I will optimize the loading process by implementing a **Multi-Threaded Worker Loader**. This involves creating a pool of Web Workers to fetch assets (JavaScript, Audio, Images, Views) in parallel, offloading the network initiation and handling from the main thread. ### Plan: 1. **Create `public/src/js/loader-worker.js`**: * This worker will handle `fetch` requests for different resource types (`text`, `blob`, `arraybuffer`). * It will transfer the data back to the main thread (using zero-copy transfer for `ArrayBuffer`). 2. **Modify `public/src/js/loader.js`**: * **Initialize Worker Pool**: Create a pool of workers (defaulting to 4) in the `Loader` class. * **Implement `workerFetch(url, type)`**: A method to distribute fetch tasks to the worker pool. * **Override `ajax(url, ...)`**: Intercept requests for static assets (`src/`, `assets/`, etc.) and route them through `workerFetch`. Keep API calls (`api/`) on the main thread to ensure session stability. * **Update `loadScript(url)`**: Change it to fetch the script content via `workerFetch` and inject it using a `