touchEnabled){
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init(controller, results, multiplayer, touchEnabled) {
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this.controller = controller
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this.controller = controller
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this.resultsObj = results
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this.resultsObj = results
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this.player = [multiplayer ? (p2.player === 1 ? 0 : 1) : 0]
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this.player = [multiplayer ? (p2.player === 1 ? 0 : 1) : 0]
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@@ -11,12 +11,12 @@ class Scoresheet{
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this.results[player0] = {}
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this.results[player0] = {}
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this.rules = []
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this.rules = []
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this.rules[player0] = this.controller.game.rules
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this.rules[player0] = this.controller.game.rules
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if(multiplayer){
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if (multiplayer) {
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this.player.push(p2.player === 2 ? 0 : 1)
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this.player.push(p2.player === 2 ? 0 : 1)
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this.results[this.player[1]] = p2.results
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this.results[this.player[1]] = p2.results
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this.rules[this.player[1]] = this.controller.syncWith.game.rules
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this.rules[this.player[1]] = this.controller.syncWith.game.rules
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}
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}
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for(var i in results){
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for (var i in results) {
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this.results[player0][i] = results[i] === null ? null : results[i].toString()
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this.results[player0][i] = results[i] === null ? null : results[i].toString()
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}
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}
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this.multiplayer = multiplayer
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this.multiplayer = multiplayer
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@@ -26,10 +26,10 @@ class Scoresheet{
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this.ctx = this.canvas.getContext("2d")
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this.ctx = this.canvas.getContext("2d")
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var resolution = settings.getItem("resolution")
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var resolution = settings.getItem("resolution")
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var noSmoothing = resolution === "low" || resolution === "lowest"
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var noSmoothing = resolution === "low" || resolution === "lowest"
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if(noSmoothing){
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if (noSmoothing) {
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this.ctx.imageSmoothingEnabled = false
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this.ctx.imageSmoothingEnabled = false
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}
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}
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if(resolution === "lowest"){
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if (resolution === "lowest") {
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this.canvas.style.imageRendering = "pixelated"
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this.canvas.style.imageRendering = "pixelated"
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}
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}
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this.game = document.getElementById("game")
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this.game = document.getElementById("game")
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@@ -78,12 +78,12 @@ class Scoresheet{
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assets.sounds["bgm_result"].playLoop(3, false, 0, 0.847, 17.689)
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assets.sounds["bgm_result"].playLoop(3, false, 0, 0.847, 17.689)
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this.session = p2.session
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this.session = p2.session
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if(this.session){
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if (this.session) {
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if(p2.getMessage("songsel")){
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if (p2.getMessage("songsel")) {
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this.toSongsel(true)
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this.toSongsel(true)
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}
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}
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pageEvents.add(p2, "message", response => {
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pageEvents.add(p2, "message", response => {
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if(response.type === "songsel"){
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if (response.type === "songsel") {
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this.toSongsel(true)
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this.toSongsel(true)
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}
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}
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})
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})
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@@ -100,51 +100,51 @@ class Scoresheet{
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touchEvents: controller.view.touchEvents
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touchEvents: controller.view.touchEvents
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})
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})
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}
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}
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keyDown(pressed){
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keyDown(pressed) {
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if(pressed && this.redrawing){
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if (pressed && this.redrawing) {
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this.toNext()
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this.toNext()
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}
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}
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}
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}
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mouseDown(event){
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mouseDown(event) {
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if(event.type === "touchstart"){
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if (event.type === "touchstart") {
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event.preventDefault()
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event.preventDefault()
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this.canvas.style.cursor = ""
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this.canvas.style.cursor = ""
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this.state.pointerLocked = true
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this.state.pointerLocked = true
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}else{
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} else {
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this.state.pointerLocked = false
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this.state.pointerLocked = false
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if(event.which !== 1){
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if (event.which !== 1) {
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return
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return
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}
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}
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}
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}
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this.toNext()
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this.toNext()
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}
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}
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toNext(){
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toNext() {
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var elapsed = this.getMS() - this.state.screenMS
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var elapsed = this.getMS() - this.state.screenMS
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if(this.state.screen === "fadeIn" && elapsed >= this.state.startDelay){
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if (this.state.screen === "fadeIn" && elapsed >= this.state.startDelay) {
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this.toScoresShown()
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this.toScoresShown()
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}else if(this.state.screen === "scoresShown" && elapsed >= 1000){
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} else if (this.state.screen === "scoresShown" && elapsed >= 1000) {
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this.toSongsel()
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this.toSongsel()
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}
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}
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}
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}
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toScoresShown(){
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toScoresShown() {
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if(!p2.session){
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if (!p2.session) {
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this.state.screen = "scoresShown"
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this.state.screen = "scoresShown"
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this.state.screenMS = this.getMS()
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this.state.screenMS = this.getMS()
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this.controller.playSound("neiro_1_don", 0, true)
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this.controller.playSound("neiro_1_don", 0, true)
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}
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}
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}
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}
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toSongsel(fromP2){
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toSongsel(fromP2) {
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if(!p2.session || fromP2){
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if (!p2.session || fromP2) {
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snd.musicGain.fadeOut(0.5)
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snd.musicGain.fadeOut(0.5)
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this.state.screen = "fadeOut"
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this.state.screen = "fadeOut"
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this.state.screenMS = this.getMS()
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this.state.screenMS = this.getMS()
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if(!fromP2){
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if (!fromP2) {
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this.controller.playSound("neiro_1_don", 0, true)
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this.controller.playSound("neiro_1_don", 0, true)
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}
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}
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}
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}
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}
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}
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startRedraw(){
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startRedraw() {
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this.redrawing = true
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this.redrawing = true
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requestAnimationFrame(this.redrawBind)
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requestAnimationFrame(this.redrawBind)
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this.winW = null
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this.winW = null
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@@ -152,7 +152,7 @@ class Scoresheet{
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pageEvents.add(this.canvas, ["mousedown", "touchstart"], this.mouseDown.bind(this))
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pageEvents.add(this.canvas, ["mousedown", "touchstart"], this.mouseDown.bind(this))
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if(!this.multiplayer){
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if (!this.multiplayer) {
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this.tetsuoHana = document.createElement("div")
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this.tetsuoHana = document.createElement("div")
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this.tetsuoHana.id = "tetsuohana"
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this.tetsuoHana.id = "tetsuohana"
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var flowersBg = "url('" + assets.image["results_flowers"].src + "')"
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var flowersBg = "url('" + assets.image["results_flowers"].src + "')"
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@@ -160,12 +160,12 @@ class Scoresheet{
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var tetsuoHanaBg = "url('" + assets.image["results_tetsuohana" + (debugObj.state === "closed" ? "" : "2")].src + "')"
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var tetsuoHanaBg = "url('" + assets.image["results_tetsuohana" + (debugObj.state === "closed" ? "" : "2")].src + "')"
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var id = ["flowers1", "flowers2", "mikoshi", "tetsuo", "hana"]
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var id = ["flowers1", "flowers2", "mikoshi", "tetsuo", "hana"]
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var bg = [flowersBg, flowersBg, mikoshiBg, tetsuoHanaBg, tetsuoHanaBg]
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var bg = [flowersBg, flowersBg, mikoshiBg, tetsuoHanaBg, tetsuoHanaBg]
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for(var i = 0; i < id.length; i++){
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for (var i = 0; i < id.length; i++) {
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if(id[i] === "mikoshi"){
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if (id[i] === "mikoshi") {
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var divOut = document.createElement("div")
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var divOut = document.createElement("div")
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divOut.id = id[i] + "-out"
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divOut.id = id[i] + "-out"
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this.tetsuoHana.appendChild(divOut)
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this.tetsuoHana.appendChild(divOut)
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}else{
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} else {
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var divOut = this.tetsuoHana
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var divOut = this.tetsuoHana
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}
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}
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var div = document.createElement("div")
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var div = document.createElement("div")
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@@ -180,16 +180,16 @@ class Scoresheet{
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}
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}
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}
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}
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redraw(){
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redraw() {
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if(!this.redrawRunning){
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if (!this.redrawRunning) {
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return
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return
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}
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}
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if(this.redrawing){
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if (this.redrawing) {
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requestAnimationFrame(this.redrawBind)
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requestAnimationFrame(this.redrawBind)
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}
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}
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var ms = this.getMS()
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var ms = this.getMS()
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if(!this.redrawRunning){
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if (!this.redrawRunning) {
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return
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return
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}
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}
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@@ -200,11 +200,11 @@ class Scoresheet{
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var winH = lastHeight
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var winH = lastHeight
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this.pixelRatio = window.devicePixelRatio || 1
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this.pixelRatio = window.devicePixelRatio || 1
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var resolution = settings.getItem("resolution")
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var resolution = settings.getItem("resolution")
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if(resolution === "medium"){
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if (resolution === "medium") {
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this.pixelRatio *= 0.75
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this.pixelRatio *= 0.75
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}else if(resolution === "low"){
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} else if (resolution === "low") {
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this.pixelRatio *= 0.5
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this.pixelRatio *= 0.5
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}else if(resolution === "lowest"){
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} else if (resolution === "lowest") {
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this.pixelRatio *= 0.25
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this.pixelRatio *= 0.25
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}
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}
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winW *= this.pixelRatio
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winW *= this.pixelRatio
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@@ -213,8 +213,8 @@ class Scoresheet{
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var ratioY = winH / 720
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var ratioY = winH / 720
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var ratio = (ratioX < ratioY ? ratioX : ratioY)
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var ratio = (ratioX < ratioY ? ratioX : ratioY)
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if(this.redrawing){
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if (this.redrawing) {
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if(this.winW !== winW || this.winH !== winH){
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if (this.winW !== winW || this.winH !== winH) {
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this.canvas.width = Math.max(1, winW)
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this.canvas.width = Math.max(1, winW)
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this.canvas.height = Math.max(1, winH)
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this.canvas.height = Math.max(1, winH)
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ctx.scale(ratio, ratio)
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ctx.scale(ratio, ratio)
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@@ -224,37 +224,37 @@ class Scoresheet{
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this.canvasCache.resize(winW / ratio, 80 + 1, ratio)
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this.canvasCache.resize(winW / ratio, 80 + 1, ratio)
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this.nameplateCache.resize(274, 134, ratio + 0.2)
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this.nameplateCache.resize(274, 134, ratio + 0.2)
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if(!this.multiplayer){
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if (!this.multiplayer) {
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this.tetsuoHana.style.setProperty("--scale", ratio / this.pixelRatio)
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this.tetsuoHana.style.setProperty("--scale", ratio / this.pixelRatio)
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if(this.tetsuoHanaClass === "dance"){
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if (this.tetsuoHanaClass === "dance") {
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this.tetsuoHana.classList.remove("dance", "dance2")
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this.tetsuoHana.classList.remove("dance", "dance2")
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setTimeout(()=>{
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setTimeout(() => {
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this.tetsuoHana.classList.add("dance2")
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this.tetsuoHana.classList.add("dance2")
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},50)
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}, 50)
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}else if(this.tetsuoHanaClass === "failed"){
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} else if (this.tetsuoHanaClass === "failed") {
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this.tetsuoHana.classList.remove("failed")
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this.tetsuoHana.classList.remove("failed")
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setTimeout(()=>{
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setTimeout(() => {
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this.tetsuoHana.classList.add("failed")
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this.tetsuoHana.classList.add("failed")
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},50)
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}, 50)
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}
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}
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}
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}
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}else if(!document.hasFocus() && this.state.screen === "scoresShown"){
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} else if (!document.hasFocus() && this.state.screen === "scoresShown") {
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if(this.state["countup0"]){
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if (this.state["countup0"]) {
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this.stopSound("se_results_countup", 0)
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this.stopSound("se_results_countup", 0)
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}
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}
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if(this.state["countup1"]){
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if (this.state["countup1"]) {
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this.stopSound("se_results_countup", 1)
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this.stopSound("se_results_countup", 1)
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}
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}
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return
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return
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}else{
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} else {
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ctx.clearRect(0, 0, winW / ratio, winH / ratio)
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ctx.clearRect(0, 0, winW / ratio, winH / ratio)
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}
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}
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}else{
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} else {
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ctx.scale(ratio, ratio)
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ctx.scale(ratio, ratio)
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if(!this.canvasCache.canvas){
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if (!this.canvasCache.canvas) {
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this.canvasCache.resize(winW / ratio, 80 + 1, ratio)
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this.canvasCache.resize(winW / ratio, 80 + 1, ratio)
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}
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}
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if(!this.nameplateCache.canvas){
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if (!this.nameplateCache.canvas) {
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this.nameplateCache.resize(274, 67, ratio + 0.2)
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this.nameplateCache.resize(274, 67, ratio + 0.2)
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}
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}
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}
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}
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@@ -272,14 +272,14 @@ class Scoresheet{
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var bgOffset = 0
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var bgOffset = 0
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var elapsed = ms - this.state.screenMS
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var elapsed = ms - this.state.screenMS
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if(this.state.screen === "fadeIn" && elapsed < 1000){
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if (this.state.screen === "fadeIn" && elapsed < 1000) {
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bgOffset = Math.min(1, this.draw.easeIn(1 - elapsed / 1000)) * (winH / 2)
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bgOffset = Math.min(1, this.draw.easeIn(1 - elapsed / 1000)) * (winH / 2)
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}
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}
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if((this.state.screen !== "fadeIn" || elapsed >= 1000) && !this.scoreSaved){
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if ((this.state.screen !== "fadeIn" || elapsed >= 1000) && !this.scoreSaved) {
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this.saveScore()
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this.saveScore()
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}
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}
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if(bgOffset){
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if (bgOffset) {
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ctx.save()
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ctx.save()
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ctx.translate(0, -bgOffset)
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ctx.translate(0, -bgOffset)
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}
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}
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@@ -297,7 +297,7 @@ class Scoresheet{
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ctx.fillRect(0, winH / 2 - 12, winW, 12)
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ctx.fillRect(0, winH / 2 - 12, winW, 12)
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ctx.fillStyle = "rgba(0, 0, 0, 0.25)"
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ctx.fillStyle = "rgba(0, 0, 0, 0.25)"
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ctx.fillRect(0, winH / 2, winW, 20)
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ctx.fillRect(0, winH / 2, winW, 20)
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if(bgOffset !== 0){
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if (bgOffset !== 0) {
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ctx.fillStyle = "#000"
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ctx.fillStyle = "#000"
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ctx.fillRect(0, winH / 2 - 2, winW, 2)
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ctx.fillRect(0, winH / 2 - 2, winW, 2)
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}
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}
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@@ -306,7 +306,7 @@ class Scoresheet{
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ctx.fillStyle = "#bf2900"
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ctx.fillStyle = "#bf2900"
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ctx.fillRect(0, frameTop + 64, winW, 8)
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ctx.fillRect(0, frameTop + 64, winW, 8)
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if(bgOffset){
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if (bgOffset) {
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ctx.restore()
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ctx.restore()
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ctx.save()
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ctx.save()
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ctx.translate(0, bgOffset)
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ctx.translate(0, bgOffset)
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@@ -325,9 +325,9 @@ class Scoresheet{
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ctx.fillStyle = this.multiplayer ? "rgba(138, 245, 247, 0.5)" : "rgba(249, 163, 149, 0.5)"
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ctx.fillStyle = this.multiplayer ? "rgba(138, 245, 247, 0.5)" : "rgba(249, 163, 149, 0.5)"
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ctx.fillRect(0, winH / 2, winW, 12)
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ctx.fillRect(0, winH / 2, winW, 12)
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ctx.fillStyle = "#000"
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ctx.fillStyle = "#000"
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if(bgOffset === 0){
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if (bgOffset === 0) {
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ctx.fillRect(0, winH / 2 - 2, winW, 4)
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ctx.fillRect(0, winH / 2 - 2, winW, 4)
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}else{
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} else {
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ctx.fillRect(0, winH / 2, winW, 2)
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ctx.fillRect(0, winH / 2, winW, 2)
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}
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}
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ctx.fillStyle = this.multiplayer ? "#6bbec0" : "#fa4529"
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ctx.fillStyle = this.multiplayer ? "#6bbec0" : "#fa4529"
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@@ -337,46 +337,46 @@ class Scoresheet{
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ctx.fillStyle = this.multiplayer ? "#a8e0e0" : "#ff9b7a"
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ctx.fillStyle = this.multiplayer ? "#a8e0e0" : "#ff9b7a"
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ctx.fillRect(0, winH - frameTop - 66, winW, 2)
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ctx.fillRect(0, winH - frameTop - 66, winW, 2)
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if(bgOffset){
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if (bgOffset) {
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ctx.restore()
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ctx.restore()
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}
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}
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if(this.state.screen === "scoresShown" || this.state.screen === "fadeOut"){
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if (this.state.screen === "scoresShown" || this.state.screen === "fadeOut") {
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var elapsed = Infinity
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var elapsed = Infinity
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}else if(this.redrawing){
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} else if (this.redrawing) {
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var elapsed = ms - this.state.screenMS - this.state.startDelay
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var elapsed = ms - this.state.screenMS - this.state.startDelay
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}else{
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} else {
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var elapsed = 0
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var elapsed = 0
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}
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}
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var rules = this.controller.game.rules
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var rules = this.controller.game.rules
|
||||||
var failedOffset = rules.clearReached(this.results[this.player[0]].gauge) ? 0 : -2000
|
var failedOffset = rules.clearReached(this.results[this.player[0]].gauge) ? 0 : -2000
|
||||||
if(players === 2 && failedOffset !== 0){
|
if (players === 2 && failedOffset !== 0) {
|
||||||
var p2results = this.results[this.player[1]]
|
var p2results = this.results[this.player[1]]
|
||||||
if(p2results && this.controller.syncWith.game.rules.clearReached(p2results.gauge)){
|
if (p2results && this.controller.syncWith.game.rules.clearReached(p2results.gauge)) {
|
||||||
failedOffset = 0
|
failedOffset = 0
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if(elapsed >= 3100 + failedOffset){
|
if (elapsed >= 3100 + failedOffset) {
|
||||||
for(var p = 0; p < players; p++){
|
for (var p = 0; p < players; p++) {
|
||||||
ctx.save()
|
ctx.save()
|
||||||
var results = this.results[p]
|
var results = this.results[p]
|
||||||
if(!results){
|
if (!results) {
|
||||||
continue
|
continue
|
||||||
}
|
}
|
||||||
var clear = this.rules[p].clearReached(results.gauge)
|
var clear = this.rules[p].clearReached(results.gauge)
|
||||||
if(p === 1 || !this.multiplayer && clear){
|
if (p === 1 || !this.multiplayer && clear) {
|
||||||
ctx.translate(0, 290)
|
ctx.translate(0, 290)
|
||||||
}
|
}
|
||||||
if(clear){
|
if (clear) {
|
||||||
ctx.globalCompositeOperation = "lighter"
|
ctx.globalCompositeOperation = "lighter"
|
||||||
}
|
}
|
||||||
ctx.globalAlpha = Math.min(1, Math.max(0, (elapsed - (3100 + failedOffset)) / 500)) * 0.5
|
ctx.globalAlpha = Math.min(1, Math.max(0, (elapsed - (3100 + failedOffset)) / 500)) * 0.5
|
||||||
var grd = ctx.createLinearGradient(0, frameTop + 72, 0, frameTop + 368)
|
var grd = ctx.createLinearGradient(0, frameTop + 72, 0, frameTop + 368)
|
||||||
grd.addColorStop(0, "#000")
|
grd.addColorStop(0, "#000")
|
||||||
if(clear){
|
if (clear) {
|
||||||
grd.addColorStop(1, "#ffffba")
|
grd.addColorStop(1, "#ffffba")
|
||||||
}else{
|
} else {
|
||||||
grd.addColorStop(1, "transparent")
|
grd.addColorStop(1, "transparent")
|
||||||
}
|
}
|
||||||
ctx.fillStyle = grd
|
ctx.fillStyle = grd
|
||||||
@@ -385,10 +385,10 @@ class Scoresheet{
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if(elapsed >= 0){
|
if (elapsed >= 0) {
|
||||||
if(this.state.hasPointer === 0){
|
if (this.state.hasPointer === 0) {
|
||||||
this.state.hasPointer = 1
|
this.state.hasPointer = 1
|
||||||
if(!this.state.pointerLocked){
|
if (!this.state.pointerLocked) {
|
||||||
this.canvas.style.cursor = this.session ? "" : "pointer"
|
this.canvas.style.cursor = this.session ? "" : "pointer"
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -416,13 +416,13 @@ class Scoresheet{
|
|||||||
letterSpacing: strings.id === "en" ? 0 : 3,
|
letterSpacing: strings.id === "en" ? 0 : 3,
|
||||||
forceShadow: true
|
forceShadow: true
|
||||||
}, [
|
}, [
|
||||||
{x: -2, y: -2, outline: "#000", letterBorder: 22},
|
{ x: -2, y: -2, outline: "#000", letterBorder: 22 },
|
||||||
{},
|
{},
|
||||||
{x: 2, y: 2, shadow: [2, 2, 7]},
|
{ x: 2, y: 2, shadow: [2, 2, 7] },
|
||||||
{x: 2, y: 2, outline: "#ad1516", letterBorder: 10},
|
{ x: 2, y: 2, outline: "#ad1516", letterBorder: 10 },
|
||||||
{x: -2, y: -2, outline: "#ff797b"},
|
{ x: -2, y: -2, outline: "#ff797b" },
|
||||||
{outline: "#f70808"},
|
{ outline: "#f70808" },
|
||||||
{fill: "#fff", shadow: [-1, 1, 3, 1.5]}
|
{ fill: "#fff", shadow: [-1, 1, 3, 1.5] }
|
||||||
])
|
])
|
||||||
|
|
||||||
this.draw.layeredText({
|
this.draw.layeredText({
|
||||||
@@ -436,18 +436,18 @@ class Scoresheet{
|
|||||||
align: "right",
|
align: "right",
|
||||||
forceShadow: true
|
forceShadow: true
|
||||||
}, [
|
}, [
|
||||||
{outline: "#000", letterBorder: 10, shadow: [1, 1, 3]},
|
{ outline: "#000", letterBorder: 10, shadow: [1, 1, 3] },
|
||||||
{fill: "#fff"}
|
{ fill: "#fff" }
|
||||||
])
|
])
|
||||||
})
|
})
|
||||||
|
|
||||||
ctx.save()
|
ctx.save()
|
||||||
for(var p = 0; p < players; p++){
|
for (var p = 0; p < players; p++) {
|
||||||
var results = this.results[p]
|
var results = this.results[p]
|
||||||
if(!results){
|
if (!results) {
|
||||||
continue
|
continue
|
||||||
}
|
}
|
||||||
if(p === 1){
|
if (p === 1) {
|
||||||
ctx.translate(0, p2Offset)
|
ctx.translate(0, p2Offset)
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -470,9 +470,9 @@ class Scoresheet{
|
|||||||
ctx.miterLimit = 10
|
ctx.miterLimit = 10
|
||||||
|
|
||||||
var defaultName = p === 0 ? strings.defaultName : strings.default2PName
|
var defaultName = p === 0 ? strings.defaultName : strings.default2PName
|
||||||
if(p === this.player[0]){
|
if (p === this.player[0]) {
|
||||||
var name = account.loggedIn ? account.displayName : defaultName
|
var name = account.loggedIn ? account.displayName : defaultName
|
||||||
}else{
|
} else {
|
||||||
var name = results.name || defaultName
|
var name = results.name || defaultName
|
||||||
}
|
}
|
||||||
this.nameplateCache.get({
|
this.nameplateCache.get({
|
||||||
@@ -493,7 +493,7 @@ class Scoresheet{
|
|||||||
})
|
})
|
||||||
})
|
})
|
||||||
|
|
||||||
if(this.controller.autoPlayEnabled){
|
if (this.controller.autoPlayEnabled) {
|
||||||
ctx.drawImage(assets.image["badge_auto"],
|
ctx.drawImage(assets.image["badge_auto"],
|
||||||
431, 311, 34, 34
|
431, 311, 34, 34
|
||||||
)
|
)
|
||||||
@@ -549,8 +549,8 @@ class Scoresheet{
|
|||||||
align: "right",
|
align: "right",
|
||||||
width: 36
|
width: 36
|
||||||
}, [
|
}, [
|
||||||
{fill: "#fff"},
|
{ fill: "#fff" },
|
||||||
{outline: "#000", letterBorder: 0.5}
|
{ outline: "#000", letterBorder: 0.5 }
|
||||||
])
|
])
|
||||||
|
|
||||||
this.draw.score({
|
this.draw.score({
|
||||||
@@ -590,8 +590,8 @@ class Scoresheet{
|
|||||||
width: 154,
|
width: 154,
|
||||||
letterSpacing: strings.id === "ja" ? 1 : 0
|
letterSpacing: strings.id === "ja" ? 1 : 0
|
||||||
}, [
|
}, [
|
||||||
{outline: "#000", letterBorder: 8},
|
{ outline: "#000", letterBorder: 8 },
|
||||||
{fill: grd}
|
{ fill: grd }
|
||||||
])
|
])
|
||||||
this.draw.layeredText({
|
this.draw.layeredText({
|
||||||
ctx: ctx,
|
ctx: ctx,
|
||||||
@@ -604,8 +604,8 @@ class Scoresheet{
|
|||||||
width: 154,
|
width: 154,
|
||||||
letterSpacing: strings.id === "ja" ? 4 : 0
|
letterSpacing: strings.id === "ja" ? 4 : 0
|
||||||
}, [
|
}, [
|
||||||
{outline: "#000", letterBorder: 8},
|
{ outline: "#000", letterBorder: 8 },
|
||||||
{fill: "#ffc700"}
|
{ fill: "#ffc700" }
|
||||||
])
|
])
|
||||||
}
|
}
|
||||||
ctx.restore()
|
ctx.restore()
|
||||||
@@ -613,15 +613,15 @@ class Scoresheet{
|
|||||||
ctx.restore()
|
ctx.restore()
|
||||||
}
|
}
|
||||||
|
|
||||||
if(!this.multiplayer){
|
if (!this.multiplayer) {
|
||||||
if(elapsed >= 400 && elapsed < 3100 + failedOffset){
|
if (elapsed >= 400 && elapsed < 3100 + failedOffset) {
|
||||||
if(this.tetsuoHanaClass !== "fadein"){
|
if (this.tetsuoHanaClass !== "fadein") {
|
||||||
this.tetsuoHana.classList.add("fadein")
|
this.tetsuoHana.classList.add("fadein")
|
||||||
this.tetsuoHanaClass = "fadein"
|
this.tetsuoHanaClass = "fadein"
|
||||||
}
|
}
|
||||||
}else if(elapsed >= 3100 + failedOffset){
|
} else if (elapsed >= 3100 + failedOffset) {
|
||||||
if(this.tetsuoHanaClass !== "dance" && this.tetsuoHanaClass !== "failed"){
|
if (this.tetsuoHanaClass !== "dance" && this.tetsuoHanaClass !== "failed") {
|
||||||
if(this.tetsuoHanaClass){
|
if (this.tetsuoHanaClass) {
|
||||||
this.tetsuoHana.classList.remove(this.tetsuoHanaClass)
|
this.tetsuoHana.classList.remove(this.tetsuoHanaClass)
|
||||||
}
|
}
|
||||||
this.tetsuoHanaClass = this.rules[this.player[0]].clearReached(this.results[this.player[0]].gauge) ? "dance" : "failed"
|
this.tetsuoHanaClass = this.rules[this.player[0]].clearReached(this.results[this.player[0]].gauge) ? "dance" : "failed"
|
||||||
@@ -630,19 +630,19 @@ class Scoresheet{
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if(elapsed >= 800){
|
if (elapsed >= 800) {
|
||||||
ctx.save()
|
ctx.save()
|
||||||
ctx.setTransform(1, 0, 0, 1, 0, 0)
|
ctx.setTransform(1, 0, 0, 1, 0, 0)
|
||||||
this.draw.alpha(Math.min(1, (elapsed - 800) / 500), ctx, ctx => {
|
this.draw.alpha(Math.min(1, (elapsed - 800) / 500), ctx, ctx => {
|
||||||
ctx.scale(ratio, ratio)
|
ctx.scale(ratio, ratio)
|
||||||
ctx.translate(frameLeft, frameTop)
|
ctx.translate(frameLeft, frameTop)
|
||||||
|
|
||||||
for(var p = 0; p < players; p++){
|
for (var p = 0; p < players; p++) {
|
||||||
var results = this.results[p]
|
var results = this.results[p]
|
||||||
if(!results){
|
if (!results) {
|
||||||
continue
|
continue
|
||||||
}
|
}
|
||||||
if(p === 1){
|
if (p === 1) {
|
||||||
ctx.translate(0, p2Offset)
|
ctx.translate(0, p2Offset)
|
||||||
}
|
}
|
||||||
var w = 712
|
var w = 712
|
||||||
@@ -670,50 +670,50 @@ class Scoresheet{
|
|||||||
ctx.restore()
|
ctx.restore()
|
||||||
}
|
}
|
||||||
|
|
||||||
if(elapsed >= 1200){
|
if (elapsed >= 1200) {
|
||||||
ctx.save()
|
ctx.save()
|
||||||
ctx.setTransform(1, 0, 0, 1, 0, 0)
|
ctx.setTransform(1, 0, 0, 1, 0, 0)
|
||||||
var noCrownResultWait = -2000;
|
var noCrownResultWait = -2000;
|
||||||
|
|
||||||
for(var p = 0; p < players; p++){
|
for (var p = 0; p < players; p++) {
|
||||||
var results = this.results[p]
|
var results = this.results[p]
|
||||||
if(!results){
|
if (!results) {
|
||||||
continue
|
continue
|
||||||
}
|
}
|
||||||
var crownType = null
|
var crownType = null
|
||||||
if(this.rules[p].clearReached(results.gauge)){
|
if (this.rules[p].clearReached(results.gauge)) {
|
||||||
crownType = results.bad === "0" ? "gold" : "silver"
|
crownType = results.bad === "0" ? "gold" : "silver"
|
||||||
}
|
}
|
||||||
if(crownType !== null){
|
if (crownType !== null) {
|
||||||
noCrownResultWait = 0;
|
noCrownResultWait = 0;
|
||||||
var amount = Math.min(1, (elapsed - 1200) / 450)
|
var amount = Math.min(1, (elapsed - 1200) / 450)
|
||||||
this.draw.alpha(this.draw.easeIn(amount), ctx, ctx => {
|
this.draw.alpha(this.draw.easeIn(amount), ctx, ctx => {
|
||||||
ctx.save()
|
ctx.save()
|
||||||
ctx.scale(ratio, ratio)
|
ctx.scale(ratio, ratio)
|
||||||
ctx.translate(frameLeft, frameTop)
|
ctx.translate(frameLeft, frameTop)
|
||||||
if(p === 1){
|
if (p === 1) {
|
||||||
ctx.translate(0, p2Offset)
|
ctx.translate(0, p2Offset)
|
||||||
}
|
}
|
||||||
|
|
||||||
var crownScale = 1
|
var crownScale = 1
|
||||||
var shine = 0
|
var shine = 0
|
||||||
if(amount < 1){
|
if (amount < 1) {
|
||||||
crownScale = 2.8 * (1 - amount) + 0.9
|
crownScale = 2.8 * (1 - amount) + 0.9
|
||||||
}else if(elapsed < 1850){
|
} else if (elapsed < 1850) {
|
||||||
crownScale = 0.9 + (elapsed - 1650) / 2000
|
crownScale = 0.9 + (elapsed - 1650) / 2000
|
||||||
}else if(elapsed < 2200){
|
} else if (elapsed < 2200) {
|
||||||
shine = (elapsed - 1850) / 175
|
shine = (elapsed - 1850) / 175
|
||||||
if(shine > 1){
|
if (shine > 1) {
|
||||||
shine = 2 - shine
|
shine = 2 - shine
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if(this.state.screen === "fadeIn" && elapsed >= 1200 && !this.state["fullcomboPlayed" + p]){
|
if (this.state.screen === "fadeIn" && elapsed >= 1200 && !this.state["fullcomboPlayed" + p]) {
|
||||||
this.state["fullcomboPlayed" + p] = true
|
this.state["fullcomboPlayed" + p] = true
|
||||||
if(crownType === "gold"){
|
if (crownType === "gold") {
|
||||||
this.playSound("v_results_fullcombo" + (p === 1 ? "2" : ""), p)
|
this.playSound("v_results_fullcombo" + (p === 1 ? "2" : ""), p)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if(this.state.screen === "fadeIn" && elapsed >= 1650 && !this.state["crownPlayed" + p]){
|
if (this.state.screen === "fadeIn" && elapsed >= 1650 && !this.state["crownPlayed" + p]) {
|
||||||
this.state["crownPlayed" + p] = true
|
this.state["crownPlayed" + p] = true
|
||||||
this.playSound("se_results_crown", p)
|
this.playSound("se_results_crown", p)
|
||||||
}
|
}
|
||||||
@@ -735,51 +735,51 @@ class Scoresheet{
|
|||||||
ctx.restore()
|
ctx.restore()
|
||||||
}
|
}
|
||||||
|
|
||||||
if(elapsed >= 2400 + noCrownResultWait){
|
if (elapsed >= 2400 + noCrownResultWait) {
|
||||||
ctx.save()
|
ctx.save()
|
||||||
ctx.translate(frameLeft, frameTop)
|
ctx.translate(frameLeft, frameTop)
|
||||||
|
|
||||||
var printNumbers = ["good", "ok", "bad", "maxCombo", "drumroll"]
|
var printNumbers = ["good", "ok", "bad", "maxCombo", "drumroll"]
|
||||||
if(!this.state["countupTime0"]){
|
if (!this.state["countupTime0"]) {
|
||||||
var times = {}
|
var times = {}
|
||||||
var lastTime = 0
|
var lastTime = 0
|
||||||
for(var p = 0; p < players; p++){
|
for (var p = 0; p < players; p++) {
|
||||||
var results = this.results[p]
|
var results = this.results[p]
|
||||||
if(!results){
|
if (!results) {
|
||||||
continue
|
continue
|
||||||
}
|
}
|
||||||
var currentTime = 3100 + noCrownResultWait + results.points.length * 30 * this.frame
|
var currentTime = 3100 + noCrownResultWait + results.points.length * 30 * this.frame
|
||||||
if(currentTime > lastTime){
|
if (currentTime > lastTime) {
|
||||||
lastTime = currentTime
|
lastTime = currentTime
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
for(var i in printNumbers){
|
for (var i in printNumbers) {
|
||||||
var largestTime = 0
|
var largestTime = 0
|
||||||
for(var p = 0; p < players; p++){
|
for (var p = 0; p < players; p++) {
|
||||||
var results = this.results[p]
|
var results = this.results[p]
|
||||||
if(!results){
|
if (!results) {
|
||||||
continue
|
continue
|
||||||
}
|
}
|
||||||
times[printNumbers[i]] = lastTime + 500
|
times[printNumbers[i]] = lastTime + 500
|
||||||
var currentTime = lastTime + 500 + results[printNumbers[i]].length * 30 * this.frame
|
var currentTime = lastTime + 500 + results[printNumbers[i]].length * 30 * this.frame
|
||||||
if(currentTime > largestTime){
|
if (currentTime > largestTime) {
|
||||||
largestTime = currentTime
|
largestTime = currentTime
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
lastTime = largestTime
|
lastTime = largestTime
|
||||||
}
|
}
|
||||||
this.state.fadeInEnd = lastTime
|
this.state.fadeInEnd = lastTime
|
||||||
for(var p = 0; p < players; p++){
|
for (var p = 0; p < players; p++) {
|
||||||
this.state["countupTime" + p] = times
|
this.state["countupTime" + p] = times
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
for(var p = 0; p < players; p++){
|
for (var p = 0; p < players; p++) {
|
||||||
var results = this.results[p]
|
var results = this.results[p]
|
||||||
if(!results){
|
if (!results) {
|
||||||
continue
|
continue
|
||||||
}
|
}
|
||||||
if(p === 1){
|
if (p === 1) {
|
||||||
ctx.translate(0, p2Offset)
|
ctx.translate(0, p2Offset)
|
||||||
}
|
}
|
||||||
ctx.save()
|
ctx.save()
|
||||||
@@ -795,24 +795,24 @@ class Scoresheet{
|
|||||||
ctx.fillStyle = "#fff"
|
ctx.fillStyle = "#fff"
|
||||||
ctx.strokeStyle = "#fff"
|
ctx.strokeStyle = "#fff"
|
||||||
ctx.lineWidth = 0.5
|
ctx.lineWidth = 0.5
|
||||||
for(var i = 0; i < points.length; i++){
|
for (var i = 0; i < points.length; i++) {
|
||||||
ctx.translate(-23.3 * scale, 0)
|
ctx.translate(-23.3 * scale, 0)
|
||||||
ctx.fillText(points[points.length - i - 1], 0, 0)
|
ctx.fillText(points[points.length - i - 1], 0, 0)
|
||||||
ctx.strokeText(points[points.length - i - 1], 0, 0)
|
ctx.strokeText(points[points.length - i - 1], 0, 0)
|
||||||
}
|
}
|
||||||
ctx.restore()
|
ctx.restore()
|
||||||
|
|
||||||
if(!this.state["countupTime" + p]){
|
if (!this.state["countupTime" + p]) {
|
||||||
var times = {}
|
var times = {}
|
||||||
var lastTime = 3100 + noCrownResultWait + results.points.length * 30 * this.frame + 1000
|
var lastTime = 3100 + noCrownResultWait + results.points.length * 30 * this.frame + 1000
|
||||||
for(var i in printNumbers){
|
for (var i in printNumbers) {
|
||||||
times[printNumbers[i]] = lastTime + 500
|
times[printNumbers[i]] = lastTime + 500
|
||||||
lastTime = lastTime + 500 + results[printNumbers[i]].length * 30 * this.frame
|
lastTime = lastTime + 500 + results[printNumbers[i]].length * 30 * this.frame
|
||||||
}
|
}
|
||||||
this.state["countupTime" + p] = times
|
this.state["countupTime" + p] = times
|
||||||
}
|
}
|
||||||
|
|
||||||
for(var i in printNumbers){
|
for (var i in printNumbers) {
|
||||||
var start = this.state["countupTime" + p][printNumbers[i]]
|
var start = this.state["countupTime" + p][printNumbers[i]]
|
||||||
this.draw.layeredText({
|
this.draw.layeredText({
|
||||||
ctx: ctx,
|
ctx: ctx,
|
||||||
@@ -824,25 +824,25 @@ class Scoresheet{
|
|||||||
letterSpacing: 1,
|
letterSpacing: 1,
|
||||||
align: "right"
|
align: "right"
|
||||||
}, [
|
}, [
|
||||||
{outline: "#000", letterBorder: 9},
|
{ outline: "#000", letterBorder: 9 },
|
||||||
{fill: "#fff"}
|
{ fill: "#fff" }
|
||||||
])
|
])
|
||||||
}
|
}
|
||||||
|
|
||||||
if(this.state.countupShown){
|
if (this.state.countupShown) {
|
||||||
if(!this.state["countup" + p]){
|
if (!this.state["countup" + p]) {
|
||||||
this.state["countup" + p] = true
|
this.state["countup" + p] = true
|
||||||
this.loopSound("se_results_countup", p, [0.1, false, 0, 0, 0.07])
|
this.loopSound("se_results_countup", p, [0.1, false, 0, 0, 0.07])
|
||||||
}
|
}
|
||||||
}else if(this.state["countup" + p]){
|
} else if (this.state["countup" + p]) {
|
||||||
this.state["countup" + p] = false
|
this.state["countup" + p] = false
|
||||||
this.stopSound("se_results_countup", p)
|
this.stopSound("se_results_countup", p)
|
||||||
if(this.state.screen === "fadeIn"){
|
if (this.state.screen === "fadeIn") {
|
||||||
this.playSound("neiro_1_don", p)
|
this.playSound("neiro_1_don", p)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if(this.state.screen === "fadeIn" && elapsed >= this.state.fadeInEnd){
|
if (this.state.screen === "fadeIn" && elapsed >= this.state.fadeInEnd) {
|
||||||
this.state.screen = "scoresShown"
|
this.state.screen = "scoresShown"
|
||||||
this.state.screenMS = this.getMS()
|
this.state.screenMS = this.getMS()
|
||||||
}
|
}
|
||||||
@@ -850,28 +850,28 @@ class Scoresheet{
|
|||||||
ctx.restore()
|
ctx.restore()
|
||||||
}
|
}
|
||||||
|
|
||||||
if(this.session && !this.state.scoreNext && this.state.screen === "scoresShown" && ms - this.state.screenMS >= 10000){
|
if (this.session && !this.state.scoreNext && this.state.screen === "scoresShown" && ms - this.state.screenMS >= 10000) {
|
||||||
this.state.scoreNext = true
|
this.state.scoreNext = true
|
||||||
if(p2.session){
|
if (p2.session) {
|
||||||
p2.send("songsel")
|
p2.send("songsel")
|
||||||
}else{
|
} else {
|
||||||
this.toSongsel(true)
|
this.toSongsel(true)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if(this.state.screen === "fadeOut"){
|
if (this.state.screen === "fadeOut") {
|
||||||
if(this.state.hasPointer === 1){
|
if (this.state.hasPointer === 1) {
|
||||||
this.state.hasPointer = 2
|
this.state.hasPointer = 2
|
||||||
this.canvas.style.cursor = ""
|
this.canvas.style.cursor = ""
|
||||||
}
|
}
|
||||||
|
|
||||||
if(!this.fadeScreenBlack){
|
if (!this.fadeScreenBlack) {
|
||||||
this.fadeScreenBlack = true
|
this.fadeScreenBlack = true
|
||||||
this.fadeScreen.style.backgroundColor = "#000"
|
this.fadeScreen.style.backgroundColor = "#000"
|
||||||
}
|
}
|
||||||
var elapsed = ms - this.state.screenMS
|
var elapsed = ms - this.state.screenMS
|
||||||
|
|
||||||
if(elapsed >= 1000){
|
if (elapsed >= 1000) {
|
||||||
this.clean()
|
this.clean()
|
||||||
this.controller.songSelection(true, this.showWarning)
|
this.controller.songSelection(true, this.showWarning)
|
||||||
}
|
}
|
||||||
@@ -880,80 +880,106 @@ class Scoresheet{
|
|||||||
ctx.restore()
|
ctx.restore()
|
||||||
}
|
}
|
||||||
|
|
||||||
getNumber(score, start, elapsed){
|
getNumber(score, start, elapsed) {
|
||||||
var numberPos = Math.floor((elapsed - start) / this.frame)
|
var numberPos = Math.floor((elapsed - start) / this.frame)
|
||||||
if(numberPos < 0){
|
if (numberPos < 0) {
|
||||||
return ""
|
return ""
|
||||||
}
|
}
|
||||||
var output = ""
|
var output = ""
|
||||||
for(var i = 0; i < score.length; i++){
|
for (var i = 0; i < score.length; i++) {
|
||||||
if(numberPos < 30 * (i + 1)){
|
if (numberPos < 30 * (i + 1)) {
|
||||||
this.state.countupShown = true
|
this.state.countupShown = true
|
||||||
return this.numbers[numberPos % 30] + output
|
return this.numbers[numberPos % 30] + output
|
||||||
}else{
|
} else {
|
||||||
output = score[score.length - i - 1] + output
|
output = score[score.length - i - 1] + output
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
return output
|
return output
|
||||||
}
|
}
|
||||||
|
|
||||||
getSound(id, p){
|
getSound(id, p) {
|
||||||
return assets.sounds[id + (this.multiplayer ? "_p" + (p + 1) : "")]
|
return assets.sounds[id + (this.multiplayer ? "_p" + (p + 1) : "")]
|
||||||
}
|
}
|
||||||
playSound(id, p){
|
playSound(id, p) {
|
||||||
this.getSound(id, p).play()
|
this.getSound(id, p).play()
|
||||||
}
|
}
|
||||||
loopSound(id, p, args){
|
loopSound(id, p, args) {
|
||||||
this.getSound(id, p).playLoop(...args)
|
this.getSound(id, p).playLoop(...args)
|
||||||
}
|
}
|
||||||
stopSound(id, p){
|
stopSound(id, p) {
|
||||||
this.getSound(id, p).stop()
|
this.getSound(id, p).stop()
|
||||||
}
|
}
|
||||||
|
|
||||||
mod(length, index){
|
mod(length, index) {
|
||||||
return ((index % length) + length) % length
|
return ((index % length) + length) % length
|
||||||
}
|
}
|
||||||
|
|
||||||
getMS(){
|
getMS() {
|
||||||
return Date.now()
|
return Date.now()
|
||||||
}
|
}
|
||||||
|
|
||||||
saveScore(){
|
saveScore() {
|
||||||
if(this.controller.saveScore){
|
if (this.controller.saveScore) {
|
||||||
if(this.resultsObj.points < 0){
|
if (this.resultsObj.points < 0) {
|
||||||
this.resultsObj.points = 0
|
this.resultsObj.points = 0
|
||||||
}
|
}
|
||||||
var title = this.controller.selectedSong.originalTitle
|
var title = this.controller.selectedSong.originalTitle
|
||||||
var hash = this.controller.selectedSong.hash
|
var hash = this.controller.selectedSong.hash
|
||||||
var difficulty = this.resultsObj.difficulty
|
var difficulty = this.resultsObj.difficulty
|
||||||
|
var songId = this.controller.selectedSong.id
|
||||||
var oldScore = scoreStorage.get(hash, difficulty, true)
|
var oldScore = scoreStorage.get(hash, difficulty, true)
|
||||||
var clearReached = this.controller.game.rules.clearReached(this.resultsObj.gauge)
|
var clearReached = this.controller.game.rules.clearReached(this.resultsObj.gauge)
|
||||||
var crown = ""
|
var crown = ""
|
||||||
if(clearReached){
|
if (clearReached) {
|
||||||
crown = this.resultsObj.bad === 0 ? "gold" : "silver"
|
crown = this.resultsObj.bad === 0 ? "gold" : "silver"
|
||||||
}
|
}
|
||||||
if(!oldScore || oldScore.points <= this.resultsObj.points){
|
if (!oldScore || oldScore.points <= this.resultsObj.points) {
|
||||||
if(oldScore && (oldScore.crown === "gold" || oldScore.crown === "silver" && !crown)){
|
if (oldScore && (oldScore.crown === "gold" || oldScore.crown === "silver" && !crown)) {
|
||||||
crown = oldScore.crown
|
crown = oldScore.crown
|
||||||
}
|
}
|
||||||
this.resultsObj.crown = crown
|
this.resultsObj.crown = crown
|
||||||
delete this.resultsObj.title
|
delete this.resultsObj.title
|
||||||
delete this.resultsObj.difficulty
|
delete this.resultsObj.difficulty
|
||||||
delete this.resultsObj.gauge
|
delete this.resultsObj.gauge
|
||||||
scoreStorage.add(hash, difficulty, this.resultsObj, true, title).catch(() => {
|
scoreStorage.add(hash, difficulty, this.resultsObj, true, title).then(() => {
|
||||||
this.showWarning = {name: "scoreSaveFailed"}
|
// Auto-submit to leaderboard if logged in and has song ID
|
||||||
|
this.submitToLeaderboard(songId, difficulty, this.resultsObj)
|
||||||
|
}).catch(() => {
|
||||||
|
this.showWarning = { name: "scoreSaveFailed" }
|
||||||
})
|
})
|
||||||
}else if(oldScore && (crown === "gold" && oldScore.crown !== "gold" || crown && !oldScore.crown)){
|
} else if (oldScore && (crown === "gold" && oldScore.crown !== "gold" || crown && !oldScore.crown)) {
|
||||||
oldScore.crown = crown
|
oldScore.crown = crown
|
||||||
scoreStorage.add(hash, difficulty, oldScore, true, title).catch(() => {
|
scoreStorage.add(hash, difficulty, oldScore, true, title).catch(() => {
|
||||||
this.showWarning = {name: "scoreSaveFailed"}
|
this.showWarning = { name: "scoreSaveFailed" }
|
||||||
})
|
})
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
this.scoreSaved = true
|
this.scoreSaved = true
|
||||||
}
|
}
|
||||||
|
|
||||||
clean(){
|
submitToLeaderboard(songId, difficulty, scoreObj) {
|
||||||
|
// Only submit if user is logged in and song has valid ID
|
||||||
|
if (!account.loggedIn || !songId) {
|
||||||
|
return
|
||||||
|
}
|
||||||
|
|
||||||
|
loader.getCsrfToken().then(token => {
|
||||||
|
var request = new XMLHttpRequest()
|
||||||
|
request.open("POST", "api/leaderboard/submit")
|
||||||
|
request.setRequestHeader("Content-Type", "application/json;charset=UTF-8")
|
||||||
|
request.setRequestHeader("X-CSRFToken", token)
|
||||||
|
request.send(JSON.stringify({
|
||||||
|
song_id: songId,
|
||||||
|
difficulty: difficulty,
|
||||||
|
score: scoreObj
|
||||||
|
}))
|
||||||
|
}).catch(() => {
|
||||||
|
// Silently fail - leaderboard submission is optional
|
||||||
|
console.log("Leaderboard submission failed")
|
||||||
|
})
|
||||||
|
}
|
||||||
|
|
||||||
|
clean() {
|
||||||
this.keyboard.clean()
|
this.keyboard.clean()
|
||||||
this.gamepad.clean()
|
this.gamepad.clean()
|
||||||
this.draw.clean()
|
this.draw.clean()
|
||||||
@@ -962,13 +988,13 @@ class Scoresheet{
|
|||||||
snd.buffer.loadSettings()
|
snd.buffer.loadSettings()
|
||||||
this.redrawRunning = false
|
this.redrawRunning = false
|
||||||
pageEvents.remove(this.canvas, ["mousedown", "touchstart"])
|
pageEvents.remove(this.canvas, ["mousedown", "touchstart"])
|
||||||
if(this.touchEnabled){
|
if (this.touchEnabled) {
|
||||||
pageEvents.remove(document.getElementById("touch-full-btn"), "touchend")
|
pageEvents.remove(document.getElementById("touch-full-btn"), "touchend")
|
||||||
}
|
}
|
||||||
if(this.session){
|
if (this.session) {
|
||||||
pageEvents.remove(p2, "message")
|
pageEvents.remove(p2, "message")
|
||||||
}
|
}
|
||||||
if(!this.multiplayer){
|
if (!this.multiplayer) {
|
||||||
delete this.tetsuoHana
|
delete this.tetsuoHana
|
||||||
}
|
}
|
||||||
delete this.ctx
|
delete this.ctx
|
||||||
|
|||||||
Reference in New Issue
Block a user